I love using Karas unblockable 6C charged, it combos into his level 3 super. I usually use Morrigan as an assist to cover Karas as he charges his unblockable move, then as the opponent blocks soul fist, he gets hit by the unblockable, Karas is able to get out of stun just barely, to combo it to his level 3. The timing is very strict, but after 10 minutes of training, I got it down consistently.
Or you can baroque it and go into a regular combo.
BTW, for people who have trouble with Rekkas, I use a 360 motion for them and it works fine.
[4]6C 698741236BC
that’s the motion I use to get a smooth rekka
Ehem. Gentlemen? I present to you the Karas double reset combo of certain pain: done with 10% baroque and Tekkaman Blade assist but works just fine for other assists like Polimar
j.5AA 2A 5B 2B 5C (1 hit) 63214A > 236A 5B 5C (2 hits) [4]6C > 236B > 6C 5AAAA 5B 5C (2 hits) P(call on the first hit of 5C) 6[C] BBQ
–reset— 14000b damage
5A 2A 5B 2B 5C (1 hit) 63214A > 236A 5B 5C (2 hits) [4]6C > 236B > 6C 5AAAA 5B 5C (2 hits) P(call on the first hit of 5C) 6[C]
–reset-- 9000b + 3700b damage (or 13000b if you add a level 3 after the 6[c])
so overall this will be doing around 26700b by itself while building 2 bars, and can do over 30 000b if you add a level 3 at the end. Not bad at all.
instead of ending with a 6[c] you can go into an air rave, but I’m not sure how much damage this would do.
Ehem. Gentlemen? I present to you the Karas double reset combo of certain pain: done with 10% baroque and Tekkaman Blade assist but works just fine for other assists like Polimar
j.5AA 2A 5B 2B 5C (1 hit) 63214A > 236A 5B 5C (2 hits) [4]6C > 236B > 6C 5AAAA 5B 5C (2 hits) P(call on the first hit of 5C) 6[C] BBQ
–reset— 14000b damage
5A 2A 5B 2B 5C (1 hit) 63214A > 236A 5B 5C (2 hits) [4]6C > 236B > 6C 5AAAA 5B 5C (2 hits) P(call on the first hit of 5C) 6[C]
–reset-- 9000b + 3700b damage (or 13000b if you add a level 3 after the 6[c])
so overall this will be doing around 26700b by itself while building 2 bars, and can do over 30 000b if you add a level 3 at the end. Not bad at all.
instead of ending with a 6[c] you can go into an air rave, which does about 11000b.
At any time you mistime the reset and the opponent jumps or tags out to avoid being re-stood, you can still baroque and continue the combo for slightly less damage overall. If they tag out you get a free reset on their partner.
Dunno what you guys are talking about, IAD C is beast for me. IAD B is good for corner pressuring, not for out of nowhere pressure as it’s easily out prioritized. If you’re playing someone who proficiently IAD C’s with characters with strong IADs you will understand why IAD C is good. It swats them out of the air amazingly and it will hit if you wait a bit and don’t use it like a normal IAD at the initial point of the dash. You’d be surprised how well it works for me. For general pressure I stick to poking with 2B, IAD B (depending how comfy I feel), Random 46B…you’d be surprised. Also Kasha, 2C, 263A + call out assist gets you in their face for free, which is where you wanna be with Karas, right?
Oh and frustrated…video would be nice __
but IaD C doesn’t hit people who are crouching at all, and IaD a is just faster and has better range overall. you can IAD 5AA and start a combo just fine.
I can’t record a video sadly. Don’t have the equipment for it.
Also, you know how sometimes your opponent bounces behind you after a wall rekka combo and other times they don’t? Wel it depends how fast you do the rekka. A max speed rekka gets them behind you, and you can combo from there into slide loop into launcher for good damage. After a lot of practice I can now go from one side of the screen to the other and then launch into an air combo. The whole thing does about 22000b without meter, assist or baroque.
here’s the combo I use:
2A 5B 2B 5C (1 hit) 63214C > 623C 5B 2B 5C(2 hits) [4]6C 236B 6C opponent bounces behind Karas 5A 5B 5C (2 hits) 2C [4]6C 2C [4]6C 2C [4]6A 3C ^ j.5AA j.5BB ^ j.5bb 623C
lol! I just found those and came running to post them, well, good to see someone else thinks they’re good stuff lol.
I noticed that if you 63214C > 623C 5B 2B 5C(2 hits) [4]6C 236B 6C your opponent will almost randomly end in front or back of Karas (you’ll get them behind you most of time but not always), but if you 63214C > 623C 5B 2B 5C(2 hits) [4]6C 236A 6C they’ll ALWAYS end up in your front. this can be useful when you’re going for an unblockable reset.
to make 236A connect after a C kasha you’ll have to delay the kasha slightly longer, but it’s as easy as with 236B if you spend 10 minutes in training mode trying… hehe
I think this version is better because the outcome is definitive and you will not have to adapt if by chance they fall in the other side…
also, If you’re Karas, you want your opponent to be as close to the corner as they can be, right?
Weeeeellll, if they fall out to the other side, you cal slide loop them all the way over to the other corner <v< I have a feeling that you can somehow mix into an unblockable setup there too, but the execution would be difficult.
yeah, you sure can slide them all the way… but there’s a lot of variables to consider…
how much is the damage scaled? does sliding to the other side deal good damage? how many bars does it give to your opponent? it’s really worth?
I can’t slide that consistently in this version… it’s hard as hell… lol.
also, I’ve been messing with some stuff…
do the first combo into unblockable reset, baroque, repeat combo all the way to chain, and 236+C into 5B, 5C, A kasha, 3C, megacrash, 5AAAAA, 5B, 5C + tekkablade into reset, baroque (you got more red life from megacrash) yadda yadda yadda…
It’s likely you can kill someone from scratch with this.
[media=youtube]gtjqmTggqjU"[/media]
Capped for frustratedsquirrel.
Thanks trag!
That combo builds 1 and a half bar for Karas and doesn’t even build one full bar for his opponent.
So definately worth it I’d think.
Also wow @ that megacrash strategy. I didn’t even think of that. I’ll have to try it out and see how much more damage you can get.
hmmm, ok, I think I’ll have to get this consistent…
this have like 5 billion more damage than the combo I’ve been using…
You can always slide all the way to the corner then A shoryuken into baroque and go to anything else…
maybe 5AAAA, 5B, 5C + tekkablade into unblockable and lv3? should do about 30billion, maybe a lil more…
if you have little red bar, this is a really good option…
with a lot of red bar, you’ll most likely just waste your baroque in 7billion damage hehe
I cannot test right now, I’m nowhere near my wii… but if you do that standard combo into unblockable reset and then go to this combo trag just posted it would probably go over 30billion…
I think it’s likely if you mix up our new discoveries it can kill directly…
can someone test ithis?
j.5AA 2A 5B 2B 5C (1 hit) 63214A > 236A 5B 5C (2 hits) [4]6C > 236A > 6C 5AAAA 5B 5C (2 hits)+ tekkablade, 6[C] BBQ, 2A 5B 2B 5C (1 hit) 63214A > 236A 5B 5C (2 hits) [4]6C > 236A > 6C 5AAAA 5B 5C 3C, super jump, megacrash, 5AAAA 5B 5C (2 hits)+ tekkablade, 6[C] BBQ, into trag’s combo.
I think this goes close to 100%… you can always call tekkablade again in the last part to extend the combo some more or maybe reset again into lv3…
or if everything else fails, you can still megacrash again into a third reset…
Edit:
I got some time and tested some things…
I did
j.5AA 2A 5B 2B 5C (1 hit) 63214A > 236A 5B 5C (2 hits) [4]6C > 236A > 6C 5AAAA 5B 5C (2 hits)+ tekkablade, 6[C] BBQ, 2A 5B 2B 5C (1 hit) 63214A > 236A 5B 5C (2 hits) [4]6C 3C, super jump, A, megacrash, falling A, 5AAA 5B 5C (2hit) [4]6C > 236A >6C 5AAA 5B 5C(2hit) + tekkablade, 6[C], BBQ 2A 5B 2B 5C (1 hit) 63214A > 236A 5B 5C (2 hits) [4]6C > 236A > 6C 5AAAA 5B 5C (2 hits) [4]6C, 3C, super jump, AABB dj AABB “shoryuken”
with 10% starting baroque it dealt about 85% damage to Ryu…
reseting works in a weird fashion in this game, seems damage scaling is carried from a combo to another, or maybe it’s that stagger state from 6[C] or even something related to just 10% baroque won from crashing… but damage scaling after the second reset starts HUGE.
action plans from now…
try to use more baroque in the first reset…
try to crash twice before the second reset to see if that scaling was from little baroque…
Wow, well that’s still pretty impressive stuff. Personally I would rather hold onto all the meter used to crash, because his UB resets build so much, but it’s very comforting to know that Karas can still deal damage when he needs to.
I’ve been doing his rekkas easily by putting the command in ahead of time. So literally type in after his [4]6 (charge comes out, but as soon as the move starts, type in): 236x 6C and it will just come out (and connect). I noticed that if I hold 6C, the move will delay a tiny bit? o_O
after the followup with the chain (236 A/B/C), does a properly timed 2B hit the whole cast? I’m asking because I know that 5B won’t hit smaller chars and I stopped trying to use 2B because the timing was so strict.
yes, 2B hits Roll and V.Joe and Yatterman-2
Hey guys, I’ve been playing TvC for a while as Ippatsuman + Polimar but I’ve recently been interested in learning Karas (though partner wise I may just stick with Polimar due to his solid game and assist). Have been hitting up training mode hard to ensure my execution and timing with strings are top notch. Still trying to get the overhead to hit on the kasha but I’ll keep on at it haha. Hoping to go rep Karas in tournaments in Florida, though sadly, TvC scene is nonexistent except for side-tourneys in smash bros tourneys.
Wanna drop by and say thanks to the guys working hard to show that Karas is nasteee, and I’ll be trying to find new things and hopefully partake in useful contributions.
Also, question regarding the wavedash. Since Karas phases through people and certain attack strings, has anyone tested the effect of the wavedash in regards to the amount of hits that can be phased through? I’m able to consistently perform the glitch, just lack a training partner to test it with. I know that the wavedash is unsafe to throw out, just trying to get more info.
@frustratedsquirrel help me a little bit, I can’t connect 1st rekka into 2C after wallbounce, any tips on the timing and rekka version?
I actually prefer not to use 2C after a wallbounce unless I’m doing the slide loop.
In the case of the slide loop, I find that doing an immediate 5A 5B 5C 2C is the best way to start the loop, but if you just do 5A 5C you can probably get in an extra rep.
True that, but the way I see it. If someone is blocking low during an IAD then they’re openinig themselves up to easy overheads if I switched to IAD A or B and probably aren’t serious players anyway, but I see what you’re saying.
This new combo looks pretty sweet by the way. Once I recover from this flu (lol) I’ll pick it up. It beats out my across the screen combo that’s for sure.
I notice that trag normally leaves out scale inducing hits like A’s and stuff so that the damage gets optimized by the way. Really helpful to increase damage output… Someone like me would be too lazy to bother leaving anything out because I wouldn’t know if it scaled well or not.
Good shit once again trag