Nah I just had to go somewhere, was busy lol.
Julia’s best options to get in is via windroll imo, there is a big gap to interrupt it ofc, but on a hestitant opponent, you can use cr.lk/cr.mk etc. xx windroll to get in onto an opponent (can do the overhead followup as well to score a knockdown but there is a massive gap to interrupt her here). At the neutral game, you should be whiff punishing with her pokes, cr.lk, cr.mk and st.lk (st.lk to stop people trying to raw launch), her walkspeed is slow but she has the range and varieties of ways to get in.
Julia doesn’t really struggle much in general, I guess one weakness is your oppenent having faster walkspeed, fireballs can pose a bit of a problem for her (minor struggle as she can windroll through them). She doesn’t really have many weaknesses, she’s a top character.
Julia is strong for her neutral game, she has really solid pokes, good ways to get in on an opponent, a good DP, decent tag cancel opportunities, great frame traps, 1f super which stops a lot of stuff, a safe chain (cr.lk st.mp), she excels in a lot of areas.
Julia’s best mixups upclose is just her frame traps/throw game, this will be more effective in 2013 with faster throws, she can really keep on the pressure by cancelling into party crasher (+2 on block), she can windroll to close the gap upclose and frame trap or throw, she has nice normals to frame trap with, cr.lp, cr.hp, b+mp lp (+1 on block and easy confirm on backdashes), meaty f+hp to catch backdashes. She also has that swift step explosion mixup with high/low but it’s not really a solid mixup imo.
I would say Julia is a mixture of Chun and Cody from SFIV, she’s got a nice footsie game while having a lethal frame trap game.