Garu
178
As I said long time ago the first balance patch wont be enought to make her competitive, I know she is better than S1 but she still has a lot of flaws imo she is not tournament viable yet.
- s.mp, s.hp and s.hk needs forward movement.
- Her store needs more range and if not 0 or + on block more push back.
- LK fuha should be 0 on block and +3 on hit
- cr.hp needs to be a legit AA
- V-trigger needs more work it sucks (no resets, no mix ups and damage scalling is bad)
- V-reversal is probably the worst in the game.
- V-skill needs more versatility maybe faster recovery in its cancelation and safer on block.
On the fireball I’d go as far to say +1 or +2 were charging it so we should be rewarded in sf4 it was +4
She is tournament viable. She got 9th place at a CPT event before her buffs. Get good
Frost
181
If your crowning achievement is not placing top 8 a single time in one season of CPT that doesn’t account for much at all lmao, stop tripping Jin
Agreed. Especially with a top tier player at the helm. Player > Character, but let’s not pretend playing bottom tier is good enough for serious tourney play. Fang made it to CPT so he must have been ok also! Give me a break.
Player owns character, but how can a character that’s supposedly near worse in the game beat people who won back to back premiers in the same tournament while other players of characters who had been using them longer could not place as high? I take that as she was pretty decent even in Season 1.
Now in Season 2 though, very solid character. Looking forward to the results.
I’d wager it’s because people weren’t familiar with the match up. I mean, how many high level Juris were there before Hsien at Canada Cup? It was great to see that live, but I also got to see the faces of unfamiliarity throughout the crowd. “She has that?” and “Oh…that’s what the does!” coming out of mouths was hilarious.
She wasn’t decent in season 1. I stand by that. Was she Gief/F.A.N.G tier? Nah, but that doesn’t mean she wasn’t weak. The only thing that matters is that she could win then and she can win now. Along with that is another constant: she can win, but still requires 10 times the effort compared to most of the cast just to get the same reward.
EDIT: And a really good player winning with Juri doesn’t mean things are fine as they are. If that’s the case, then Juri is screwed if Infiltration wins with her.
I feel that with someone like Balrog, you defend and wait for two or three hit confirms and then win the game.
With Juri you need to break down the opponent to open them up.
Try this way, fail
Try that way, fail
Try this, get in.
Now start again.
For the amount of effort and setup we put in, we get surprisingly little damage.
We need the stores to have a hitbox that when you do st.mp->st.mkxxfuh its a block string and not a giant whiff in the face of your opponent.
Yeah. It’s funny really, in SFIV I always looked at her stores and thought of them as a huge boon that made some nasty combos possible and let me throw out fireballs on a whim, but in SFV everything related to them is just a massive handicap in every way possible. Talk about not understanding your own character design.
I’ve realized for juri to be in the top I believe she needs somewhat of a complete redesign. If the store mechanic is kept capcom has to incorporate them in blockstring or pushback like sf4. If they take the pushback route then she needs better normals that can reach after a store. Normals of course have to be adjusted on half the cast st mp into st mk doesn’t connect on counter hit. Why is guiles fireball +2 but juris -2 you would think storing would give you frame advantage. Store needs less recovery and smaller hurt box it’s crazy how many jump ins I’ve suffered cause of it. Needs options outside of store against a good balrog it’s unlikely you’ll have all three. In my opinion so many changes needed probably means we see a top juri for some seasons in the future
She really does need a better hitbox on stores. I’d even be fine with Stores being -3 on block as long as they pushed you out far enough not to be punished. That way you could do a full string, get a store, and not be in harms way. As it stands now. you are -2, the store whiffs unless you cut your string short, and you are close up so you have to give your pressure up and block.
I’m surprised no one is mentioning this: wouldn’t storing 2 fireballs with one cast be a good QoL improvement?
My idea is that when you do light store you get a light and a medium store, when you do medium you get medium and high store, when you do high you get light and high.
Or they could even make it 2 kicks for stores 3k for EX and you pick and choose
Garu
190
It doesnt make sense to me, I rather have better hit boxes in fuha store and more advantage in her fireball
I just want her charges to be worth the charge.
Ibuki gets our MK release for free, and its an overhead, and its safe. HK release is 90% just a way to combo into Vtrigger.
LK release is still too negative in a world where Guile is +2 on his booms.
I really really really REALLY want HK to low crush for real. Rashid can do it. Even ED in the beta was low crushing really nice with his HK. I am just not suppose to get beat by a damn sweep when I’m using my HK. Would this make Juri OP?
I’d like Capcom to reduce the whiff recovery on Juri’s qcb + lk and qcb + mk.
After landing Juri’s hk release she can do qcb + lk/mk, the light version keeps her on the same side, and the mid version crosses up.
One of Juri’s weaknesses is that she has no mixups that are difficult to react to. This would make her hk release more useful whilst locking it behind a store would make it situational.
LockM
194
That setup is not good regardless because of the ability to do normal, back recovery and the no recovery option. 3 different options.
Honestly having the fireball just be +1 oB will open up a world of offense for her. Same for it not knocking down during VT, she’ll have plenty of side switch options then on which you can capitalize.
Buffing her tools just for that 1 terribly inconsequential mixup seems a bit shortsighted.
I do think the combo system in general needs to be opened up more regarding juggles and resets(plus more defensive options…)
Oh well, beating a dead horse at this point wheeeee…
If capcom could give us more juggles after a store like any of the meterless dp or another store that would be great lol. Also more horizontal range on her dp as well so they can be used more for combo enders would be nice too.
L.p. dp after store was one of my favorite things to do in sf4 with her I approve.
Frost
197
You know what’s fucking dumb?
Target combo - LK release - dash - MP/HP.DP doesn’t fucking work.
Marlon already showed it off, but it’s fucking dumb because it would be a great meterless punish otherwise and would only burn one store. She has to use two stores LK & HK to get extended damage from TC - LK release.