The Ryu animations can be found in all of the Kaimana sketches starting with the first iteration example sketch. I donāt have the links for the last versions posted by @ZonbiPanda or @wahoo747.
However, the first example sketch is downloadable at -
I wonāt have my stick until tomorrow but if you look here you can see a video Jasen took of my stick before packing it up. Iām happy with the idle color sway and the purple on hit but the animations are buggy. He told me he used the file in that first post so thatās why Iām a little concerned that it may be buggy. Also he told me that you canāt just copy / paste the main files. You have to index them, which Iām not sure how to do. You can, however, overwrite the animation file. Since the one he used (the one in that first post) is buggy does anyone have an updated animations file with the hadoken / hurricane kick that I can just copy over? Iām happy with the way everything else works. In the video you can see the hadoken comes out correctly (albeit not as well as the video that I linked previously) the first time but after that it comes up red with a green balltop. Iām all for christmas in my house but not on my stick :). He was doing it one handed so Iām not sure if he inputted things correctly, but the hurricane kick didnāt seem to work at all. If someone has an updated working animations file that I can use that would be great.
There are maybe a half dozen guys coding different scripts for the Kaimana so when you say āLatestā it could be from any of these. Hard to tell from your videos but I think the rainbow idle animation is something that @armi0024ā had in his code which I took and modified further to customize my build. Most of the programmers kept that animation so it is difficult to say for sure whoās code you have installed.
You must remember this is an open source community project and why we have all of the flexibility in downloading our own colors and animations to the controller. I would never buy anything that had just one fixed animation and itās why I continue to update my Kaimana colors and effects every couple of months as the games and seasons change.
When you get your stick installed, figure out what you want/need and Iām sure myself or one of the other active members here probably has the modules you need already coded.
ZonbiPanada: Some sort of tutorial would be good from someone who can āteachā coding. I look at the code and its like āduh, its doing thisā so I have a hard time explaining it to others because it seems so obvious to me
When I built this stick I used the stock animations and recoded the index list to match how I wired it, didnāt take any animations away and ended up recoding a couple of lines (or 9) for button/balltop colors
Quite possible I was using an older version of the code since yours isnāt up any more as you mentioned. I did notice that the animations only worked about 50% of the time. Once I get some more free time (after I get the rest of these orders out and dont get hit with 50 emails in a day from customers) I am going start digging into the code more and try and ādemystifyā some things for ānon-codersā⦠or try
@armi0024 / @"Jasen Hicks"ā the last message from @Cagan said he was very happy and he was talking about adding additional custom animations to his new stick.
@liquidcourage and I are also swapping code and I will say that his code is so very different than both my old and new code. Lots of similarities and equal number of differences. Itās good to see everyone taking their own direction in customizations.
Anyone else working on custom code right now that wants to discuss ideas and swap arduino modules?
Yea Iām extremely happy with the code right now. My animations are beautiful and my idle color flow is synced perfectly from ball to buttons. Thank you so much zombie and Jasen. Hereās a video of it all working.
Iām curious about what most people do for their animations. Do they only have it working in one direction? For instance the initial code only has hadoken and hurricane kick working if youāre on the left side of the screen. What if youāre on the right side? Panda basically copied the animations and added them as new animations while changing the direction. Since I only play Ryu right now it works fine. Is there another way to do this? Or is that really it.
Also zombie has graciously offered to code some additional animations for me. When you and I spoke a while ago Bryan you had told me that you had a bunch of animations that werenāt uploaded yet. Do you think we could use those?
Thanks again to everyone involved. Also thanks to Bryan to making a kick ass product.