Yo, the Senpusha blockstun is still the same unfortunately. The glitchy cl.mp im hoping isnt fixed, since if they fix it they will probably stop her from moving forward and right now thats whats really helping do the combo LightKick xx Cl.Mp xx Fireball Store xx Expinwheel (alot easier to do because the close mp moves you so far forward). The hitbox on FA now hits on shotos crouching forwards and different characters slide attacks, always used to whiff, trust me man it saves lives now. Theres also a better hitbox on the second hit of close mk but its pretty useless because they extended it forwards abit so it still whiffs crouchers
Thx for the update … Like I said I haven’t been using juri much… So this is all good to know…
I noticed a lot of discussion over the use of the senpusha FADC …
I personally think the meter burn is pretty worth it … Even if it’s just for 10-20 more damage … And even if it doesn’t kill …
Something I’ve been doing to get a significantly nicer chunk of damage is going for cl.LP,cr.HP,HK senpusha… Instead of the common cl.MP,HK senpusha… I don’t have an xbox around me as Im away for the holidays but if I recall it did a much better chunk of damage… (although slightly harder to land) …
Anyway I’ll keep u all posted
I was gonna say that emp… S.lp > c.hp makes it worth it big time. It adds a nice boost of damage.
Fadc in fse is what makes it really good
Also (hope everyone starts doing this) fadc s.mp xx store ultra 2. So much distance earned from the fadc. Use it. Please. If you’re an ultra 2 user know your setups!!!
Juri’s been blessed with great meter build… The way I see it… Getting that little chunk of extra damage is worth it, considering you’re putting your opponent closer to the corner and at a more favourable position… Plus theres the knockdown for a nice setup to follow, or even taking a step back for a fuhajin raise
It really depends on how you play juri… But you can get the meter back in no time if you’re on the offense… Plus I tend to chuck out my ex Fuhajins whenever I get the chance even if it’s just a block string… Or to prevent a jump… I hardly ever do her super anyway… Unless it’s a really obvious followup like air-air j.mp into super…
I say if it’s garanteed damage … Do it… U just cant garantee you’ll use the meter later for a better situation… Yes theres the fear factor Of having meter i suppose but still… Holding back too much will only get you crossed up eventually
I think her super is really strong. I don’t find it in the best interest to overdo her meter usage as her super is so versatile, and goddamn it hurts. Don’t sleep on it.
I dunno if u guys noticed this already… But I think I found a nerf…
Seems like there’s more push back to fuhajin raise… Mid screen fuhajin raise into ultra 2 doesn’t work anymore…
It still works in the corner tho…
Meh … I used to like that setup
can someone confirm this if they can as well ? I’m on vacation on a shitty laggy screen and my cousins ps3 and a pad so I’m not really sure LOL. way out of my comfort zone…
i thought it was corner only before too? :s
cancel that, must’ve been character specific. a couple of posts in the video thread showing it does work
Does in this version or in old AE?
It used to work on ryu … Can some1 test it ? Lol ( I hate it when I don’t have access to the game)
I noticed the push back being more particularly after fuhajin raise into LK senpusha … So I got curious n tried mid screen fuhajin raise into ultra 2 n couldn’t get it ( mid screen )… Still fine in the corner tho…
scratch that … mid screen fuhajin into ultra 2 is still there … >__> nevermind
timing still feels alot tighter though … i could be wrong …
SSF4 AE 2012 JP stats: Daigo’s Ryu vs. Juri
Daigo (Ryu) 4 - 1 Younashi (Juri)
Daigo (Ryu) 3 - 2 Yossan (Juri)
Iyo (Ibuki ) 6 - 4 Younashi (Juri)
Mago (Sagat) 2 - 5 Younashi (Juri)
Yossan!