Juri in v2012

so the only new bnb is cr lk to stand cl mp? : ( nothing else?

I tried telling you stubborn people. Sempusha fadc ultra is an unneeded buff and a strict one at that. Most of you can’t do fireball fadc.

If sc mp is 3 frames inside fse… Im sold. Frame traps and pressure options with a 3 frame move while holding your fireballs aaaaaaand being able to get pinwheel fadc sc.mp in fse.

Fse just got dumb good.

sc mp inside FSE is probably 5f.

Non-FSE sc mp now punishes ex condor spire on block(-3), while FSE sc mp does not.
However, FSE sc mp now punishes lk messiah kick on hit (-5).

Edit: Works against hk SBK on block(-4) outside FSE, but not inside.

fse for the win!!
dont try to learn pinwheel fadc u2 and pick up u1, u can combo st.mp off of sekku and continue the combo after pinwheel fadc for more damage or reset the damage with another sekku! idc what u2 got u1 all the way

I thinks its 3 frames inside FSE. Try this. Record Juri linking the mp off of a crouching light punch, and then follow that with a FSE activation. Then play the recording. She can still link the mp inside FSE.

Was linking far sLK into sLP always easy? Eventhubs tells me it’s a one-frame link, yet I’m hitting it every single time (which definitely means it’s not a one-frame link). Try crossing up Sagat with jfMK, cLK, far sLK, cLP.

its basically chainable

also wtf [media=youtube]Z16T-sbp45c[/media]

I had a similar bug, with cl.MP xx Release low, the Fuhajin would go through the opponent, but I’m not sure what are the conditions.
Instead of trying to confirm EX Senpusha FADC, simply EX Senpusha FA lv2 release, you don’t need difficult inputs to confirm into U1/U2 from that.

The cl.MP buff is great, Juri moves forward a lot which allows to Store > EX Senpusha juggle more consistantly.

Oh. Haha. That explains it. Thanks.

Weird, because they definitely don’t behave the same. Even though I tested with mp on turbo so it won’t hit a 1f punish window 100% of the time, it’s like comparing 80% to 0%.

That’s cos turbo doesn’t hit 1 framers reliably. Have to do it by hand to be sure. In fact my TE stick rarely hits 1 framers, and often misses even 2 framers if using turbo.

Loving the patch, although the FSE dash is a bit long, I keep dashing into walls :stuck_out_tongue: P-linkable FADC is good fun, doing sc.MP xx pinwheel FADC sc.MP xx pinwheel from one end of the stage to other is good fun (with infinite meter). Now i just need to find out the trigger condition for that close.MP side swap, and I can roll back and forth on the training stage :smiley:

I don’t see how FSE would affect my HRAP3’s ability to land an input window. As I said before, this is controlled for. Outside FSE it happens consistently, but inside FSE it doesn’t happen at all.

I’d rather fadc the sempusha only to extend my combo and to use ex to try to make a comeback.

Just screwing around in training mode:
Pinwheel FADC combos are very easy now(except EX pin into U2).
(mid screen crossunder)FSE: Sekku, sc.mp xx lk store, far mp xx FADC. You can control when to cross under or not by delaying the FADC slightly.
I also tryed that on Sagat with him holding downback, and was able to fuzzy j.mp him after the FADC.

(mid screen against Ryu)FSE: Sekku, sc.mp xx LK store, far st.MK xx LK release, forward dash. After blocking the fireball, the dash is safe from his reversal DP’s and Super’s. If he reversals after the reset, all DP’s whiff and you crossunder him, If he reversals super, he gets hit by the fireball and you block the super. Requires no meter, I figure it’s good for baiting or frame traps.

I tryed focusing Guy’s slide and it connected everytime.:slight_smile:
I tryed meaty cr.mk on his wake up. EX Tatsu beats it now.:frowning:

NIGGAH USE THAT CS.MP FOR EVERYTHING! IT’S ALMOST AS GOOD AS FS. MK…
screw lk. I’m also using it for stock now =D

I’m afraid I won’t be able to fuzzy guard off of a fadc anymore in fse That dash is too good.

Sorry, my bad, I misread how you did the test in a hurry.

I can indeed confirm that FSE sc.MP does NOT punish ex condor spire while non-FSE does. So more than 3f. cs.MP being 5f in FSE sounds credible.

Did you by chance do the fireball from further away, which gives extra frame advantage?

sorry if this has been answered, but i thought ex pinwheel, fadc, ultra 2 is supposed to somehow work, yet i can’t do it for the life of me? is it possible? if not, what’s gained by the characters now lifting so high into the air after ex pinwheel? thanks.

Ex pinwheel (2nd hit) fadc U2