If you watch any high level usfiv match with Juri you start to see what certain elements add to the depth of her gameplay (and make her fun to play) her neutral fireball game was amazing (in the corner, stellar) her medium fireball was great for neutralizing fireballs, keeping an opponent from rushing forward, etc.
What made her lame in V was expecting her medium and hard kick releases to act in the same manner. WHY would you have 3 specials that neutralize fireballs but don’t have the startup frames to compete?
Make the startup frames of her releases faster. They’re already unsafe as hell and don’t do much outside of confirmed combos anyways.
@LockM I’m guessing a perk of having a fast vskill charge would be its use in combos, especially (maybe only) CC ones. For example: cr. hp CC xx vskill charge xx dash forward into basically any move you want. Maybe. I don’t know
The CC cr.hp xx vskill xx dash forward doesnt allow her vkill to be charged. If you hold the vskill longer so you get the charged vskill…you can’t combo a dash normal after the CC cr.hp anymore
@LockM Actually I didn’t meant to fully charge the vskill (my bad :P), but rather maybe being able to cancel the charge earlier due to the faster charge time. But it doesn’t really matter if you can’t combo afterwards
Juri
Normals:
st.mp +5 on hit (up from +4; still +2 on block)
st.hp +4 on hit (up from +2; still -3 on block)
st.mk 5f startup (down from 6f)
st.mk now links to mk fuha
cr.mp 6f startup (up from 5f)
cr.mp now links to mk ryodansatsu
cr.hp easier to AA with it seems
cr.mk -2 on block, +2 on hit (up from -3, +1)
f.mk -6 on block (down from -4; still neutral on block; still CC’ed by sweeps)
V-Skill:
about ~30f of charge (down from a ton more)
charged version gains projectile invincibility a lot earlier
uncharged seems about the same (can still be thrown out of it)
Specials:
all tensenrins now uses punches instead of kicks
lp tensenrin still -8 on crouchblock
mp tensenrin does 120 damage (up from 110)
mk fuha release now -4 on block (up from -6)
hk fuha release now -6 on block (up from -11)
hk fuha release does 80 damage (down from 90)
Throw:
forward throw looks like it’s +13 on quickrise (up from +8 I think?), so st.mk whiffs now
+9 on back throw (was +7 I believe)
I’ve been doing st.mk cancels for the v longest and they just now buff it. Looking for the counter hit window to cancel into mk fuha and they made it easier for me. I’m pretty satisfied
Am i correct in saying that i heard/read that Juri could cancel a (charged)vskill from a stored special?
If so that might be pretty good.
If this wasn’t the case just ignore this post lol.
So more reliable ways to charge vskill in many more situations and/or even potential new pressure scenarios?
*Only on hit apparantly…there goes that :s
Does that mean if st.mp will connect midscreen, we mighy be able to land cr.hp?
hk rel xx VT, cr.hp xx EX Hazanshu into whatever
*Edit, saw the vid of st.mp hitting after the hk rel xx VT…noway cr.hp is gonna reach
So any ideas i had of what i HOPED was possible, isn’t. Typical of SFV really.
The buffs are helpfull ofcourse, just not the ones i hoped for.