Hey guys, I was doing some testing as to how invincible her Gun Hyper (:qcf::2p:) really is. I tested it against these character’s Hypers, by doing it on reaction during the Hyper Flash.
Some Level 3’s are impossible to react to, even if they aren’t command grabs, so don’t try.
Akuma - Beats all of his Hypers.
Amaterasu - Loses to Okami Shuffle, but beats all of her other Hypers.
Arthur - Beats his :qcf::2p: Hyper, his Armor Super is safe, and loses to his Level 3.
C. Viper - Beats all of her Hypers, but her Level 3 is too fast to react to.
Captain America - Beats all of his Hypers.
Chris Redfield - Beats all of his Hypers except for his :qcb::2p: Missile Launcher.
Chun - Beats all of her Hypers except it loses to her Fireball Hyper at mid to far ranges, but wins from close range.
Dante - Beats all of his Hypers, however his :qcb::2p: is safe.
Deadpool - Beats all of his Hypers.
Dormammu - Beats his Beam Hyper from close range, trades from medium range, loses at full screen. Beats his Homing Hyper from close, loses from mid and far. Beats his level 3.
Doctor Doom - Beats his :dp::2p: Hyper, but you get hit by some shots on the way down. Beats his :qcb::2p: most of the time, loses from point blank. His level 3 is a command grab.
Felicia - Beats all of her Hypers.
Haggar - Beats all of his Hypers except for his Level 3 which is a command grab.
Hsien’ko - Beats her :qcf::2p: Hyper, her Golden Armor Hyper is safe, and her :qcb::2p: Hyper will still hit you for full if you end up anywhere within the range of the falling spike balls.
**Hulk **- Beats all of his Hypers. If you use it against his :qcb::2p: Hyper neither of you actually gets hit, but I believe you have time to punish him in his recovery.
Iron Man - Beats his Beam Hypers from up close, but loses from far. Beats his Level 3.
Jill Sandwich - Beats itself from max range, but loses from mid or far ranges. Beats :dp::2p:. Her Level 3 is safe.
MODOK - Loses to his Beam Hyper, beats all others.
Magneto - Beats all of his Hypers (including Gravity Squeeze!) except for Magnetic Shockwave from far range.
Morrigan - Beats all of her Hypers.
Phoenix - Only beats her :qcf::2p: Hyper from very close range. However, if you kill Phoenix and use the Gun Hyper before she transforms (does not work after the Hyper flash) you will hit her before she recovers, and possibly DHC/XFC into a free kill on her.
Ryu - Beats all of his Hypers, except for his Beam Hyper pointed upwards from point blank, also impossible to react to his Level 3.
Sentinel - Beats Hyper Sentinel Force, sometimes you take one hit. Loses to his :qcf::2p:. Loses to his Air :qcf::2p:.
She Hulk - Beats all of her Hypers except for her Level 3 (only from point blank, it punishes her for the car) because it’s a command grab.
Shuma Gorath - Beats all of his Hypers.
Spencer - Beats all of his Hypers.
Spider Man - Beats all of his Hypers.
Storm - Loses to Ice Storm, but beats all of her other Hypers.
Super Skrull - Beats all of his Hypers except for his :qcb::2p: Inferno Hyper.
Taskmaster - Beats all of his Hypers.
Thor - Beats his :qcf::2p: Hyper from anywhere but point blank, also beats his :dp::2p: Hyper. Loses to his command grab Hyper.
Trish - Beats all of her Hypers.
Tron Bonne - Beats all of her Hypers except for her Level 3 which is a command grab.
Viewtiful Joe - Beats all of his Hypers.
Wesker - Beats all of his Hypers. Sometimes trades with his level 1.
Wolverine - Beats all of his Hypers except for his :qcb::2p: when at point blank range, also his :d::d::2p: Hyper is safe.
X-23 - Beats all of her Hypers, but her Level 3 is safe.
Zero -Beats all of his Hypers.