It’s pretty consistent actually. I do it pretty often. You have to delay a bit.
That’s pretty sweet. Never thought of doing Revolver after Acid Rain. I really wish he had the damage on though. Does anyone know how much that does if he only used one meter? It really looks like it should break 900k.
And i’m getting about 817k or so using Wesker OTG shot just calling him and doing j.S. If i used drones and did that thing in that vid, I might be able to get 900k with my current BnB. I’ll try it actually.
Cold Shower -> Stinger -> Bold Cancel in of itself is pretty inconsistent, in terms of how it behaves; the tendency for the Bold Cancel to cross up on some, the occasional crossup of the j.S / Hammer after, knocking them out of the corner. Maybe that’s to blame for my experiences with it, but I tried it for a while… I main Dante/Sent after all… and eventualy wrote it off as something I wouldn’t do in matches.
I tried the drones thing today. It seems you have to wait a good while before you can call your assist after you bold cancel (not sure why) and by then i was crossing them up or they would recover. I was only able to get it to work once but that’s off of a bare j.S. I tried it in a combo and gave up, couldn’t get it to work.
You have to wait because you can’t call assists during special moves and Bold Move is technically a 16 frame special move that leaves you in an airborn state.
You can call during stinger as stinger is not a special move, it’s just a command normal. You however cannot call during bold move (thus you have to wait until after your silly flip is done and you’d normally be able to attack).
Also, it’s really easy to make sure you don’t crossup in the corner. Just airdash back before the hammer/jump S lol (this is actually why I use j.S and NOT hammer. It’s easier on the inputs and ensures that I can keep myself from crossing up).
OTG window is so long you can walk backwards before cold shower > stinger to ensure not crossing up.
This is what I do. However, I don’t do it on Wolv / Taskmaster / Spencer… and, I don’t know, a couple others, because they’re prone to the Stinger-> Bold Move, not the j.S, crossing them up, which results in facing the wrong way after bold move, where an Air Dash would turn a crossup j.S into a wiff.
For a little while, I did Dash Back Cold Shower -> Stinger, but it the bold move still crossed up on occasion. Stinger moves him forward a damn half-screen, I don’t think walking back / dashing back is enough to change whether or not it’ll put him on the other side of some characters during a corner OTG juggle.
As for the drones thing: Yeah, Dante can’t do anything after a bold cancel until a certain height, and it’s a special move state. So, you have to be quick about your Assist -> Skydance input, and Toaster suggested Negative Edging it(Hold assist button, 236, Let go of assist, press H, etc).
I suppose for those characters you can airdash->hammer to avoid the crossup (though I hate inputing airdash->hammer for some reason). Killer Bee turns you to face the opponent, so your hammer should come out facing the right way.
Never thought of back dashing or walking back to avoid the cross up. Sounds like a good idea. And i didn’t know bold cancel was considered a special. I thought it was like Stinger or something. Good to know.
Hey guys, I just picked up dante recently and am able to do most of his basic bnbs with the except of mid screen sky dance (still practicing how to get the floor bounce).
However, I am having trouble learning his advanced combos posted in the first page of this thread. I’m practicing Volcano, j.H, Air play, j.H, st.H, S but I always whiff the AA charge shot follow up in the corner. I can hit it midscreen just fine but corner is a problem regarding this. Am I cancelling S too late or is it just not possible in corner?
For doing Evil Toaster’s Skydance + drones groundbouce reset, after bold move, air dash out of the corner before doing skydance and it works very consistently. I’ve been calling Sentinel as I air dash, but I’ve been having this weird issue where I get the air dash without Sentinel ever coming out unless I delay more than I think I should have too (I would assume this is something weird about bold move letting you air dash but not letting you call assists due to it being a special move).
Assuming the drones come out, I have yet for it to whiff on the characters I tried (Dante/Wolvie/Ammy/Viewtiful Joe/Chris/Forget), but it’s at least a consistent way to set up Dante’s solo ground bounce reset combo.
Also, Instead of doing Wild Stomp -> Stinger -> Bold Move -> J.:s: in the corner, why not use Hammer instead? I don’t ever recall having it cross up even with the same timing for j.:s:. And it does more damage.
That was something I had trouble with when I was learning Dante as well.
There’s a few variations you can do in the corner to get the AA charge shots to connect consistently, but unless you’re looking to do charge shot loops or something it’s easier to just do Wild Stomp > Prop Shredder in the corner
Even then you can do Wild Stomp/Cold Shower > Prop Shredder > Hammer > Beehive > Shot loop
Yeah, very true.
I wasn’t saying shot loops are impossible in the corner, they’re just annoying to set up that early in the basic corner combos.
At least from what I’ve experienced.
Indeed they are, although I can’t say I recommend getting used to them since from what I’ve been hearing they’ve been removed in UMvC3.
Thanks a lot for the help guys ^^ I’ve been getting the pop shredder off in the corner around 80% of the time now Next to learn the timing to cancel into acid rain or combo into hammer XD I’ve managed to to both, just can’t get the timing right consistently.
right now the combo i use anywhere on screen is starter into volcano, j.H, air play, j.H, st.HS, j.MMH, Killer Bee, Volcano xx Beehive xx Million Dollars (I get 660k-ish damage consistently so I’m content with that for now at least).
I was working on practicing some of the advanced combos in the first page starting with the TitaniumBeast Bnbs. Also, I don’t plan on learning any of his shot loops as you recommend. If they’re gonna be taken out in UMvC3, might as well go with his “simpler” combos for now
Also, I’ve been looking for a way to integrate my assists into my combos (Wesker-B, Doom-a). No matter where I try to squeeze them in to extend my combo, hit stun seems to catch up before i finish with any air special Right now I just use Wesker for unblockable setups.
Any tricks to doing the bold cancel teleport after prop shredder? I seem to be doing it alright off :s: (by going :d: :d: :u:+:s:) but I seem to be missing it 9/10 times on prop shredder. It would really help the consistency on my midscreen bnb.
As far as Wesker-B is concerned, once you learn the timing of using Hammer in combos you could do something like magic series>volcano>air play stuff> AA charge shot or Wild Stomp depending on position xx Prop Shredder> Hammer > Wesker OTG assist > j.S > rest of combo into whatever.
You can also use Wesker-B to extend Dante’s air throw into a hammer or something. The timing is weird, but just requires practice.
You’re probably doing it too early.
Try inputting the teleport at the very end of prop shredder, it’ll probably feel like you’re doing it way too late.
Doing it too early and you’ll just super jump or something.
Ok using what you said, after the j.S, I go [volcano xx beehive, jet stream xx fireworks xx million dollars] although I’m not sure that’s the optimal followup, it’s pretty easy to pull off. It builds up approx. 1.7 meter, deals 500k+ damage without super (scratching 700k with million dollars) and I can do it anywhere on screen by changing the charge shot and wild stomp as long as I can time it properly. I’m still struggling with this combo but I’ll practice this as my main BnB for now until I’m able to pull off his more advanced stuff.
Thanks ^^