That will kill the proration.
Wouldn’t matter if you just go straight into Prop Shredder, since everything after that is a special move that doesn’t care about hitstun scaling.
Fairly random question. If I am in a situation where I have my opponent in a hard knockdown, have used my ground bounce, and have used up a good amount of hit stun, what is the best way for Dante to get his level 3? If I am able to get some brief style into it, that would be a bonus.
Maybe its just the weird way I view Dante’s combos, so maybe take with a grain of salt, but here’s my view of it: The usual OTG to OTG sections of Dante’s combos aren’t susceptible to hit stun deterioration. But you have to expend some resource to make it happen.
Use wall stun: cold shower xx stinger BC [teleport] j.S/hammer
Use devil trigger resource: million carats xx DT, j.S/hammer
Use assist resource: (varies by assist, but usually something like: call assist, volcano, j.S)
How many ways can you go from OTG to super without using a resource? Plenty, just off the top of my head:
cold shower, reverb shock xx fireworks xx super (possibly affected by HSD)
twister xx super
volcano xx beehive xx super
crystal xx super
Ways you could probably do it stylish but I havent tried because itd be difficult:
jump, OTG heavy rain, land, twister xx super
million carats xx super
And that covers the OTG moves I remember by heart
Ok so it’s pretty shitty since I’m not that creative with Dante but basically I do:
Ammy Throw > Veil of Mist > Devil Trigger Volcano j.S Volcano j.S Volcano j.S Volcano Beehive Cold Shower Stinger j.S Volcano Beehive Super
It did 1 million once, then significantly less a few times, I’m not sure what would cause the wild variations in damage for that combo… it’s a bit strange.
Hmm… maybe you didn’t actually DHC Glitched? You can still follow up even if you miss it.
I think I actually have seen this difference on damage before, maybe it’s related to where you hit the volcano? I can’t test it right now.
I think in the corner after using both ground and wall bounce, you can otg cold shower xx stinger xx BC xx jet stream xx fireworks xx super? Not 100% sure.
Just tried it out. There were lotsa wild damage variations at first. Then I remembered Trag’s DHC glitch video off throws. If there is no physical hit before the throw, you only get the partial hitstun reset and no damage reset. So I tried doing 5L before throwing with Ammy and it worked perfectly, I got the proper DHC glitch reset.
Also I was bored so I tried a combo off it. Starting with 2 bars, Ammy Cold Star and Zero Ryuenjin(Shippuga works as well)
Throw/Counter/Air Throw>Veil of Mist>Devil Trigger>IAD J.S>Volcano J.S>Volcano J.S>Cold Shower(2 shots)>Prop Shredder>Hammer>Call Zero>Volcano>J.S>Cold Shower>Stinger>BC(Teleport if far from corner)>Hammer>Call Ammy>Volcano>Hammer>Volcano>Beehive>6H(optional)BC> Jetstream>Hanabi>Jackpot
Deals between 1.05m and 1.15m with proper DHC glitch. Deals 900-1m with the ghetto DHC glitch and builds enough meter for the jackpot.
Doesn’t work at the end of semi long/long combos.
Interesting… I wonder if the same applies for the counter since she can DHC glitch off that two? Thanks for figuring that out though. Theoretically then… if you do a combo into a reset, it should do the full damage right? Just a raw throw will result in slightly less damage.
Yeah. The difference of 1.05 and 1.15 and 900-1m is whether you started off a normal throw or off a counter.
You don’t have to do a combo into reset. It’s just that a physical attack must connect(hit or blocked doesn’t matter) at least once on that character before you can do the proper DHC glitch off a throw.
It works off a raw throw as long as a physical attack connects with their character at least once before they get thrown.
So something like J.L> Airthrow after having killed a character will allow you to do the proper DHC glitch on a character coming in.
I don’t think it’s weird. I basically look at Dante’s combos like they are checklists:
Did I use Assist 1? Check.
Did I use Assist 2? Check.
Did I use GBounce? Check. Sometimes twice.
Did I use WBounce? Check.
K, time to OTG into Super.
I have a question about Dante’s standard combo from Volcano. That being Volcano > j.H > Air Play > j.H > H > S > Charge Shots > Prop Shredder > Hammer, etc…
Often when I do this combo the opponent will recover immediately after the Prop Shredder instead of staying stunned long enough to follow up with a hammer. Sometimes they stay stunned and sometimes they recover immediately, and no matter why I try, I can’t seem to figure out what causes what result. I’ve tried fewer charge shot hits, more charge shot hits, getting closer to the opponent so they’re in the middle of the Prop Shredder instead of on the edge, timing my moves later and earlier. It just seems completely random every time. Can anyone tell me what I’m doing wrong? Sorry if this question has been asked before, but I didn’t see it after skimming and 17 pages is a lot to read through in detail.
If the point they’re recovering from is in the middle of prop shredder, before prop shredder launches them up, they’ll recover if that first volcano was OTG. If you do a ground chain to volcano, no problems.
If they take all of the hits of prop shredder, but dont get launched up, the prop shredder was done too soon and itll just cut their feet. You want them a little lower during the prop shredder.
If they are getting launched up but you’re not getting the hammer to connect, it’s execution error getting the hammer out. I’d recommend you do sjc air trick, hammer. It’s far more consistent.
Anti air normals>volcano= Shredder won’t work
J.S/Hammer>volcano= Shredder won’t work
Too many normals used(main example here would be using J.M>J.H>Airplay)= Shredder probably won’t work
In certain occasions, the positioning in the shredder can cause them to pop out randomly when the scaling is at the threshold of getting the shredder to connect fully.
Has nothing to do with OTG. In amy’s DHC glitch combos you can otg with up to 3 volcanos and get the cold shower>prop to connect.
I’m talking about just a ground chain or stinger into volcano, but when I practice I usually just start with the volcano by itself on a standing opponent, no OTG or anti-air. I always do the sjc air trick into hammer and I have no problem getting the hammer to connect when the prop shredder stuns them properly, so that’s not the problem. Perhaps my problem is doing the prop shredder too soon, like Toodles suggested. I’ll try delaying it and see if that works. Thanks for the tips.
practical use of the ground bounce reset (though unoptimized)
Please pardon the noobishness of this question, but I was wondering if Dante had any good extended combos(or at least beyond the day 1 shit) that don’t necessarily involve the S~H~S Prop Shredder stuff. It’s the only part I struggle w/, and was wondering if it was at all avoidable so I have a decent combo for games while I work this out in training. Certainly I don’t expect to get the damage of those combos that do use it, but hoped I could do better than:
s/cLMH xx Stinger xx BC xx Volcano, jH Air Play jH, land, HS launch sjH xx Killer Bee, land H xx Jam Session xx Fireworks (or whatever the HHH gunshots are called) xx Million Dollars.
Might omit the sH before the Jam Session, it’s inconsistent. Someone on a thread told me, regarding the S~H “you cant do it too fast,” but when I slide S~H, I get a launch(and I can’t be pressing them at the same time, or I’d be getting BC). And if I don’t slide and do two fast presses, I get what I was told happens if you’re too slow. <shrug> I’ll try to work that out on my own, just wondering if I can do better damage than the above combo while omitting the S~H~S. Also, don’t think I’m quite ready for Acid rain loops yet, in case that’s the initial answer.
Good stuff.
Are there any details on the ground bounce reset glitch? I havent heard of it and haven’t found a thread on it.
Looks like it is talking advantage of the ground bounce being reset by air 236H. If you catch the opponent before they reach the ground with 214L, the ground bounce is not used.
has anyone noticed that you can sometimes shredder after the volcano combo from j.S/Hammer? very seldomly it lets me do acid rains after it and i cant figure out why.
example combo: j.S/Hammer, Volcano > JC j.H > Air Play, j.H, s.S > Charge Shot “4 hits” > Prop Shredder > Acid Rain