Snake gets the shit beat out of him on big flat stages (Smashville, FD) by characters with a good projectile spam, so wait for people to start counter picking that
But yeah he’s a sexy beast, one of the best characters for doubles (right behind Ike)
Technique if you guys don’t use it, if you shield with a neutral b grenade out it drops. If someone hits a grenade it explodes. Use this to your advantage. If your opponent is approaching you with short hop attacks, shield to drop the grenade, they’ll hit it, boom
Holding down A works with everyone except for Ganondorf I believe.
Hey hey now.
pushes EmblemLord out of thread
No tier talk. It’s barely been more than an hour since the game has been out for a week.
Anyway, I just got back from work like an hour ago, and I decided to test a little thing out with Snake…only to find out that apparently my Gamecube controller won’t stop moving forward by itself.
This sort of explains why I keep killing myself…and it’s not like it hasn’t done this before, but it’s seriously not stoping now.
Anyway, with the Wiimote, I tested that you can plant C4 on an enemy on both the ground (meaning while they’re on the ground) and when they’re in the air.
He can’t beat metaknight for shit. Like…anyone that pays attention to the screen only really has to deal with his sub-par normals. Only 2 redeeming points about him are that is AAA actually can KO, and his dash attack is completely safe and cancels into mortars. Other than that he just seems sorta…eh.
A few things.
First, IIRC Snake’s F-tilt knee attack can trip. AFAIK, the tripping is completely random. There is a tendency for larger characters to trip though. (Ike, King DDD, DK, Bowser.)
After tripping your opponent, you have a copious amount of time. Almost enough to guarantee a forward smash. Don’t automatically follow with the Fsmash though, watch the reaction first.
Second, the Snake thread on Smashboards is filling up with info fast and is worth checking out.
Third, Snake vs. Metaknight is a tough match to call. Metaknight doesn’t have very many overpowering normals, but his attacks build % really fast. If you can dodge you can win. The matchup is all about landing some Punch Punch Kick combos and watching out for his % building attacks. Play patient. The worst part of Snake’s game is his recovery and it becomes VERY evident in the matchup.
Snake’s Fsmash kills Metaknight for free at low % but you can only whiff it so many times before its GGPO. Metaknight’s air game is way better than Snake’s so try to keep things on the ground and very zoned out. If he takes to the air I would try to keep him out with some Nikita fire. While he’s still far away get into your trap game.
This really sums up Snake. He’s a very safe character. He can’t zone quite as well as Pit, but he is definitely a zoning character, and he has a lot of power. Honestly he reminds me of ST sagat in that he zones well, then Tiger Uppercuts you when you get in. Sadly, fsmash is a little harder to land.
Honestly, one of the nicest things about Snake is that he really doesn’t have a single BAD move at all. Once you get used to him, you realize even his most situational moves will come out a few times in a match. Because of how things scale now, that right there will make Snake a lot better than characters like Mario, who have less flexibility.
Hahaha. Really, it’s true. Problem is, no good Metaknight is gonna let you walk in. Nade cancel shielding is a great way to stop a Metaknight.
Cook a grenade.
Lure aggressive Metaknight in
Shield Cancel
Roll dodge
Repeat.
This will make him far less aggressive and allow you some precious time to plant your trap game. With two proper mines placed, you can use Nikita to keep him rushing in and Grenade drop to lock him out. Remember to Shield cancel drop your rocket so you can regain control before Metaknight is on top of you. If you get the timing down, try to cancel the Rocket so it drops onto Metaknight in the air. Free damage and it’s safe. He’ll have so much trouble getting in on you that he’ll make mistakes. Then capitalize.
On another topic, it’s already been said that you can plant C4 on opponents. What hasn’t been mentioned is the mind games that go along with this tactic.
Stick and Immediate Detonation - Good for adding the % and doing damage. Very basic and not very threatening until you reach the high percentages.
25 second waiting - Definitely not the smartest option, but still an EXCELLENT mind game. Stick your opponent and wait til the C4 gets rid of itself. Easy as that. This tactic will NOT work on n00bs. Why do you ask? A smart opponent that knows he is stuck will not jump. This is because if you detonate in the air you have a much larger chance of KOing your opponent. Losing the ability to jump can completely DESTROY characters. Then just detonate it randomly.
Jump detonation - name says it all. Your opponent jumps, blow it. KOs for all
Mine swapping. - I hear that in games of 3 or more people, (no 1 v. 1) it is possible to stick one player with C4 and have that player pass the C4, much like a sticky bomb. I know that this works in team games (stick your partner and have him hit the opponent.) It is still UNTESTED in FFA. (At least, I haven’t done it.) The potential for this move is limited, but it serves its purpose in team tourneys.
If anyone disagrees, please feel free to say so. I’m trying to learn this AWESOME character just like everyone else.
IMO, he’s like Brawl’s version of Testament… without the Dress.
Actually if you listen for snake to say “…now!!” you can use that as a cue to air dodge and avoid the explosion. He has a slight delay before he detonates it, so you have a little time to react.
As for snake having better normals than metaknight, that’s gotta be a joke, right?
When I play snake, my biggest problem is handling an aggressive opponent. AAA seems like the only option to get people off, and if you’re fighting someone patient, it doesn’t really seem like snake can do much. Like if I’m fighting snake, i’ll just stand back and throw his grenades back at him, and if I see him do a nikita, I use that as my chance to get in since they’re easy to just flight mode around or air dodge through and begin the rush. I really wish he had better air normals for someone directly in front of him.
Snake still has a few air options. His bair is really quite strong and his fair is ok. His normals aren’t as bad as you play them off to be. Maybe saying that Snake’s normals were ALOT BETTER than Metaknight’s was a bit extreme, though I think Snake does have an advantage, if only slightly. I’ll do priority tests and the like in training mode, though it may take a day or two.
In response to your part about fighting against Snake, I wholly disagree. I think your strategy with Metaknight is very typical and expected. That explains how 2/3 of the Metaknights online try to get in on Snake. The way I see it, it’s all about recovery time. If Snake fires Nikita to LURE Metaknight in, then cancels, then he’ll be recovered soon enough to dodge and put Metaknight on recovery frames. Only a few people will rely on a Nikita shell that has already passed an advancing opponent. If you don’t advance though, I’m gonna do what I can with the Nikita I have out.
Also, will airdodge cancel the damage of a stuck C4?
See? Sep does it, so I can’t be crazy. Though, air dodging explosions takes good timing and good practice. It’s still TOTALLY possible to combo your explosion. Get a stage knockoff then C4 detonate. Depending on how your opponent is stuck, there are different times to use it. (Because as far as I can tell, it is directional.) If the C4 is on the stage side of your opponent, detonate when they first begin their return to the stage and you should KO. If it is on the Abyss side of the opponent, wait for them to get a bit closer and time their triple jump with the explosion. After that C4 is gone, go back into Nikita Shenanigans until they get back on stage or die.