Just starting to get into kof series

max mode hcbf+P qcfx2 combo for 60 percent?

and the damage potential may have gotten higher, but the BC combo there is 3 bars. Max mode in 98 increased damage. So 1 BC combo = 3 bars had equivalent damage for 2 combos and 1 bar in 98. I donno, I’m still plastered from friday.

:rofl: … good one man … hahahaha

Emil … u r the shit !

at least online :rofl:

Well, He did make alot of contributions to the wiki and corrected me on things, I won’t claim to know a lot.

As for the online bit, I doubt that the stuff he contributed to the wiki or whatever is lag dependent. :stuck_out_tongue:

If I wanted to contribute something lag dependent, I’d just say “jump all day”, or “roll around”, or “do the Andy air move with high/low followup”.

So, what are your constructive tips for kof?

yeah, now that i’ve sobered up a bit.

98 o.yash has far s.C f+A hcf+B while 02 doesn’t. This also means 98 had qcb+P far s.C f+A hcf+B and 02… doesn’t. I think 02 yash can do dash standin close combos to make up for it, but still, far s.C is beef. I definitely think it improved his punishing game.

Oh, and lastly, it may not be that o.yash was toned so much as it is that everybody else was toned up. The increased background size definitely had a huge impact on how everybody gets tiered.

…whether he’s a good player or not has nothing to do with the quality of advise that he gives. He could be a shitty player for all I know, but he knows the theory, and he’s preaching it, so let him be.

steps in

That’d be me. Yeah, I’ve been meaning to update it for a while now, but I haven’t gotten around to it yet (I’ve been a bit lazy, admittedly).

I have to ask, what’s the best damage I can get off Ralf’s HSDM? Having just discovered it, I’ve been trying to juggle with qcfx2+P. But I figure a hcb+B qcbhcf+K juggle might work.

in maxmode, counterhit qcfx2+P, cancel hcb+B, then HSDM…not like anyone will actually get hit by that qcfx2+P…nevermind counterhit.

can I land anything after the connected HSDM?

I haven’t seen any combo video combo anything after it…and I have been unable to do anything either.

Try Takuma Sakazaki in KoF 2k or probably any 2k.

Simple 15 hit Rush juggler a la Mr. Karate(SVC):

Charge df, f D + F,B,F, C
(Kick Special mixed with his rapid punch)

A friend of mine ends it with the QCB C move instead of the rapid punch. Probably good for stun damage.

…that went well.

best max mode combo I came up with for ralf has been

max mode hop C c.C _b f+C (2) © hcb+D (4) © pppppp

anybody know anything better?

and

does anyone know how to control Choi’s HSDM? It randomly does 2 hits, 4 hits, 5 hits or no hits.

Supercancelling the _b f+C to SDM does more damage…but wastes alot of stock. By the way, what happened to the wikipedia? I have been kind of busy to update it, but others can…

re:Ralf combo

Yeah, that’s the most common one. I don’t think a better one can be done without wasting much stock.

No idea on the Choi HSDM. It does seem random. Kao says it’s a full 7 hits, but doesn’t detail on how to land them all. fwiw it’s worse here than in SvC because some of the hits here can be rolled.


I’m not sure if I’ve the time or the expertise to update the KOF 2002 part of the wiki. D:

Edit 03/28- typos.

work+school is taking over my life