If the netcode is unchanged then why does the “Waiting for the opponent” message pop up ? For that message to popup it has to come from the
network code deep within the software (sf4). That tells you its changed. Its not something minor for that message to popup, it had to be a major change in netcode.
They didnt just pull it out of their ass for graphical effect.
Port forwarding only makes a minor difference, all it does is directs the traffic from the outside to the inside of the network faster a tiny bit faster. Probably fractions of a second,
its not the magic bullets you think it is.
Because you don’t understand networking.
The whole concept of Capcom going into the games code to change something because of a different platform for matchmaking is entirely ludicrous. Do you know what netcode is?
SF4 is P2P, Steam will not affect how good your connections are, your network and your opponent’s network will. The only thing that was different under GFWL was that it routed traffic for you “better” than Steam does, hence less problems for people not on top of their shit.
I don’t think port-forwarding is a magic bullet at all, it didn’t help me (as my old router was bad).
Either way, I’ve had this retarded-ass discussion too many times, I’d rather go and actually play the game. Stay free, cheeky scrublords.
I think I understand networking better than you think. I used to work for an ISP. Guess doing what ? Networking.
Ive also done a fair bit of network programming as well.
Tell me something how did GFWL route it “better” exactly? Its a game its not a bloody router.
You havent got a clue what your talking about. The fact that that message popups up, to any programmer knows that it can only come from within the network code.
So it is different and has changed, so stop talking shit.
The steam version of AE2012 is not the AE version of 2012… Capcom didnt go into the games code to change something. They converted the Steam version of AE
for ultra release and used newer network code. The fact it says AE 2014 should give you a clue there, plus the fact the files have Ultra logos and filenames with ultra symbols.
you are right. the game has plenty of Ultra referrences + an encryption system for gameplay files which didn’t exist before (perhaps fearing someone will port Ultra files to regular AE and people wouldn’t buy the DLC).
i spent a lot of time on the GFWL version and recently came back to it. it is easily the worst option right now if money isn’t a factor.
almost every match has crippling lag that lasts like 3-5 seconds. sometimes neither player can do anything, sometimes one player is literally just standing there and the other guy is free to bop away. matches with no lag are rare. i thought i was alone, but my friend said he experiences the same thing. maybe we haven’t opened our ports wide enough, but this shit is broken.
and the worst part of all is how much harder it is to send messages. i get no hatemail now.
GFWL uses a type of uPnP to map ports, Steam doesn’t. I don’t know what I’m talking about? Yeah, you did work for an ISP, alright lmao.
The point stands, the way the game handles network messages is unchanged. Yes, it is different in completely irrelevant ways, well done.
If you do have any competence in networking, why not spend your time helping people rather than spreading misinformation?
First order of business, neato, in the post above this one. Chop-chop!
Yeah, that’s not a game-issue, so that’s good news I guess.
Yeah, obviously it’s superficially different, it has been patched since.
So, when’s you being helpful? That’s what started this, you guys saying it’s an unfixable situation when (for most people) it isn’t, so…help the guy who needs help? I would, but I don’t know what I’m talking about.*
Brb, playing some lag-free games.
P.S.: Yeah, I was wrong about uPnP apparently, it’s just certain Steam-games that don’t/can’t utilise it. I still think that’s where the fault lies but we’ll never know.
*And I really don’t- all this stuff is like 2 days worth of research, and it’s all I have to try to help people with their connections (and it has been pretty successful). I never studied any of this shit and don’t have any qualifications of any kind that relate to anything IT. It is unfortunate that those of us who don’t know any better have to spend their spare time trying to help the other peasants crawling in the mud, while the mouthbreathing masterrace (this is you) sits upon their IT-expert thrones, looking down upon us with their hands idle and contempt in their hearts. I came here to try and help, you came here to be right. You are right, okay? Now stop being a petty dick and help people, or shut the fuck up. Imo.
after following the guide you posted, online is consistently better! much better! still get some instances of game freezing lag, but it happens much less frequently now and seems less severe.
thanks! waiting for ultra won’t be so tedious now.
and to clarify for the OP, if the problems that a lot of people have get officially fixed, the PC version of ultra will definitely be worth getting. even if there are DIY fixes that can improve performance, a lack of official support will hurt the online population.
Honestly with how cheap you can get the game, I would just try it yourself. Because I have never even heard of most of the problems many of these people are talking about, and I played the Steam version on a total of 3 systems: My home PC, my laptop, and work PC. Audio and freezing issues? Monitor lag??? Even my laptop didn’t have that problem… Don’t know where people came up with that but those are HARDWARE related.
Someone said “almost every match has crippling lag that lasts like 3-5 seconds”? Seriously? If you have a network problem the majority of the time, the problem is likely your connection. If you don’t have a problem a high percentage of the time, the problem is likely the others. And if your firends having the same problem? It’s probably becuase you are on the same ISP, or your routing is through the same servers that have traffic issues. (90% of the time lag in games isn’t from problems with the direct connection, but from routing. That’s why it’s not as noticable on other games that have a single server location, but in games that have direct connections to other players such as fighting games, it can be more problematic.
I can only speak for myself when I say I very rarely have lag, and if I do get lag i don’t accept matches with that same player again. At least 80% of the people I go against don’t have any noticable lag at all, and if it does happen its just a sec or 2 out of the entire fight.
Port forwarding could help some people (especially depending on router)… updating firmware could help as well. I’ve seen many times people replace their router and don’t have any issues (you can test this by plugging directly in to modem).
Again my suggestion is just try it yourself, if some people can get it working without problems, this means straight up that it’s either connection, hardware, or routing problems. Also keep in mind, if you check forums for basically any fighting game you see people with all these some complaints people have here! Even the ones with the most amazing netcode out there. So don’t take other peoples word for it.
The fact that the PC playerbase is huge, and you can get non stop matches at any time of the day, says the truth.
Good luck and I hope you try it out, and to those having problems, I hope you find a solution!
I play SSF4AE on the PC almost daily in north america and I can confirm a few things:
No matter how good the ping, you’ll experience at least one major lag spike that will eventually recede in 3 seconds per match. However, when there’s no lag, the game is very smooth and responsive without any input lag.
If your computer fails to connect with a player when attempting to connect to a lobby, you’ll have to wait for 10 seconds for the “joining lobby” message to disappear
Game is extremely optimized on the hardware side. Load times, stage lag, and ultra animation lag are non-existent. This fast performance is very noticeable if you played SF4 on a console before
Ranked mode is active so you shouldn’t have much problems finding a match
Endless mode is dead
The average player skill level is honestly horrible. Before the steam sale and the steam transition update, the average PP level was ~2000-2500, but now, it’s ~500-1000
The connection quality indicator is unreliable. I have seen more 3 bar connections from Australian users than my fellow north americans
I agree. GFWL worked for me well without fixing any settings in my router. Now when I tried it on Steam, I got a lag spike in every game and also a lot of “unable to join” messages. I tried port forwarding, but it didn’t help. Later on I set my router to bridged-mode and now it is working great. Of course except when the opposing player has some issues with their hardware.
I had this and fixed it with my router settings.
I would recommend USF4, if you’re willing to do some work on configuring your system/router for it. Otherwise it is not going to be very enjoyable online.
endless mode dead? i have to disagree… there are still a good amount of matches… not as many as before though, granted.
average PP is indeed lower. trying to rank up my dhalsim is horribly hard… most of the time I only get 1 point pp/bp as reward…
so true… im from europe and everything outside of europe, green bar or not, is unplayable.
I only experience no lag with players from europe and green bars. And even then, “waiting for player” spam may occur…