Jingoistic Japanese Gamers

Was the Mattel Intellivision known in Europe? How well did it do? Or was that exclusively an American thing?

If Mattel had no reputation with the Intellivision in Europe, why did Nintendo partner with them? Is that sort of like the Sega/Tonka partnership in the US during the Master System days? Speaking fo the MAttel/Nintendo Partnership, there was one project released in America the Power Glove, where Nintendo learned the Waggle Wii. It wasn’t until the Dreamcast Maracas were sold out that Nintendo noticed. And that’s an expensive thing to sell out of.

Mattel abandoned the Intellvision after the video game crash. They sold the video game division to to a former exec who formed INTV Corporation who caried on the console.

More on the NES

In Europe, Oceania and Canada, the system was released to two separate marketing regions. The first consisted of mainland Europe (excluding Italy) where distribution was handled by a number of different companies, with Nintendo responsible for most cartridge releases. Most of this region saw a 1986 release. The release in the Netherlands was in Q4 of 1987, where it was distributed by Bandai BV.[31] In 1987 Mattel handled distribution for the second region, consisting of the United Kingdom, Ireland, Canada, Italy, Australia and New Zealand. Not until the 1990s did Nintendo’s newly created European branch direct distribution throughout Europe.[32]

I knew what happened to INTV in America, Intellivision was sold it the former INTV executive, just like you said.

I wanted to know if the Intellivision was known in Europe, or whether that was strictly an American thing. And if so, how well did it do in Europe?

I just wanted to know if in Europe, if Mattel had a reputation, ether good or bad in Europe where they were NES distributors. Or were they just a silent distributor, kind of like Tonka was for the Sega Master System.

Was Mattel a silent distributor? I think I remember seeing Mattel’s name on a European NES package I has of Wizards and Warriors 3. I think it was in small print, like on the seal of approval information.

I had no way of playing it at the time so I sold it. And as most people in the US were considering importing Famicom games, no one was interested in European NES games. None of the import stores could help me because they were Japanese-focused, not European-focused.

I found the European title in a thrift store in 2005 for $1 and had no way to play it. I sold it like for $10-20 a couple years later when I advertised it as a title not available in America, once I found it was tough to find a European ROM player for US TVs and Power Sources.

Nintendo don’t have the distribution network in the 80s that they have now.

The NES was supposed to be distribute by Atari, but Atari felt they had a superior system with the 7800.

Mattel was just a middle man for Nintendo in Europe. In Korea it was Hyundai that manufacture and distributed the NES.

What was Mattel’s video game cred in Europe before the NES. Did they try the INTV in Europe? DId it succeed?

What I do know.

Mattel sold off the Intv in 84
NES it Retail in the US in 85
Mattel became a distributor of the NES in parts of Europe in 86

Also home game consoles did not do to well in Europe, Cheap Micro Computers fared better as it’s games sold for alot cheaper. Remember that for the home user market Cassette tape players as drives and not floppy drives or game carts is predominant in Europe. Cassette tapes are easy and cheap to make.

Also because has a Tax on owning a TV, computer monitors were considered cheaper in the UK than the US. Kids aren’t going to have their own TV as Mom and Dad didn’t want to pay the extra tax.

Yes the tuner Tax. It’s supposed to fund broadcast TV. I remember reading that that’s how the Canadian Broadcasting Company is funded.

I understand using “tunerless TVs” to avoid the tax. Unfortunately, you couldn’t play any Pre-NES system with it. How would one play those systems while avoiding the Tuner Tax?

Does the Tuner Tax only apply to TVs, or did it apply to VHS and Beta too? If it didn’t, you can play pre-NES games, and even possibly avoid the tuner tax and watch broadcast TV if VCRs had tuners, but weren’t taxed as TV tuners just because they weren’t attached to TVs.

Similar in radio, where you can hear the American F Word frequently on Canadian radio? It’s techically considered a voluntary pay service, therefore is pen to the USA F Word. (though you can’t say the Canadian F Word not just on the radio, but anywhere. “That little f***** he’s a milionaire.” Which F word a I thinking of? One’s sung on American radio, the other on Canadian radio.)

So what you’re saying is that the Atari, INTV, Coleco, etc, existed in Europe, but the tuner tax made them less popular than microcomputers in Europe. Did any Japanese systems exist in Europe? Did Europe have any successful exports to Japan?

I do remember Super Action Football is as different in the USA and Europe as Football itself is different in Europe and America. (There was no Super Action Soccer released in the US, or Super Action American Football released in Europe.)

You’re talking about the Television License Fee, which is only required to watch live broadcasts. Most microcomputers could actually be plugged into TVs.

Of course, one of the reasons microcomputers took of in the UK was that the BBC released their own microcomputer.

2 Likes

I know Capcom is a Japanese company, but they recognize a thriving foreign market, hence why they eventually made Sega Genesis, Saturn Dreamcast, Xbox, and Xbox 360 Versions of Street Fighter.

Remember Capcom’s decision to pick a system before they made Street Fighter V as an attempt to unify gamers? Was that originally intended, and was part of their plan? Or was it solely dictated by Sony dumping a truckload of money in Capcom’s offices?

If it was the first, it seems they have a Japan-first mentality selecting PS4 over Xbox One. Also what was the practical purpose of this? Was it so you didn’t have PS4 and Xbox One customer complaining that their controller wasn’t used in a tournament?

So instead of cutting off PS3 joysticks at the tournaments only, they now cut Xbox One, Wii U, and Switch players out of the game completely? (all 3 of which I own, but not a PS4.) Street Fighter V was the iteration I was LEAST interested in because of this segregation.

Is this another case of Japanese Jingoism, or more of a case of the almighty dollar/yen/euro?

Someone gave me a response to this forum, but I don’t see it here,but I got an meial, and there is an envelope in the corner. Does that mean it’s a private message, and should wait from the sender to give me permission to publish it, or is it a public forum on shoryuken?

He hasn’t been on since March 2018.

I will not share unless i get permission. He sent me a youtube link with a 4 minute basic explanation of Cricket, since I mentioned Australian Football and Cricket as 2 sports Americans wouldn’t understand if they were channel surfing and stumbled upon it.

Capcom Japan prioritized the PS4 because Sony’s platform outsells MS platform in almost every single region.

Well and money. DMCV has been averted only on the MS platform because they paid for it. Its out on PS4, Xbox and PC tho.

1 Like

@tripletopper You can literally google most of this stuff dude.
You’re just shouting into the aether and hope someone replies. It’s weird.

1 Like

@Stuart_Hayden … It’s called socializing. Most people get that in the real world. I have a real shortage of that in my life, hence why I do it here.

@Radiantsilvergun3 What was the timing of this? Did Capcom seek unification before the PS4 was beating the XBox One, or after?

Also would the One S and One X narrowing the game and the Switch coming on strong make a new Street Fighter for Xbox One. There was one for the Switch, sort of, Ultra 2 Final Challengers. Can’t a separate version of Street Fighter be made for the Xbox One?

Also the 360 was more popular in terms of software sold than the PS3 and the Wii. The PS3 was, to many people in America, an overglorified Blu Ray and 3D Blu Ray player. So picking Sony wasn’t certain. Sony was the underdog at the beginning, everywhere except Japan. But Sony is SUCH a big favorite in Japan that it balances out worldwide.

But that’s what happens at every new generation, everyone turns in their cards and gets dealt a new hand.

Before. Capcom being a Japanese would be looking at PlayStation first anyway as Xbox never caught on in Japan. Halfway into last gen Japanese devs gave up releasing games on the 360 in their home country.

2 Likes

The Xbox actually lost a ton of steam about 5 years into the last console cycle and by the end of it Sony was very much in the lead again. Xbox games dropped off hard in the last 5 years of its life, and the consoles horrible performance % had killed assload of goodwill with the userbase. Didn’t kill them or anything but they deffinitly lost the very strong footing they had at the beginning of that Gen.

As for Capcom need to rephrase the question, im.not exactly sure what you asking.

2 Likes

That’s on you. Get out more.

Fuck.

This thread is still ongoing?

3 Likes

I blame the lack of a politics thread.

Dude is chillin’ in his own thread, while y’all hating on the neet?

@tripletopper if you get a green notification its a private message.

1 Like

@Radiantsilvergun3 I guess it depends on your perspective. In Japan, Xbox 360 was always considered foreign trash that got lucky if it cracked 5% of the market.

In America, the Xbox 360, Wii and PS3 all had at least 25% of the hardware sales. The Wii was mainly the “Wii Sports” system, the PS3 was the best combination of value and quality Blu Ray and later 3D Blu Ray Player, but most of the gamers who bought a game system for games bought an Xbox 360. In America, where there was a “try before you buy” download requirement which made it more popular in download games than a PS3 or Wii. Also games made for 2 or 3 systems in the US were usually sold better for the Xbox 360 than the PS3 or Wii. So even though the hardware was the closest system race in terms of consoles since the pre-crash era, where 7 consoles and 5 computers had anywhere from 2-20% of the market each, the software sales pulled it in favor of the Xbox 360, at least in America.

The PS2 strategy was DVD > Internet to beat Dreamcast. The PS3 Strategy was Built-in Blu Ray > Add-on HD DVD, and got a resurgence when 3D was added as a free download. Sony had a great install base between the Blu Ray and 3D Strategy, but it didn’t translate as easily into game sales. At least that’s the story in America

Sony definitely got rid of the movie player strategy deliberately, by not including a 4K movie player in the PS4, and concentrated more on gaming exclusives. They said physical movies is the past, digital movies is the future. That, plus the trial lead balloon of serial-encoded discs which prevented selling of Xbox One discs used had a backlash against Xbox One, combine to make the PS4 the early worldwide favorite.

Xbox One S and One X narrowed the gap with 4K movies, and both 4K Movies and Games respectively, while the PS4 Pro didn’t add the 4K movies.

I guess Capcom found it an easier sales pitch to say “you must buy a PS4 to play Street Fighter V” in America and Europe than to say “You must buy an Xbox One to play Street Fighter V” in Japan.

That proves my point exactly.

I believe the tournament scene was very bifurcated, where in Japan, the default controller used was the PS3 fight stick, and everywhere else, it was the 360 Fight Stick. I can see that becoming a problem in crowning a world champion, especially if i brought my custom right-handed fight stick. (that is of course assuming I’m world class caliber, which I’m not.)

Most of the SF4 tournaments I’ve seen used 360s, not PS3s. But then again, I’m in America.