This.
Don’t go toes to toes with Ken.
Hmm… I only know online Kens and I only loose when being impatient and too aggressive.
I’d say that Ken has absolutely no tools to get in. You can space him out the whole time with your fbs/late air-fbs. And if he’s getting closer or uses his ex.air tatsu and you’re not sure how to handle this, simply teleport out. Boring, but it works for me most of the time.
A good Kara focus covers almost half screen distance.
“almost half screen” is a bit exaggerated i think.
And if, it’s max. half screen. 
Besides that… never seen this in a online match and this is all I’m referring to. 
Spoki31
45
Depends a LOT on your connection. If input are not enter correctly, Ken would have avantage. Missed teleport, missed cross up defend ect… Cause two mistake against an average ken and that’s at least crossup mk, ex shoryu ( or mashed shoryu cancel super NEWBI-STYLE-THANKS-TO-THE-SHORTCUT-MOTION-HUH ) and that’s 50% of your life.
the lp shoryu spam of rtu/ken cannot be mk or punished as some of u claim if it can be then u all r godly reactionist
i get shoryu if i dare to stik anything out and learned to always block or teleport out.
versus ken i zone with air fireball and rush with mixups after a knockdown if ken gets in with his pokes and kara then it is over 4 akuma - in my case overall ken is easier than ryu or sagat matches imo
Blanka’s diagonal and rainbowl rolls are hard to punish. You probably feel kens lp.srk is safe to punish since akuma’s lp.srk recovery is ass (19 vs. 35 frames). Kens not so bad, try to attack before his feet land.
Vs Ken
His forward medium kick is great and very fast, will have the hardest time to get past this one.
His forward hard kick is basically a safe but less damage of a Cammy Hooligan throw.
His ground hurricane makes it hard to punish unless your fast.
Besides that, there’s no difference from other shotos from what I see.
Some Kens like to dragon punch like it is no tomorrow, sometimes you have to guess and take risk.
o*
If you think his ken is badass his sagat is even scarier. I’ll never forget that beatdown lol.
late jump back air fb mushes kens f.mk almost always
MuKen
51
Ken’s whiff LP srk is absolutely punishable, honestly I’m surprised this is something people are even arguing about. I think people must be waiting for him to land for some reason. Start your attack while he’s airborne and make him land on it. Either sweep or ultra.
Super has a lot of utility in this matchup. It punishes blocked f+mk, blocked EX tatsu, and hit normal tatsu. AA demon works fine, it does NOT lose to empty jump-in if you time it right, that was misinformation.
Strongly favor demon flip based okizeme, since Ken’s srks cannot beat properly spaced dive kick.
Maybe you can explain what’s a properly spaced dive kick, every one on this forum speak of it without explain…
On wake up I try to dive kick ken a little “too far”, outside his srk range for sure, but not just on the top of his head, a little further. So if he does a shoryu, you’ll get you’re dive kick connect, and if he block sometime it’s an overhead if you spaced it correctly.
You can punish Ken’s LP.SRK
He has 9 frames of recovery on landing. As an example, Ken’s HK.Tatsu has 10 frames of recovery on landing, and is very punishable.
But you don’t even need frame data. Hit up training mode, record Ken LP.SRK spam, playback and punish.
MuKen
54
You don’t want to be too far, you want to be almost too deep. DF dive kick’s hitbox is very far forward. So if you are deep, Ken’s srk which hits very far forward will be “behind” you and you won’t get hit, causing you to stuff it when the invincibility wears out.