I think we’ve seen a link out of the non-comboing MK Upkick followup, but only out of the Rekka RP, not the regular one
My notes say that I’ve seen s.MP cr.MP and cr.MP cr.MK. I have no idea where I saw that, but I trust myself to have double-checked anything I put in there.
So right now we know (correct me if any of this is wrong)
cr.MP -> cr.MP, st.MP, cr.MK
st.MP -> cr.MP
Rekka RP -> cr.LK, cr.LP
MK Upkick Followup -> some light (not sure here)
The release trailer also showed cr.LK -> cr.MP, but we don’t know if that was a true combo or not
I haven’t confirmed any followup from upkicks, although I thought I saw something.
I would guess that the trailer string was only meant to be a blockstring, given that reversals are more rare now. But it’s not 100% outside of the realm of possibility, considering cr.MP is most likely her fastest medium normal and st.short has more range.
The other thing I’m wondering is, outside of V Trigger, what should she be following up chained lights with? Upkicks seem to whiff if you’ve been pushed back like how triple lights might do to you and I have no clue if the Launcher will combo, so that might be a place for EX Upkicks to be useful. I figure it doesn’t seem to be very good otherwise as it’s an EX move that doesn’t net a hard knockdown and the damage doesn’t look to be heads and tails above HK Upkicks. It might also be useful as a buffer when you’re trying to catch limbs with cr.mk because of that.

The other thing I’m wondering is, outside of V Trigger, what should she be following up chained lights with? Upkicks seem to whiff if you’ve been pushed back like how triple lights might do to you and I have no clue if the Launcher will combo, so that might be a place for EX Upkicks to be useful. I figure it doesn’t seem to be very good otherwise as it’s an EX move that doesn’t net a hard knockdown and the damage doesn’t look to be heads and tails above HK Upkicks. It might also be useful as a buffer when you’re trying to catch limbs with cr.mk because of that.
Doesn’t seem like sfv is going to have too much use for using lights like how sf4 did. But for situations where lights are your only options like after the rekka overhead or for punishes, I think instant launcher should still be fast enough. The move looks quite fast. Not only that but I could see it also being used as an anti air, just like instant ex duck upper from Dudley in sf4.
Didn’t Dahlgren literally call her a gimmick and setup character?
Or is he talking shit because he’s incompetent as a player?
Thanks for the link, but I’m sure everyone here already saw it live or has watched that specific link already.
Hopefully they actually play her more competitively next time instead of just make us watch makeshift training mode. It would be nice if they actually used Rashid next time also.

Didn’t Dahlgren literally call her a gimmick and setup character?
Or is he talking shit because he’s incompetent as a player?
I sure as hell hope so, the fact that her neutral looks hella good is part of the reason I was looking forward to her.
Can you link one of her ducking follow ups after you connect a crouching medium kick?

Can you link one of her ducking follow ups after you connect a crouching medium kick?
Yeah, that’s one of her BnBs. c.MK xx JFDU, V-Skill
Yes, pretty sure both have been comboed into.
On the subject of command dash, I noticed some people were saying it goes through fireballs. I know the regular version doesn’t, and I haven’t seen the EX version really used at all, so I’m curious if I missed something.
Matt Dahlgren hasn’t really said any opinions about Karin as far as I know. There is a Matt who shows up at WSO sometimes who is actually a Capcom UK employee, but not the same guy, and he wasn’t there during the Karin demo anyway. The people who said that had no inside info at all, and were touching the character for the first time. Specifically the one guy who hopped in and didn’t know how to play on stick, when they hadn’t found any links yet.
bae looking strong as hell. a copy paste design would have worked well for SF4, but constant access to her rekkas in this game would make her pretty broken. a command grab that leads into any significant damage would make her banworthy as far as competitive play.
she has sick normals, great ground control, a projectile invincible pressure tool that can be comboed out of, anti air normals and with meter she has what is functionally a DP. I think we’re good.
They could have made those options work. They would have just found a way to nerf her rekkas and command grab enough to not get them out of hand.
I still like what they did though. Still has great emphasis on footsies and mind games. V Trigger turns her into a new character and has expansive options normally not seen with SF rekkas.
From what I’ve seen Karin should have no problem building V meter early in rounds.
I have not seen any other character who can combo into their v skill as easily as she can and from different starters. I don’t think she’ll be without her rekkas for very long once skilled players understand her.
I really like how she rewards footies and spacing over everything in base form. Although that will likely drive off alot of potential players who prefer flashier characters.
Funny how even without her rekkas she plays alot like Fei Long emphasizing footies and whiff punishing to get her damage then just becoming a wall maintaining the lifelead.
s.HK crush counter bitch.
You still bae Karin…
I was just looking at Laura you know I don’t love these hoes.
Looking at VT Gief those empty CD grabs and up+K grab followups suddenly look a lot more attractive in that matchup. Some other poke-heavy characters will wish they had something similar.
So I watched the SF5 stream on Momochi’s twitch last night and can confirm a few things for mighty Karin! Her EX CD does in fact go through projectiles as it was used to go right through Nash’s sonic boom on stream. It seems as if the normal CD doesn’t go through projectiles, but can’t 100% confirm. Her cr.mk has a lot of range and is cancel-able as stated in here already. Karin seems to have good range and good combo ability, although players were dropping her combos often. Seems her execution is hard enough that it’s not EZ mode combos everyone feared inSF5 as there were tons of drops, like in the WSO stream where they basically couldn’t preform anything with Karin. Her Vtrigger Rekkas out prioritized Zangiefs whirlwind suck you in Vtrigger attack and blew him up badly. She gets really good damage from her normals cancelled into EX moves although players were constantly dropping them. Her launcher seems quite good with nice follow up potential and I can see how she’d probably be far to strong if her Rekkas weren’t tied to Vtrigger as she can really put the pain to you when she has them.
So the character seems quite good, but obviously will require some work to get proficient with. Hoping the next BETA Build has her in it so we can all try her out ourselves and see whats up