What up dude lol. Jin is awesome.
Ok so there are several points where you can catch the opponent mashing at you while trying to block:
-Jump attack, c.whatever, s.jab. s.jab, s.mk, jump cross up attack, c.whatever, c.whatever c.whatever bla bla bla
So after you block something that would be considered a frame trap⦠throw in MA MP to make their hit whiff and hit them. you can actually get a counter hit crumple if you catch them just right.
Hereās a good example we use from Heihachi.
- f+LP:
Start up - 6
Active - 5
Recovery - 23
Adv on block = -4
-Muso Tettsui (f+MP)
**Startup - 15 **
Active - 3 (active on frame 16)
Recovery - 19
Since the advantage on block of f+LP is -4, that means that it gives 19f of block stun. by cancelling into f+MP, which has a 15f startup, there is a 4f gap between which you can hit buttons. If you do not just frame a 4f attack, then f+MP will hit you for the juggle and etc etc lose half your life for pushing buttons.
OR
if during the gap in this block string you use MA MP, you have 10f of invulnerability. calling the 1st frame of your block stun frame 1, the story goes like this:
-You block f.LP from Heihachi, Immediately do MA MP on Frame 1.
āif he does nothing, he should be able to block MA MP due to the start up of MA MP and hits on frame 14.
āIf he goes into f.MP (and who are we kidding, heās gonna do it) it will hit on frame 16.
Therefore Jin will hit heihachi during the second to last frame of his startup causing a counter hit stagger. The best thing is, you have a 2f window to do this. on the third, youāll trade and both lose 100 damage.
If any of this is unclear please let me knowā¦
That is correct. The only thing is, in order to get the counter hit, they have to try to frame trap you with a move that has at least 15f startup (14f would be perfect). Now, that includes any negative frames they might be at after hitting you. so lets say for another example Kazuya trying to catch you with an overhead is perfect for getting counter hit. if you notice your opponent doing blockstrings and then catcing you with overheads (both of them) then if theyāre being predictable, hit them with MA MP. All three Kick overheads (fLK/MK and b.HK) have 16f or more of startup. therefore, where you expect one of those, throw it out and hit them on the 14th frame for coutner hit.
However, know which attacks to do it after. MA MP isnāt always ideal. Iāve been spamming it lately to see what i can get, but in some cases (like the Kaz situation i just mentioned) it might be better to just go with c.LP/LK hit confirms to interrupt them. Its less damage, but 10x more reliable at this pointā¦