Jeff Schaeffer Interview / Video History of the SF2 years

Green Lantern vs Sentry… who takes it!?? :looney:

can michael jordan defeat len bias

Can Tiger Woods beat his infidelity!

First of all love the video but in response for Schaeffer’s hatred for Super Turbo

I like both Turbo and Super Turbo. Played Turbo religiously back in the day and love it. But I have to say that Super Turbo is clearly the definitive SF2 (I’m only counting arcade version and not HDR which I play too but I have issues with. I hate the new lazy 360 motion where u don’t risk jumping. What was Sirlin thinking?).

Yes the Supers in ST can be bad when you get caught but to me it’s not as bad as the random dizzies in Turbo. In Turbo you get caught by a two or a three hit combo you get dizzy and also you don’t know that you’re dizzy until you get on your feet. Even though it’s a pure SF2, turbo imo can be broken at times.

Super Turbo on the other hand is way balanced. You get hit be a three hit combo you don’t automatically get dizzy. And when you get dizzy you know it. So those cross over Ryu combos aren’t as deadly. In ST you could take a few of those without jeopardizing the whole round like you do in Turbo. There were times in Turbo, all I had to do was three hit cross over combo with Ryu which would get the opponent dizzy, combo the dizzy opponent, and if the round wasn’t over, cross over three hit combo again. Match over. Sometimes the opponent would get dizzy twice in a match. Now that’s a broken game if I ever seen one.

ST on the otherhand doesn’t dizzy as easy. IMO it’s actually kinda hard to get nailed by a Super. It’s not as easy to get nailed by one as Schaeffer makes it to be. You have to plan your Super in ST. Balrog, who has the deadliest super in the game, if you’re a good opponent, you could see Balrog charging for his super a mile away. So it’s not like it some thing that seems out of the blue. Also comboing Supers in ST is one of the most difficult things to do. So Supers don’t really get abused in ST.

I will admit though Blanka in Turbo was God. I think he should have played more like his Turbo version in Super Turbo. There was no recovery time in his Blanka balls in Turbo. You could just do that Blanka ball all day and immediately recover unlike in Super Turbo where after you block it Blanka recovers slower. I also like Zangief’s Turbo lariat so that he could get in a lot easier.

In response on calling the 3 series garbage I totally disagree.

Third Strike is the most technical Street Fighter ever made. Yes the learning curve is high and yes it took Street Fighter gameplay to a PhD level with the parry system. But a game like third is a masterpiece and cannot be overlooked. The problem with it, is that out of all the SF’s it sticks out like a sore thumb. It isn’t like any other SF. Some people who grew up playing third strike will have a hard time going back to ST and going forward to SF4 because they played the odd game of the franchise.

But it’s cool that Schaeffer is one of the first to take SF to a high level. You could argue hardcore SF maniacs today are just following in his footsteps. In fairness to him SF2 came out when he was a late teen/young adult. He couldn’t possibly continue to play the new SF games with as much enthusiasm as he did with SF2-SF2 Turbo. By the time the Alpha series and the three series came out, he no longer had the luxury to take his time and appreciate them. So I understand why Schaeffer hates ST and 3S. It’s kinda the way I feel about SF4 right now. I hate the freaking scrub friendly Ultra system (You get rewarded by getting your ass kicked). But the more I play SF4 now and the more I adapt the more it grows on me.

So props to Schaeffer and his generation for leading the way. I’m glad he got out alive when he got into fights at the arcade. I remember getting into one of those myself now and then. Those were intense.

Jeff NEVER beat me in an sfa2 tournament :looney:

I didn’t use Rolento in a2 til waay after B3 btw =)

There’s a lot of things Jeff says that sounds right but not exactly accurate.

I’m also surprised he would mention that I counterpick people when nobody could beat any of my characters in A2 anyways.

He couldn’t have fun playing with me cause he would lose worse than any OG top player ever did.

I’m not talking shit… these are the facts.

If you search old alt.games.sf2 stuff you will see him bitching and moaning about any of my characters.

If you want more facts, are you ready for the truth?? =)

Mr. Valle is it true that you have an Alpha 2 machine in your home? What else machines do you own? If it’s true that’s cool.

The only machine I kept was the A3 Cabinet I won during A3 World’s in 1998.

I bought boards for it when I won a few ECC’s tourneys from Maxstah (A2,ST,MVC1 i think?etc.)

I won 3 other machines but sold them… 2 Hyper Fighting machines and one original SF2.

Wow, guess Jeff’s memory is blurry. I’m guessing most of his recollection from the SF2 era may be accurate.

Jeff Shaeffer is a great guy don’t get me wrong. Everybody has their sides of the story or what not.

Giving Jeff props tho:
His philosophies on turtle/aggressive styles really got me thinking of how to approach an opponent.

Back in those days, an overly aggressive style could never beat a tournament player like Jeff. He justs laughs it off like I was the biggest newb.

Mike Watson and Jeff Shaeffer exploited all my weaknesses in A1 really fast because I wanted to hit them with cool things… never happened. This is the will of the inexperienced. I still remember to this day all those funny looks they gave me trying to be overly aggressive.

I tried playing them in older Street Fighters, man it was a worse beatdown those guys gave me.

Tomo gave those lessons to Mike… and Mike to Me… and so on…

I wish I lived in California when I was still in the training phases I’d be so damn good because of all the comp…or at least had knowledge that Starcade existed besides Tilt or whatever Tilt was before.

Mike Watson

the FAT kid

Jeff Schaefer is my sensei.

He gave me what was quite literally a life-altering beating at HF and A3 when he came to James Games in 98 or so. I actually walked the 5 miles to the arcade just to play him because I thought I could take him. At that point in my life, I was OK at SF games and good at Marvel just playing a strict power game. Not necessarily pure rushdown but pure “I’m going to do this and keep doing this because I’ve judged that this tactic is really good and in the end the tactic will prevail”.

The results…didn’t go so well for me.

Jeff taught me a lot about mind games and counter-picking tactics, stuff I didn’t fully understand. He’s responsible for a lot of my ideas on the theory of SF. Not any particular game tactic or matchup tactic, but in how you approach a new game, how you choose your character, how you go about dissecting someone else’s strategy, how you counter (whether it’s going to a new character or making up something with your own).

He is truly much man. People don’t really talk about him enough, he did a lot for lots of players, not just me.

–Jay Snyder
Viscant@aol.com

damn, son. how you gonna do len bias like that. RIP.

and you normally keep the A2 board instead of the A3 board in there right?

ST has been in that cabinet the majority of the time… training with Afrolegends and playing with random OGs.

I don’t think it’s because they couldn’t handle it. It was probably more that they didn’t like it. After HF there was a paradigm shift. Execution started to matter more, and high risk/high reward was the order of the day, both in terms of defense and offense. In HF, the game was only as hard as your opponent. In ST, you had to beat opponent and the controls. And high risk/reward meant that you could forego some of the basics in favour of a gamble if you were low on life in a bad situation. You could never do that in HF. OG’s probably felt that the years they spent honing their skills were being undermined by “artificial” gameplay mechanics. And while they still excelled at the newer games, they probably just didn’t enjoy them as much. That’s exactly how I felt when ST hit (not that I was a top HF player).

Yeah the fact is, it’s a different game mechanic, so some people will like it, and some people won’t. Judging by the fact that it’s become the predominant game style now, I’d say most people like it, but there’s people out there like Schaeffer who just think it’s scrubby and stupid. I know a lot more people think that ultras (or specifically FADC ultras) in SF4 are scrubby, but some people think it’s cool. It’s all about personal preference.

Hi guys!

HI guys, thanks for watching my videos!

its ok if Alex doesn’t think I beat him at SHGL, but I remember it well. It wasn’t a huge tournament like B3, so its easily forgotten, but I remember it well, as so does other people. Its ok if he disagrees, its old and doesn’t matter at all. It takes NOTHING away from the great player Alex was.

I have a perspective here to share about why people like me, Tomo and many others didn’t play Super Turbo and after that as much.

Here are several reasons, you can hone in on any, but they are all valid.

#1 We didn’t dedicate 8 hours a day to them, because we all moved onto University (tomo and I cal poly pomona). With Tomo, its be #1, or dont play at all. He couldn’t put in the time, thus time to quit because half ass is out. With me, I still played up to A2, and I was freaking REAL good at all of them, but that was on 1/5 the time put in pre super turbo.
#2 The level of competition fell of a CLIFF after Hyper Fighting. I mean, when I have to drive 16 hours round trip to play Thomas Osaki and all the other GREAT players from that area, JUST to be challenged…that is not good for my motivation, or anyone elses. Worlds Finest CLOSED down. No more competition to be had, no more tournaments, no more 20 quarters on every machine…every arcade you go to during super and super turbo, alpha, etc, there MIGHT be 1 guy playing, and thats it. For me, I need to be CHALLENGED to try and be good. Alex challenged me, he is the only reason I played A2. And Mike watson is the only Reason I played A1 and Super Turbo… Many other players felt this way. Alex Valle is the only person within 300 miles that could beat be handily back then on ALPHA 2, and that is BORING. I would just play against him, and that is taxing, because he is a smart player, and on top of that he tries 100% every second! I just don’t have the stamina! LOL
#3 The supers were not favored by the OG purists at all. As I stated, you make 1 small mistake, that you can’t help but make, like stick out short, and you lose 50%? That is a bullcrap game. One person made the comment that a “little” mistake in Hyper was GG when your Guile. Thats totally TOTALLY different. The reason it was GG, is because I had so much skill, it would take you too long and you would have to use TOO much skill to overcome such a deficit of losing by just 1 throw, per se. It just gets worse and worse.

Older games are like CHESS, new games are like the Olympic 100 yard dash!

Anyway, thank you guys for watching my videos, I was brutally honest in them, and held nothing back.

I really did like Alex, no kidding. He was a great player.

Thank you for doing the videos. :smile:

So I take it you can’t stand IV? :rofl:

Hi Jeff, could you recall your encounter with daigo/thoughts on him? Pretty exciting watching those
’04 videos mopping him up, shocking.