qspec
171
Yeah, I always think it is a waste when you have a dead button. In the case of ryo, she has two (at least when I play, I never use hk.ryo either).
Frost
172
HK ryo is decent as a max damage punish tool when you don’t have a MK release up, cr.hp xx HK ryo xx super is a like just shy of 500 damage
LK ryo has zero uses, idk what they could possibly do with it, maybe have it not knockdown for VTC stuff?
qspec
173
More/faster projectile invuln… though we don’t necessarily need that.
ahrenk
174
Just make it combo from lights, Juri still doesn’t have any special attack that knocks down from light attacks, charge has shit range and heavy dp has almost as bad reach.
Frost
175
You get nothing on the follow up though, LP pinwheel would still be a better option because the damage/stun values are the same IIRC. LK Ryo could actually be worse I just haven’t checked the data.
I know MK ryo and LP pinwheel do identical damage stun in combos.
ahrenk
176
It would be less damage, but it’s still a knockdown and you would have space to get your charges.
It wouldn’t be huge or anything, but it’s an extra option and better than anything else I can come up with for lk ryo [details=Spoiler]and I also secretly hate to buffer a dp motion after light attacks[/details]
NuSix3
177
I’m surprised nobody else has complained about how long the recovery of fuha store is - there are times after scoring a knockdown where if I decide to store even at a decent range, I’m open to eating a wake-up CA (Ryu and Ibuki I’ve personally experienced). I think this is a legit issue.
Other than that, my only other complaint is that her crouching forward is the same exact thing as her low short with a little extra range and different frames. I can deal with the frames, but the hit box is crap.
Garu
178
As I said long time ago the first balance patch wont be enought to make her competitive, I know she is better than S1 but she still has a lot of flaws imo she is not tournament viable yet.
- s.mp, s.hp and s.hk needs forward movement.
- Her store needs more range and if not 0 or + on block more push back.
- LK fuha should be 0 on block and +3 on hit
- cr.hp needs to be a legit AA
- V-trigger needs more work it sucks (no resets, no mix ups and damage scalling is bad)
- V-reversal is probably the worst in the game.
- V-skill needs more versatility maybe faster recovery in its cancelation and safer on block.
On the fireball I’d go as far to say +1 or +2 were charging it so we should be rewarded in sf4 it was +4
She is tournament viable. She got 9th place at a CPT event before her buffs. Get good
Frost
181
If your crowning achievement is not placing top 8 a single time in one season of CPT that doesn’t account for much at all lmao, stop tripping Jin
Agreed. Especially with a top tier player at the helm. Player > Character, but let’s not pretend playing bottom tier is good enough for serious tourney play. Fang made it to CPT so he must have been ok also! Give me a break.
Player owns character, but how can a character that’s supposedly near worse in the game beat people who won back to back premiers in the same tournament while other players of characters who had been using them longer could not place as high? I take that as she was pretty decent even in Season 1.
Now in Season 2 though, very solid character. Looking forward to the results.
I’d wager it’s because people weren’t familiar with the match up. I mean, how many high level Juris were there before Hsien at Canada Cup? It was great to see that live, but I also got to see the faces of unfamiliarity throughout the crowd. “She has that?” and “Oh…that’s what the does!” coming out of mouths was hilarious.
She wasn’t decent in season 1. I stand by that. Was she Gief/F.A.N.G tier? Nah, but that doesn’t mean she wasn’t weak. The only thing that matters is that she could win then and she can win now. Along with that is another constant: she can win, but still requires 10 times the effort compared to most of the cast just to get the same reward.
EDIT: And a really good player winning with Juri doesn’t mean things are fine as they are. If that’s the case, then Juri is screwed if Infiltration wins with her.
I feel that with someone like Balrog, you defend and wait for two or three hit confirms and then win the game.
With Juri you need to break down the opponent to open them up.
Try this way, fail
Try that way, fail
Try this, get in.
Now start again.
For the amount of effort and setup we put in, we get surprisingly little damage.
We need the stores to have a hitbox that when you do st.mp->st.mkxxfuh its a block string and not a giant whiff in the face of your opponent.
Yeah. It’s funny really, in SFIV I always looked at her stores and thought of them as a huge boon that made some nasty combos possible and let me throw out fireballs on a whim, but in SFV everything related to them is just a massive handicap in every way possible. Talk about not understanding your own character design.
I’ve realized for juri to be in the top I believe she needs somewhat of a complete redesign. If the store mechanic is kept capcom has to incorporate them in blockstring or pushback like sf4. If they take the pushback route then she needs better normals that can reach after a store. Normals of course have to be adjusted on half the cast st mp into st mk doesn’t connect on counter hit. Why is guiles fireball +2 but juris -2 you would think storing would give you frame advantage. Store needs less recovery and smaller hurt box it’s crazy how many jump ins I’ve suffered cause of it. Needs options outside of store against a good balrog it’s unlikely you’ll have all three. In my opinion so many changes needed probably means we see a top juri for some seasons in the future
She really does need a better hitbox on stores. I’d even be fine with Stores being -3 on block as long as they pushed you out far enough not to be punished. That way you could do a full string, get a store, and not be in harms way. As it stands now. you are -2, the store whiffs unless you cut your string short, and you are close up so you have to give your pressure up and block.
I’m surprised no one is mentioning this: wouldn’t storing 2 fireballs with one cast be a good QoL improvement?
My idea is that when you do light store you get a light and a medium store, when you do medium you get medium and high store, when you do high you get light and high.
Or they could even make it 2 kicks for stores 3k for EX and you pick and choose
Garu
190
It doesnt make sense to me, I rather have better hit boxes in fuha store and more advantage in her fireball