"It's not X you should worry about - it's me!" - The UMvC3 Zero Combo Thread

Looking for a BnB combo for building meter. I’m using zero/spencer/akuma…I’m limited with my team assist to build meter. Spencer and akuma allow me to use their assist into LL. Any combos, Thanks.

depends on your assists. if you’re using slant shot assist, you can do the assist,H sentsuizan, H Ryuenjin xx Buster into L Lightning into the lightning loop. If you have armor piercer, you can do a 3rd relaunch with it but it’s tougher on timing. In the corner, do S+A1 (plink from S to A1), j.S, Piercer connects, then j.S again.
You normally do this with better assists such as vergil or ironfist. Armor piercer will still work but it’s slower and smaller target area so you have a tighter timing.

on that note, I no longer found the need for an assist for a 3rd relaunch. Get enough practice in and Zero can do a 3rd relaunch by himself.

I can’t seem to do a corner to corner bnb with EM disruptor. I’m doing the standard combo, but when I knock them down with Air S, I usually just neutral jump, call assist, then do hard divekick and continue it all the way to the corner. I think I’m just spoiled with the ease of doing it with Vergil assist, but I’m having a hard time doing it with Magneto.

Any tips?

Too much effort, just do a normal corner carry combo.

dash up, tk m sentsuizan.

shoutouts to kef for preaching that shit

If you play Zero/Dante/Mag, It’s easier to Delay the S in the air as much as possible leaving you closer to the opponent when you land, call Mags, and Quickly do the M Divekick and Launch instantly. Easier in the corner.

Also, you all know, if not there’s this: Zero with good execution can pick up and relaunch by himself mid-screen, you have to do some alterations for it if you want to get it down though

Standard ground Bnb, after the launch you do the standard Air series too, but you delay j.S as MUCH as possible and Zero should almost be on the other side of them, if not right underneath them, and you land close enough for Zero to Jump, H DivexxBuster, L.Teleport, World’s smallest Dash, S.

This is my corner to corner combo that I do… I think its the EASIEST imo. Don’t see much zeros out there using it other than Flocker… but then again we play all the time lol… and kef don’t you stay in Miami? Bring your ass out to our gatherings!! Lol
[media=youtube]R1atZb_tKEQ[/media]

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I am now in Mexico. I’ll go back in August. If you can pick me up (have no car) then I’ll play marvel with you everyday.

That looks pretty good, but could you please type the combo out? The video is a little choppy at some parts.

I’ve had that combo posted from the very beginning man x_x Look at the first page “Solo Relaunch”.
Essentially same as this : [media=youtube]nXbCmD1BOoI[/media] but didn’t link the video to it cos it uses HM and JS extenders.

how tight is the timing for that midscreen relaunch?

Not very but it’s definitely not easy not enough to be called “the easiest corner carry” lol., doing MM H Dive helps you land closer to their body so you can pretty much jump up-forward H Dive after you land or quickly button dash ( :atk:+:atk:) [instead of joystick dash to prevent accidental H Raikousen] H Dive, after teleporting down dash quickly S.

The only bits that are somewhat tight on timing or need to be practiced are the dash S and the OTG Dive.

Found the real “easiest” corner carry today I think.

If you hit someone with your back near or close to the wall, you can just do whatever into S > JC j.M j.M M Hienkyaku Release level 3 buster once you switch sides, lightning, blah blah and it puts them right back into the corner.

Literally was about to put a vid up of one that’s better, use j.d+C, j.m, m hienkyaku Buster. Works a charm and works on all characters. Finally got it implemented into my game now.

Problem with MM is it’s finicky on Dorm and Nemesis, and doesn’t even work on Sentinel.

After a launcher, MM works on everyone I thought?

Try doing MM on Dormammu and Nemesis (maybe there’s another character) you often go through their body after the first M, there are ways to fix it with delays in timing but yeah more often than not if you’re not prepared they’ll fall out. As for Sentinel (and I think Tron) the M Hienkyaku after MM doesn’t cross them up.

That’s why I pretty much always use d+H now after the first launch for pretty much most if not all my combos, works on everyone with the same universal timing. And d+H, M, M Hienkyaku actually crosses up Sentinel and Tron. Try it out :open_mouth:

Cool bro

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I think I’ve said this before ( and FC took this from key idk how ) but my corner carry is B C 6C S /\ delayed 2C M xx Buster 423 A ( land ) S /\ B B C S.

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Finger cramped ripped that shit from me and made a simpler one >;(

[media=youtube]hukmwykrJXg[/media]

Though, like you, I pretty much use the simpler variant too now