st.HP has been working fine for me against moonsault. honestly, it seems like combofiend was pretty much right about just about anything beating out moonsault as long as you hit something
can we talk about the birdie matchup? It feels unwinable at times
What about Birdie is giving you problems?
his normals and the neutral game
Against birdie, I rush him down, he has trouble dealing with the cross ups.
Uh what, Birdie has one of the best AA’s in the game to deal with cross ups. I would never dare to jump on a Birdie, ever.
Good matchups:
- Ken: Stay within his fireball range and hit him with st mk. Whiff punish whatever he throws out at this range. Once you get V-trigger it’s really rough on him.
- Laura: Stay outside her st hk range and stop her from moving forward. Same as Ken, only she doesn’t have a DP that you need to worry about.
- Mika: She can’t really do much either from mid range. Whiff punish the roll and hk Sappo under the HK drop kick to get a free punish. If you end up ever blocking it just V-Reversal and start your pressure safely!
Even Matchups:
- Ryu: Try and stay in st mk range so you can stuff fireballs. You’re going to be doing a lot of walk forward and blocking since his fireball is so good.
- Rashid: Walk forward and punish his foolery. Neutral jump on occasion to beat his forward moving normals.
- Bison: Just block. Punish the teleport with cr mp > st HP (It’ll probably counterhit but be sure you confirm). V reversal his high recovery normals and get free pressure. It’s best to make him spend his bar on v-reversal since his V-Trigger is actually pretty good.
- Chun* (I haven’t fought a Chun that I have been unable to beat just yet, but the EG boys told me that it was unwinnable. Will need more high level experience)
- Nash* (Seems difficult to get in in theory but I usually end up out playing the Nash player, so maybe it’s even? Kind of same scenario as above but Karin does well once she’s in)
Bad Matchups:
- Cammy: She beats you from afar. St HP will whiff punish your st mk and counterhit your cr mk or sweep. Her st mk and cr mk outrange yours and she gets more off it, even though they are slower. Always save meter for EX ressenha anti air, never super unless it’ll get you the round. Level 1 meioken is one of your best footsie tools in this match.
- Birdie: He doesn’t get a real punish on HP ressenha so you can get away with it here and there in the neutral. You will block a lot. Wait for a good whiff punish/Anti air opportunity for you to start your offense.
- Nash*
- Chun*
- Zangief: Ugh, this matchup is pretty annoying. There is a range that he can jump at where you have to guess whether or not you should anti air. His cr jab reaches insanely far and they do 40 damage each and can lead to death if in V-Trigger. You can try to keep him honest with st mk but it will be hard to stop him from using cr jab. You can anti air somewhat consistently with cr HP in this matchup but spend the bar if you have it.
- Necali This one may be slightly in his favor. You can never jump at him and once he’s on you it’s extremely difficult to get away safely from a good one. Anti air needs to be on point in this matchup cause once he gets in it’s rough.
Terrible Matchups
- Vega: Just can’t mess with this guy at all on the ground, nor jump at him. His walkspeed combined with the reach and recovery speed of his normals makes this match rough, even against the worst of players.
Need more experience:
- Alex: Haven’t played against him enough but I want to say it’s even?
- Dhalsim
Looking at the matchups so far, Karin is either solid mid-tier or bottom mid for sure in my opinion. I think part of it is that she gets no meaty pressure off her throws, super, or anti air DP. Her anti air game without meter is also weak and she doesn’t have a threatening low without spending bar. She also struggles against fireball characters. All that combined with low health and stun, as well as high execution requirements to maintain pressure makes her not as effective in this game in my opinion. Damn fun to play though.
what the hell do i do against a patient laura who knows what buttons to press and can play a calculated offense game? i literally have no clue what to do when she gets inside. players with good defense are super hard to open up in general, which makes fighting this mu that much more difficult. i can only win by playing gimmicky and relying on turn steal bs tactics. I would really appreciate you guys telling me what im not doing.
Ps: I would be pleasantly surprised if someone acknowledges my existence and answers me for a change.
Any tips on mirror matches?
Necalli was my demon when I started Karin,but after a month of SFV this MU become way easier.
Necalli is a beast,really. The best way to fight him is put a leash on his neck. We don’t need to rush him down neither turtle, but just control his movements and take him down on the ground. Karin has many tools to do this, the best one is st.mk. Necalli can’t almost do nothing against this normal (his st.mp can stuff it,but isn’t that easy),all you need to do is walking forward and back with st.mk here and there. Even cr.hk is useful if he tried a dash. Mix all those things with some throws when Necalli becomes too afraid about press a botton. Just stuff his normals consistently from the right distance until… He tries a jump in. AA with Karin is difficult,but is way easier when the opponent jump is predicted. Necalli players goal is getting closer then go ham. They’re forced to try a jump when they faced an enormous wall of normals. From st.mk distance our st.hp work perfectly,just get used to the timing. When Necalli learns Karin has a no-fly zone that’s the time to get there and rush him down. Don’t jump on him,just keep pressure on him with our normals for close combat like st.mp/st.lk/cr.mp/cr.mk. St.lk is GODLY for starting tick throws and frame traps,cr.mk is good for shimmies and st.hp is surprisingly good even on ground. On his wakeup let him get up from st.lk distance,try a meaty on him it’s useless since he can DP,even safe jumps are because lp DP and EX DP starts in 3f. If he try to use cr.lp/cr.mp,use st.mp to beat those clean and go sometimes with st.mpxx lp ressenha if they keep crouching. Don’t worry if he gain enough space to use his VT,keep controlling the ground,he’s desperate so he’s gonna do stupid things. Watch out your feet since Necalli want to connect his stomp into CA or mix up from it. Stop him with j.mp if he want crossup from under st.mk distance,block the dives then st.lp to stop whatever he tries. Don’t worry if my tips seems hard to apply,with experience this mu would be easier especially when we gained a total control of Karin normals/tools. Once Karin gain the life lead Necalli feels forced to try to rush her down,use that at our advantage.
Sorry for my bad english,hope it helps.
Any tips against Rashid?
Punish her max range sweep with ex tenko when your sweep wont reach.
Critical Art will punish block rekka into feint
This
https://www.youtube.com/watch?v=F41mxnVIVo0&feature=youtu.be&t=17
Ok I understand that this is the matchup thread but if I want information on a certain match up I shouldn’t have to fish through posts.
I understand those threads become ghost towns but if someone is looking for information they shouldn’t have to look through a pile of posts especially if this gets to be 100 pages.
Her max range sweep can be punished with crlp xx jft.
Anyone know how to deal with the Nash matchup? I keep getting wrecked by them online.
Karin excels at close range. So how do you deal with shotos who play keep aways, and being defensive?
Depends on what you mean by keep away. If we’re talking constantly walking or jumping backwards and chucking plasma whenever they retreat to the full screen, I generally just let them walk themselves into the corner. Once they have nowhere to go, they’ll almost certainly end up taking a stupid risk to get out, which I can punish in turn. It gets more difficult against actually good players, obviously, but against the ones that literally never stand their ground it’s pretty straightforward.
Otherwise I just try to get to the sweetspot distance for Karin (her s.MK max distance), and then dance around that area while harassing them with Karins superior buttons, anti-airing them whenever they try to jump, and dashing in whenever they start hesitating. It’s a fairly basic gameplan, but it’s effective.
Do you have any footage of your playing against shotos? Would be useful to see what you’re doing in those games.
They usually shoots fireballs, anti-airs, neutral jumps. Jumping back and forward attacks. For ryu j.mp usually.
How do you guys approach the F.A.N.G matchup?