I was bored and figured this would be some good combo practice. Adding Stun values for all combos.
Stun Info
[details=Spoiler]Crouching Jab Combos
These combos do a lot of damage for such an easy hit confirm. To maximize your damage output, use as few jabs as possible. You can also use a ruffian kick instead of criminal. Short ruffian will reduce damage by approx. 30-50, forward ruffian by 20-40.
[166 / 307] (0) c.lp c.lp c.lp, c.lk xx fierce criminal
[194 / 342] (0) c.lp c.lp c.lp, c.mp xx fierce criminal (Very unreliable)
[200 / 334] (0) c.lp c.lp, c.mp xx fierce criminal
[208 / 326] (0) c.lp, c.mp xx fierce criminal
Crouching Strong Combos
Cody’s crouching strong is a really good move with impressive reach. You can also hit confirm out of it, letting you do more damage than a crouching jab hit confirm but at this point spacing becomes an issue. c.mp, c.lp xx criminal works consistently but c.mp, c.lp, c.mp only works if you start point-blank.
[197 / 250] (0) c.mp, s.lp, c.lk xx forward ruffian - Fierce criminal sometimes will not reach
[208 / 326] (0) c.mp, c.lp xx fierce criminal
[220 / 320] (0) c.mp xx fierce criminal
[240] (0) c.mp, c.lp, c.mp xx fierce criminal
Standing Strong Combos
Cody’s standing strong has the most frame advantage on hit or block of all of his moves. It also does 10 damage more than crouching strong and still links into crouching fierce, so Cody’s strongest combos usually involve a link from s.mp to c.fp. It is a 1 frame link that must be performed quickly, so hit training mode and start putting in your time if you want to squeeze every last bit of damage out of a combo opening.
[140 / 200] (0) s.mp, c.mk - 1 frame link
[170 / 200] (0) s.mp, sweep - Hard knockdown, 1 frame link
[250 / 384] (0) s.mp, c.lp, c.mp xx fierce criminal
[258 / 376] (0) s.mp, c.mp xx fierce criminal
[298 / 476] (0) s.mp, c.fp xx fierce criminal - 1 frame link
F+MP Combos
Cody’s version of Solar Plexus Strike, the Stomach Blow, is a great move that starts quickly and is +6 on hit, giving you a lot of combo options afterwards. You can combo into standing close strong, jabs, and crouching strong - you can hit confirm out of F+MP with jabs and still do good damage. You can also combo F+MP after a jump in - a deep jump mk, or any fierce or roundhouse.
[210 / 280] (0) f+mp, s.mp, sweep - Hard knockdown, two 1 frame links
[234] (0) f+mp, c.lp c.lp, c.mp xx fierce criminal
[240 / 384] (0) f+mp, c.lp, c.mp xx fierce criminal
[258 / 376] (0) f+mp, s.mp xx fierce criminal - 1 frame link
[290] (0) f+mp, s.mp, c.mp xx fierce criminal - 1 frame link
[322 / 514] (0) f+mp, s.mp, c.fp xx fierce criminal - two 1 frame links
B+MP Combos
Cody’s B+MP works best as an anti-air but if you ever land it while you are on the ground, it has some really good range and speed on it. You can also link out of it. Of all these, b+mp, c.mp is the most reliable because you might not be close enough to properly hit confirm.
[228 / 344] (0) b+mp, c.lp, c.lk xx fierce criminal
[260] (0) b+mp, c.lp, c.mp xx fierce criminal
[268 / 376] (0) b+mp, c.mp xx fierce criminal - 1 frame link
Standing Fierce Combos
Cody’s standing fierce hits hard and like everything else of his you can link out of it. While Cody’s strongest punishes start with s.mp, c.fp that is a 1 frame link. s.fp, c.mp is a 2 frame and so is somewhat easier.
[260 / 420] (0) s.fp xx fierce criminal
[280] (0) s.fp, c.lp, c.mp xx fierce criminal
[288 / 476] (0) s.fp, c.mp xx fierce criminal
Jump In Combos
These need no introduction. Add 10 extra damage if you start with j.fp, subtract 20 damage/100 stun if you start with j.mk, add 30 damage if you start with nj.hp.
[288 / 570] (2) j.rh, cr.lp, cr.lp, cr.mp xx rh ruffian FADC nj.fp
[300 / 520] (2) j.rh, cr.lp, cr.mp xx rh Ruffian FADC nj.fp
[350 / 570] (2) j.rh, s.mp, cr.mp xx rh Ruffian FADC nj.fp
[354 / 620] (2) j.rh, s.fp xx rh Ruffian FADC nj.fp
[368 / 610] (2) j.rh, f.mp, s.mp, cr.mp xx rh Ruffian FADC nj.fp - 1 frame link
[396 / 680] (2) j.rh, f.mp, s.mp, cr.fp xx rh Ruffian FADC nj.fp - two 1 frame links
Rocks Combos
Bad Stone is a weird move - it has a lot of startup for a projectile, but has only half as much recovery as Guile’s sonic boom. You have several different combo options out of rocks from different ranges. The combos from rocks to ruffian get easier as you hit your rocks from further away, letting you do decent damage and a lot of stun to punish whiffed moves from as far away as half screen. If you are closer, you can combo long-range normals like c.mp and c.fp out of rocks and do huge amounts of damage and stun.
[170 / 300] (0) rocks, short ruffian - Hard knockdown
[180 / 250] (0) rocks, forward ruffian
[180 / 300] (1) rocks, ex ruffian - Hard knockdown
[230 / 434] (0) jab rocks, c.lp, c.mp xx fierce criminal
[278 / 526] (0) jab rocks, c.fp xx fierce criminal
[348 / 576] (1) ex rocks, c.fp xx fierce criminal
FADC Combos
With any of Cody’s FADC combos out of Ruffian, you need to make sure your opponent is standing, so the following all start with standing close fierce to force your opponent to stand up. This is just a short list of Cody’s possible FADC combos.
[296 / 460] (2) s.fp xx rh ruffian FADC nj.fp - Spikes opponent into ground; can put you at disadvantage
[372 / 586] (3) s.fp xx rh ruffian FADC f+rh, ex criminal
[388 / 546] (4) s.fp xx rh ruffian FADC ex ruffian, ex criminal
Final Destruction (Ultra 1) Combos
If you are hit confirming into ultra, make sure your opponent is standing as well so that you don’t whiff your RH Ruffian and go from a possible FADC ultra to getting punished. To make sure your opponent is standing, you can use a combo with a fierce punch in it to force them to stand.
[478 / 100] (0) rh ruffian kick TRADE dash forward ultra 1
[478 / 100] (0) anti-air rh ruffian kick, ultra 1 - Corner only
[393 / 250] (2) c.lp c.lp, c.mp xx rh ruffian FADC ultra 1 - Ultra will sometimes whiff
[442 / 230] (2) c.lp, c.mp xx rh ruffian FADC ultra 1
[491 / 200] (2) c.mp xx rh ruffian FADC ultra 1
[498 / 200] (0) nj.fp, ultra 1
[527 / 380] (2) s.mp, c.fp xx rh ruffian FADC ultra 1 - 1 frame link
[530 / 300] (2) s.fp xx rh ruffian FADC ultra 1
Last Dread Dust (Ultra 2) Combos
Cody’s U2 works differently than most ultra combos. While most require you to FADC or something similar, Cody has the option of linking into his U2 off his standing close mp or landed rocks. While this no meter ultra combo does great damage, it is a difficult 1 frame link so if you plan on using U2 in a match in this manner you will need to put in some serious practice time. Thanks to yeb for these.
U2 combos more easily off rocks - just learn the spacing that it will work from.
[484 / 125] (0) CH f+mp, ultra 2 - counterhit only, but it’s an easy 3 frame link
[499 / 200] (0) j.rh, ultra 2
[504 / 200] (0) j.mk, s.mp, ultra 2 - 1 frame link
[604 / 450] (1) CH c.fp xx ex rocks, ultra 2[/details]
Notes
[details=Spoiler]I could not get the finishing fierce Criminal Upper to connect for full damage in many of these combos. The first hit of CU whiffs due to spacing.
Here is a list of those combos:
[194 / 342] (0) c.lp c.lp c.lp, c.mp xx fierce criminal (Far CU - [158 / 300] on Hakan)
[240] (0) c.mp, c.lp, c.mp xx fierce criminal (Far CU - [198 / 335] on Ryu and Hakan)
[234] (0) f+mp, c.lp c.lp, c.mp xx fierce criminal (Far CU - [198 / 350] on Ryu)
[290] (0) f+mp, s.mp, c.mp xx fierce criminal - 1 frame link (Far CU - [248 / 385] on Ryu)
[260] (0) b+mp, c.lp, c.mp xx fierce criminal (Far CU - [218 / 335] on Ryu)
[280] (0) s.fp, c.lp, c.mp xx fierce criminal (Far CU - [238 / 435] on Ryu)
Pretty sure it’s already been said, but you can switch CU for ruffian if spacing is an issue.
[298 / 476] (0) s.mp, c.fp xx fierce criminal - 1 frame link - This was originally listed as s.fp, which does not link from s.mp
You may not need to list stun for Ultra combos, but I did so anyway.[/details]
Had a lot of fun playing around with these Cody combos. Even though I was able to connect combos with multiple 1-frame links, the inability to land a full CU due to spacing was quite frustrating.
His fierces do massive amounts of stun. It’d probably be worthwhile for anyone trying to master Cody to get anything that links into c.fp down.