JoJo's Bizarre Adventure All-Star Battle confirmed by Bandai-Namco

Well, I got my wish, Baoh’s DLC. Nice to see people working on combos already. And please, let Lisa Lisa be in the game, as DLC or whatever. I’d be excited to see her moveset. I’m really hype for this game, shame I’m not getting it day 1, but my bro’s going on holiday to Japan, so he might be able to pick it up for me hopefully.

Gonna check out Forgenjuro’s stream later on, thanks a bunch man!

EDIT: Someone put up online matches already lol:

OK, yeah, Made in Heaven slows the opponent down completely, right down to their hitstun and blockstun too, so I’ll assume Pucci’s got potentially very powerful combos during that state only. And it seems to last the whole round, possibly even the whole match? However, unless players can find a way to transform without getting interrupted, I don’t think Made In Heaven’ll be a common occurrence.

Hahahahaha, holy shit. Emilio is a one combo kill vs anyone that doesn’t know about getting their CD back, rofl. Those were painful to watch.

Further proof that Jolyne does indeed have an infinite:

Lol, infinites discovered before the game even officially came out.

It’s not the first time. I was actually coming here to post: anyone concerned about infinites this early shouldn’t be, for both SC4/5 namco had patches within the first month that corrected stuff. I remember Ivy had this hilarious WS B (G) WS B infinite in SC4, haha.

Since we also already know they plan on supporting the game beyond release with DLC, this’ll probably be removed.

Ah, I wasn’t worried, if anything, it got me excited about other combo possibilities. Infinite doesn’t seem to work on crouchers though, check 2:52 of this vid:

EDIT: However, you can force stand with a Puttsun cancel, as shown in the video.

http://www.nicovideo.jp/watch/sm21703280 hahahaha, this infinite is a lot better anyways. XD

Yeah there’s going to have to be a patch…

How can you let an infinite like this go through.
Man, i for one welcome Hokuto no Ken 2013 edition

I hate how long hitstun is. Enough time to continue a combo after a jump in is ridiculous.

You might want to rephrase your complaint. Most fighters allow you to combo after a jump in.

Also, this isn’t Hokuto no Ken levels of infinites these are Rival Schools class infinites.

That’s what I was thinking, ‘you must have odd taste in fighters if you don’t like comboing after a jump in’

did anyone get it on jpsn yet

im looking for a demo

Fuck, I’m hard!

My order has shipped from play-asia. Hope everyone else copy has shipped as well.

At least Cyberconnect didn’t port their ultimate ninja storm engine and made every character in the game play exactly the same. If they patch out the dumb infinites, this game could be their best one.

.

Not yet but I ordered late into the hype cycle.

So it looks like the move that starts the foundation of the infinite for Joylene (that upwards command normal punch) dosen’t hit a standing Narancia. I kind of figured it wouldn’t work on like, Koichi/Shigechi/Johnny due to thier hitboxes, but that caught me by surprise. Josuke’s upwards Dorarara also misses, which sucks for him because that’s been a cornerstone of all the big combos we’ve seen thus far from him.

its out in the jpsn store

Wouldn’t this be the more appropriate video?

some nice Bruno combos.

it seems really odd that you can’t cancel or super cancel into level 2s. definitely limits their usefulness because it looks like level 1 supers basically avoid damage scaling as well. I don’t think I’ve seen a max damage combo involving a level 2 from any character…