Karin General Thread: Elegant offense for a more civilized age

https://www.youtube.com/watch?v=Dy4JkD8H-R4

one sexy Karin video… in case you guys missed it…

So if u commit to cr. MkTenko, you will eat a full punish. (Tenko is -6 on block). What do you guys think about cr.MKlk Mujinkyaku ? it’s -3 on block. What other options do we have?

Really like what I’m seeing in that video :slight_smile:
Hope they dont change her too much in the new beta

So if I’m somewhat new to SF, and plan on trying out Karin in SFV, is there any character in SFIV worth checking out in the meantime, one that might have similar style moves or strategy?

CH s.MK will combo into shoulder and is safe on block. It can be interrupted between the hits if c.MK is blocked, however if they are late then they’ll either get CH or - even better - the shoulder will trade which you can then follow up with a combo.

s.MP is generally a better option for Karin though. It has less range than c.MK but is + on block, combos to c.MK on CH and s.MP xx Shoulder is a true block string, which can be delayed if you to turn it into a frame trap.

The trouble with qcb+LK is that at max range, the 2nd hit has a habit of whiffing, so what is usually -3 becomes about minus a million.

Feilong or Yang (moreso Fei) for the good normals and rekkas although rekkas aren’t Karin’s main specials anymore but it still applies. Some of Abel too for experience with branching options. It’d be more beneficial to just play her in A3, but yeah there you go.

why don’t you instead of just brainlessly committing to canceling your button every time you throw it out, actually look to use her walkspeed and range to space your self so that anytime you do throw it out, you are confident it will hit and then cancel it. Situations like these would be making the opponent whiff their normal, and then whiff punishing it. or if you learn your opponents patterns and know when he wants to throw out a certain button at a certain range, so you get in that range and then counter poke it and hitconfirm into your cancel. By doing this you will be able to cancel into her just frame launcher, and then juggle into w.e you want which does more damage and gets better corner carry and momentum then if you mindlessly try and find a safe on block/decent on hit option to spam with cr.mk

damn capcom…no Karin at start up of beta3 phase :frowning: what should I play damn

Karin’s command dash goes under Sim’s st.mp, but the pushboxes make it so that you can’t throw punish. You can combo though.

guys did u notice any changes between beta2 and beta3 phase?

she has cr.mp to cr.mk now

Did they make her QCB HP slower?

Does karin only have one link?

She’s had that since she was playable

s.MP is less advantageous and has a range reduction. You can’t combo it from cr.MP at max range anymore.

s.HP has a startup/hitbox nerf.

Those are the only noticeable ones I’ve found. She’s still pretty great.

I thought st.hp used to be a cc?

I don’t have access to the beta, how is her st.HP xx command dash as an anti-air now?

Nah. She only has one other than sweep.

combos?

So what are you guys doing after a meterless crush counter? I usually inch up and crMK xx EWGFx2 in the corner, or crMK xx QCB+HK midscreen for corner carry.