I made a thread like this already before for 10 essential rog tricks in Vanilla SF4, all of those rog tricks all still work so I don’t feel like posting them again. Here’s the link to them
Jav1ts and other’s TOP SECRET ROG TRICKS 
Anyway, in Super, balrog didnt really change but since everyone else did I figure i’d share my new tricks. I’ll update this thread as I get more new tricks
- How to punish Fuerte’s Ultra 2 “Ultra Spark”. Fuerte’s U2 has 3 frame start-up so no meaty normals are safe (not even cr. jab). you cannot ultra his u2 either from upclose because he goes so low that rog’s ultra whiffs and gets grabbed. the way to punish it is hold up-back during the activation so that u jump back and store back charge. Fuerte’s u2 will slide under rog as he’s landing. then do auto-correct ultra motion (b,f,b,f,B+PPP (or KKK) and balrog will auto correct ultra when he lands. If you don’t have ultra( or super) if you’re midscreen and fuerte activates his U2, hold up. Again, fuerte will slide under rog. This time, as you are landing with rog, jump towards him and hit him with early jump RH for a full jump-in combo. If you are in the corner, instead of holding up, hold up-forward then repeat the same steps as before for the full jump-in combo.
Rog’s cr. RH is -6 on block but is not punishable on block by fuerte’s u2 (3frame startup) because it pushes him out too far.
- if rog is in the corner and fuerte activates u2 right next to him, as rog hold up back and press RH before you land, the jump RH will actually crossup haha. it looks sick
- New things you can punish with Ultra 1 frame faster trick
- Dudley’s EX Machine Gun Blow (credit for this discovery goes to DS)
- All strengths of Juri’s pinwheel kicks except short
- Hold u/f after crouch blocking Guy’s EX bushin senpu kyaku (the spin kick) for a full jump in combo. (other low jumping characters like sagat and honda also can do this)
- Hold u/f after blocking Sagat’s fierce tiger uppercut for a full jump in combo punish. The max damage you can get for one meter is Jump fierce, close roundhouse, low strong, EX rush upper, low jab, low strong, Fierce Headbutt
- Hold up after blocking Ryu’s fierce DP then immediately charge Back during the NEUTRAL jump to get a full jump punish. while coming down (and charging back) from the neutral jump, come down with fierce then do, close standing forward(MK), EX rush upper, low jab, low strong, fierce Headbutt
- Option Select -vs- Bison: After any knockdown store a level 1 TAP then do jump in fierce / release TAP. If bison blocks, the TAP will not come out, if bison teleports, he gets hit by the TAP, if he wakes up with EX scissor kick balrog avoids it completely and hits bison, if bison wakes up with EX psycho crusher they go right thru each other (makes bison waster meter), if he wakes up with any EX headstomp or devil reverse balrog TAPs away to safety, if bison wakes up with super or any ultra, balrog will still be in the air during the activation and the TAP wont come out. Bison can backdash but they usually wont do that and if they do u can just start OS sweeping them.
- Safe Jump setup vs Sagat, fei long, blanka, chunli, dhalsim and many more characters. Super , dash three times, neutral jump fierce. Very easy. Vs sagat you can go right into instead overhead neutral jump fierce or jump back fierce. I’m trying to find an even easier meterless version of this safe jump. You guys should help me
Anyway here’s the video:
[media=youtube]eMPce1Diz3A[/media]
- Safe jump setup after ultra. It works vs fei long , even guile’s flash kick…
still working on some more safe jump setups
[media=youtube]fiEyvzueEOs[/media]
- Safe jump setup after backthrow + character specific option selects and punishes
Safe Jump // backthrow >> dash >> jump in RH or fierce
Option Selects //
vs sagat .
backthrow, dash immediately, jump in fierce low to the ground ~ (holding down-back)delayed sweep ~ jump back fierce. If sagat backdashes, he gets swept by the delayed sweep. If Sagat does reversal tiger uppercut, it’s a safe jump so balrog can block and the delay on the sweep is enough for the tiger uppercut to connect before the sweep starts up. If sagat blocks the jump in fierce then tries to block low (as most people do after they block a jump-in), sagat will not able to crouch the jump back fierce. It’s a fuzzy guard glitch. Sagat can block high twice then punish with whatever he wants or he can block the jump in fierce and do a reversal tiger uppercut after. Sagat also can reversal super.
[media=youtube]a6lAEyIayY0[/media]
vs Rose
after back throw safe jump, OS with close fierce (HP). If she does EX Soul Spiral the close fierce beats it clean. If she backdashes on wakeup, the close fierce (not far fierce) also hits her backdash. It’s safe from her Ultra 1 and super. It safely whiffs on her EX soul throw. Gets hit by her u2
** you can empty jump vs her U2 though.
vs Chun-Li
after backthrow safe jump, OS with delayed sweep for the knockdown (or delayed st. RH if you’re going for more damage/stun). If she backdashes she will get hit by the sweep. If she wakes up with EX SBK, balrog will block and can punish with crouching strong (MP) into any combo he wants, or he can just punish with reversal ultra or super. If chun wakes up with EX HazanShu, balrog whiffs safely. Chun can hit balrog out of this safe jump with reversal wake up super but it only does 2 hits because it hits rog in the air.
vs Viper
after backthrow safejump, OS with delayed close fierce (or close RH or crouching RH). This is safe from all her wakeup options. If she does EX seismo feint , she can grab the delayed close RH and crouching RH but not the close fierce.
** if you don’t delay the close fierce OS it beats her EX seismo feint but then loses to her other wakeup options.
vs. Cammy
— same as Chun-Li –
punish her blocked cannon spike with full ultra (or rush punch into super), or an EX rush combo.
Loses to her Ultra 2.
Vs Blanka and Gen
- must safe jump with jump in RH not jump in Fierce because the fierce whiffs.
** Loses to Gen’s Crane stance super.
Vs. Honda
after safe jump after backthrow, no option selects are good because they whiff or lose to EX headbutt.
Punish blocked sumo headbutt (all versions including EX) with reversal super activated with a kick button (not holding kick buttons, just active super with a kick button and let straights come out). If you safe jump Honda while he’s in the corner you can punish blocked sumo headbutts with reversal ultra holding kicks or cr. strong into whatever you want (EX rush upper combo, or headbutt, etc.). if he wakes up with EX Sumo Splash you can punish the 2nd hit with close st. short, cr. strong, close standing fierce, or a very delayed auto correct ultra/super. You can also block then mash on the forward direction for an auto correct backdash.
- New way to combo into headbutt on crouching blanka. 370 Damage
cr. LK lowers Blanka’s hitbox making the fierce dash straight hit late. Normally Fierce dash straight is -1 on hit. This makes it +3 (hitting 4 frames later than usual). You can also use EX dash straight to make it go from +2 on hit to +6 on hit. The spacing on this combo is very strict so practice it. you have to jump in with fierce because jump RH pushes blanka out too far slightly…
[media=youtube]iRRt_N-gHW0[/media]