Hmm I watched through the Meikyousisu series again recently and figured I’d post some questions/thoughts on my favourites here and continue the discussion.
Vol. 02: 1:05 Spiral combo, does teleporting into Juggernaut at the start allow more hits than jumping? It seems she falls slower so maybe so. I like the multiple rejumps later on in the combo using a single knife at a time. 1:40 Jill combo here is awesome, fav part is the OTG into s.HK then SJ from that. 2:00 Captain Command x 3, I like the late DHC into his rush super to get to the other side and then OTG into another DHC sequence.
Vol. 03: 1:25 the Bison/Bison/Ruby Heart combo. Switching sides with the dummy multiple times so the Psycho Crusher hits the edge of the screen was sweet. Reminds me of a similar kinda setup in an XMvSF vid.
Vol. 04: 1.25 Amingo with Zangief assist. I don’t really understand how Amingo works but this looked cool nonetheless. Is that dizzy at the end that causes Jugg to fly up like that? 3:05 Ruby Heart solo, just too good. Fav part is the near the begginning, how the first ghost is comboed into/out of. The Akuma/Thanos/Jill combo near the start was nice as well.
Vol. 05: Magneto/Gambit wow this was an amazing setup, the double kinetic card into crossup OTG super at the end was sweet too.
Vol. 06: 3:50 Dan combo, can you explain what is happening at the start up until his super fireball hits? The rest of this combo was boss though, 2 hit HK Dan kicks, whiffing first part of the Koryureppa, linking from LK kicks and the double whiff snapback before one connects were all awesome. 1:32 Guile with Jugg/Gief assist, very nice.
Vol. 07: 0:28 Ryu, awesome setup for Shin Shoryuken x2, the OTG at the end looked cool too. 1:32 Charlie/Thanos/Psylocke is there something strange going on at the start of this, it looks like Charlie is being dragged along by the screen and Colossus looks like he keeps going into some strange roll animation (or is that just what his hitstun reel looks like?). Anyway the rest of this combo was pretty crazy with the Psylocke + double bubble and the Sonic Boom to Flashkick at the end (how does the charging for that work?) Some more standout combos were the Doom with Spiral assist at 2:52 and the Strider/Thanos combo at the end.
Vol. 08: 0:32 Is this a glitch or just how fast it’s possible to mash throws when you can program the most effcient inputs? 1:55 Sentinel combo was great, nice to see so much of it taking place on the ground.
Vol. 09: 1:05 Jill combo with a bit of help from Strider, very impressive. Instant SJ qcf+P, 3 flaming zombies in the one combo and comboing the rocket launcher into Tyrant super. How is is possible to OTG twice in the same combo though? 3:15 Ironman combo, double smartbomb at the beginning was crazy and so was the midcombo Gene Splice coming from an unseen Cyclops assist.
Vol. 10: What’s the deal with the double character combos? How do you set up the glitch? Also, are these combos being done with the same input controlling both characters? My favourites from this vid were 0:28 Spiral, 0:40 Ironman Inf, 3:25 Sakura/Dark Sakura with mutiple activations and a whiffed raging demon (btw how can Spidey get called twice, the last one is a link?), 3:40 Ruby Heart/Psylocke/Rogue, wow this is one epic combo, too much to talk about haha (although having multiple infs from different characters was sweet, poor Sentinel).
Vol. 11: 0:55 Cammy/Guile, whiff snapback, instant SJ Cannon Drill was nice, also the delayed hit on Guile’s Flashkick super (does that always happen or is it character/height specific?). 1:38 Gambit connects 8 Kinetic/Trick Cards and no normals, cool. 3:08 Akuma with the Gief assist, what causes the purple flame hit just before the beam super? Was it a link into Shoryuken from the overhead? Either way, another great combo (the other Akuma combo in this vid deserves mention as well).
Apart from the combos, the bugs, edition and presentation was all topnotch (feels pretty nostalgic for some reason, I guess they’re kinda old now). I liked the selection of music too except for some of the cheesy power metal which I don’t think fit as well as the other music. Overall this series is amazing and has me pretty damn hype for this DVD. These explanations would be v. useful as well. I feel I understand a lot of the techniques used just by applying my knowledge of other games, but I’m sure I’m missing some of the deeper engine specific stuff (a lot of the bugs are puzzling as well).