I think if Sean has enough “momentum” (yeah I know my argument is already dodgy) Sean can put on a decent pressure game with Hadou Burst. Sean’s mix up game isn’t half bad if he has at least one super in stock and does a good job of playing the mix up game. I guess I’m trying to say that Sean has a beastly pressure game if you scare you’re opponent into blocking (though one parry and Sean’s dead meat). For some reason I think it’s more beastly than Hugo or Twelve pressure, but maybe that’s because I really like Hadou Burst. I don’t know.

The point is: while Sean has a lot of moves at his disposal (UOH, low forward into short tornado, short short super, qcf + kick) everything other than short short super is a huge risk for Sean. For example, QCF can be easily parried on reaction, and tornado is unsafe. Keep the pressure on too long and Sean’s opponent will be able to counter attack.

Also, I looked at the video and I really didn’t see that much pressure. I saw a lot meter building, and Sean P playing defensively. But not much in the way of rush down or lock down.

I see how you people are. I’ll play you on kaillera. Then I’ll beat you with him.

There’s no point talking to biased parrots…

Oh no you di’n’t. Lol.

Seriously, though, we’re just trying to explain to you why Sean’s bad. I know you’re trying to explain to us why he’s not that bad, but you yourself have explained how you have played the game for a total of three (maybe four now) months. Back when I started playing 3S, I used to think Ryu’s shoryu was better than Kens. After playing the game for a while I’ve come to realize that Ryu’s shoryu sucks compared to Ken’s. As you play the game more you learn more about the game and why the tiers are structured the way they are.

And I’d love to play you on Kaillera but I don’t have it. I don’t supposed you live near San Francisco or Atlanta do you? I’d be glad to meet up with you for a few rounds.

edit: I’ve only been playing for two years, so I don’t expect you to take my word. But if you have to trust someone, trust Pherai. Anyone who plays at Interface regularly deserves respect.

Please drive to FFA sometime and beat this biased parrot. I’d love to see it. I’d bet everything to my name you haven’t come across some hidden Sean knowledge that those of us that have been playing for years have. Why don’t you search the Sean section for all the other scrubs before you who thought Sean was decent.

Thou art holy attitude huh?

Go screw yourself franken-Pherter…

When I play you and beat you then you can go back to pre-k and lick your wounds/damaged pride.

I know I probably look stupid feeding the trolls, but I’m bored.

You claim I have a holier than thou attitude yet you claim to have knowledge (gathered over a 4 month timespan) contradictory to what the entire 3s community has learned over the course of 9 years. Well, you can say what you want all day. Please post vids of you playing reputable players, or it means nothing.

It just occurred to me. Maybe 3SJ is playing Second Impact. Which would explain a lot.

I’m going to throw in my two cents to this pool of anger, as well as a couple sean questions. First of all, I have been playing pretty religously for about a year and a half now. Since I’ve been in the Navy, I’ve played local competition in Illinois, norfolk, and san diego (lot of mvc2 out there, not much 3s… maybe I was looking in the wrong place?) Anyways… point being is that I’ve played many different people with many different styles.

But no matter where you go, Sean is always pretty “meh.” I adopted him essentially as a “handicap” character when I’m teaching 3s to new people, because all of his specials are easily punishable and his normals are mediocre. So just to hit on a few of your points…

Ya, shoryu-cannon has high priority. No one can deny that. But you know what else has high priority? Gigas breaker, shippu-jinrai, (ryu) EX shoryuken, yoroi doushi, critical combo attack… just about every character has at least one high priority super. Having shoryu-cannon come out in 2 frames as opposed to 3 means jack-diddly essentialy… as it has been mentioned previously here, you should be hit-confirming supers irregardless, in which case the priority and startup frames of a super mean very little. ((aside I haven’t seen you mention anything about hit-confirms 3SJ, do you know what they are by chance? I didn’t really learn about them untill I had been playing for awhile and I’m still trying to master my reaction time.))

However, one quick sean question. I’ve seen sean P pressure using alot of close s.fp xx sean tackle into a normal throw or c.lk, c.lk hadou burst. Can this tactic be punished? For example if I did close s.fp xx sean tackle (no tackle, just the ghetto dash) and immediately went into block, could sean still get hit by a fast super like shippu-jinrai? I’ve try’d using this tactic against some of my more advanced friends, and they usually offer my face some cake… and by cake I mean their fists (or feet if theyre playing elena). However, it could just be me not being good with sean… meh.

But honestly, no need for hostility, as it’s been said before, we’re just sharing the facts of life. Now, about the bird’s and the bee’s…

The ghetto dash tricks Sean P uses kind of rely on making your opponent feel pressured/baiting late punishes, but sadly it is punishable. Its just one of those tactics that isn’t going to work if your opponent has no fear of you, and creating even the littlest amount of intimidation with Sean is difficult.

stop editing my shit

I’ve read that knowing when to jump will mess up Makoto’s game no matter what character you are. Don’t be too predictable and know when to use which move. QCF + K can be parried so you might end up eating a 50-100% stun combo (depending on how good your opponent is and where you are). Tornado is unsafe, so just throw it out to be un predicable. That’s really the only adivce I have at the moment. Might not even be good advice.

:rofl::rofl:

stop editing my shit

Mp,Mp DS,SA2,Rh

this thread is too funny

Nobdy has the courage to go all the way with sean because they follow people and numbers thats why evrybody says sean sucks,Its easy to get good with chars like ken or chun or yun etc because they have good reputation so people wont be scared to work on these type of chars and learn them, we need more people like Sean P who despite all the bad aura behind
behind sean took the time to take him it to a competition level just like any other player takes a ken or a chun to a high level.

and I forgot who said sean has an unblockable sa3 but what? He only has and unblockable sa2 I think.

and stop editing my shit

I’d hardly call neutral jump land Sa3 taking the time to competition level. I’ve seen him do that a billion times. Sean P is good with Sean only from the standpoint of hes good at 3rd strike. If you want to be good with Sean, you need to be a parrying and option selecting god. If if that is the case, you could just pick anyone else and have about 100% more likely chance of winning.

I use to think Sean was wack as hell but wacker than 12? No sir he should be higher. Over Xbox live I’ve had much success with Sean against S, A, and B ranked opponents and I’m only H ranked. I find never using tornado is a must unless to throw it out once a match using short to do it to put me in throw range. Sean’s fierce kick is a huge handicap but sometimes is good holding forward and pressing fierce kick can surprise with the distance it has. I also never use SA3 it may be a powerful and cool looking super but you need plenty of bar with Sean. He’s all about mixing your game up and being unpredictable. SA1 can be used very effectively if you fierce punch or do his shoryuken and cancel into SA1 but if you mess up you’re done…HUGE lag time, but you get plenty of bar. I either use SA1 or SA2 and EXing the Sean tackle so it’s quicker. Anybody know how to cancel the Sean tackle into the throw. I saw a great Sean player on youtube doing that and I wanted to know how since he is my alternate.

Well, as far as tiers go, he’s always going to be bottom…no doubt about it…

But that doesnt mean u cannot get good with him…

I’m working on becoming one of the best to use him, since he seems not to get a lot of play from every1 else, which they will more than likely tell u to stop using him like they told me…I’m pretty good with him, but I got a lot of work to go to reach my goal, so I practice whenever I can.

Parrying, option selecting, and good defense is going to help a lot. But I’ve noticed, for Sean he can only truly be an “advanced basic” character…He’s mainly basic, but has nothing too much going for him, so he has to use mixups, pressure tactics (hard 2 do), and gimmicks (dont get too caught up in them). All of his super arts can be used, i tend to use sa1 and 3 more often than the 2nd one now…but they all need to be hit confirmed to be effective, or unless ur rly good at reading a “easily punishable” move, bcuz they have really bad recovery if missed…His normals will play a HUGE part of his game, along with throws.

Learn when to roll and tackle/tackle fake…it will come in handy very much…

TheJokerCPC: U can cancel to the tackle after many normals…

Moves that can be cancelled to tackle:

standing: lp, mp (close), hp (close), hk (close)
crouching: lp, mp, hp, lk, mk

I wasn’t talking about canceling something to tackle i was talking about tackling and at the end cancel into throw. If you have a live gamertag I’d love to take your Sean on I think I got game with him.