Well it is kind of the hardware fault in my experience. When a GPU is weaker it will tend to have longer input lag. If graphic is less heavy the input lag can be lowered.
I’m a multi console owner & I own a Panasonic HDC-TM700(1080P60 camcorder). I am currently saving money for a certain item. I will leave the other internet heros to test it out(I’m the creator of “SSFIV input lag PS3 vs XBOX 360” on youtube).
With MVC3, I doubt it matter as much as in Street Fighter IV. Lag doesn’t affect much the combos. It will mostly affect your defensive & offensive strategy.
thats because capcom bad programming for the console, other games perform equally or better on ps3
The difference/frame drop is due to the engine not working as well on the PS3 as it does on the 360. This is similar to how some games work great on an AMD based video card but not an Nvidia one and vice versa. Tekken games perform insanely well on the PS3 yet drops frame on the 360. It’s just how it is.
With that said, there isn’t any built in lag for the PS3. At least not compared to the 360. Somebody linked the site earlier which was passed around a while back that pretty much showed there is virtually no difference between the systems under most circumstances.
So, basically, what you get is frame drops due to the engine not running well with an engines architecture. Ok, if this was a PC game all we’d have to do is scale back some of the graphical effects and play happily. However, in fighting games, how you alleviate the FPS issue is you play on the training stage. Because there isn’t anything going on in the stage the game will typically not lag as much or at all. It’s part of why guys like Daigo insist on playing matches on the training stage.
Also, even if there is a missing frame or 2 randomly (it’s been shown to be random and even happens on the 360…just not as often) it’s mostly only a theoretical thing in regards to actual performance and it’s not a consistent thing that you can count on (which most people are forgetting). Most of the back and forth I’ve read here are from guys who are turning this discussion into a fanboy console war and don’t understand what they are talking about or trying to insist they see something that isn’t actually there or assign blame. Not all, but quite a few.
Eh, let’s not downplay the facts now. I run tournaments and I will go out of my way to say that the PS3 version is usually superior or equal for non Capcom games, but it’s absolutely terrible for Capcom games. Well, it’s not completely “terrible” but the experience is sub-par and when you’re trying to provide the absolute best experience for your tournament attendees, anything below “amazing” is sub-par. The PS3 version of SF4 has inherent input lag. That’s a fact. That makes it inferior to the 360 version. The PS3 version of Marvel is much more terrible in that it has consistent frame drops and slowdown. It’s worse than SF4 because you can’t just input the combo and it’ll go no matter what. You can legitimately drop combos because the timing changes when the game slows down. It doesn’t happen during every possible scenario, but frame drops and slowdown are much more common on the PS3 version and that’s why people have stated as such. Nobody’s being a fanboy for the 360 by stating facts. It’s much more fanboy-ish to treat them as equal since they’re not; that’s just being intellectually dishonest.
And actual testing proves that you are incorrect. I understand you want the best possible experience but what you think you know and what is reality are two very different things. There is no input lag, there is only frame drops. This has been very strictly tested and proven scientifically and there are quite a few sites (the main one being in Korean IIRC) which I would link for you but I’m at work currently.
I can understand that you’d want to provide the “best possible experience” and you would be right in providing 360’s for your tournament…but the actual difference between a 360 and PS3 in regards to actual gameplay in a tournament setting is pretty much nill. Especially if you play in the training room for UMVC3 (I have both versions so I know quite well the difference).
Also, nice underhanded remark about me being a possible fanboy…you don’t know what that term means apparently. I also did not treat them equal…I was very specific with what I said and I’d go into even greater detail if I could get to the sites I would need to prove it.
No, actual testing proves me as correct. There have been several threads about this already. It’s not a myth that SF4 on PS3 has input lag compared to SF4 on 360. There was a video that tried to discredit it, but it was terribly done and only addressed half of the question. Unfortunately everyone quotes it as proof that the PS3 version is equivalent to the 360 version even though it doesn’t even answer the right question.
We have a guy who manually tested the 360 version of the game, the PS3 version of the game, and the arcade board itself. Scientific testing, mind you. The results unambiguously showed lag on PS3. Read through these pages if you don’t believe me: PS3 / 360 - SF4 System lag. What is the definitive answer?
As for Marvel- having both versions of the game makes zero difference. Our meetups consists of people bringing their own setups so I’m very familiar with the PS3 version of the game. 99% of the time, my combos work and everything is good. That 1% of the time when I get screwed over because of a frame drop and I input my counter hyper at the wrong time or I input a relaunch at the wrong time? And that 1% turns into a TON of incidents at a big tournament.
Anyway, there’s also proof of the PS3 version of Marvel being inferior too (despite, once again, incorrect “evidence” showing that the two versions are equivalent; once again the “evidence” answers the wrong question and draws incorrect conclusions) but I’m too lazy to find it. I’m sure someone else can though and if you REALLY don’t believe me, I can go through google looking for it.
As for calling you a fanboy, I didn’t really call you one. I said that treating both versions of both games as equal is fanboyish because they’re not. We always have this talk. Nobody cares when the PS3 version of Soul Calibur, Mortal Kombat, King of Fighters, Tekken, BlazBlue, etc are tournament standard because they’re better versions of the game but as soon as you say that Capcom games are superior on 360, pretty much the ONLY people who dispute that, when given the evidence, are Sony fanboys who somehow can’t take the fact that their console has a shitty version of the game.
I cannot seem to find all of this “scientific” testing that was done in that thread you linked? Could you be more specific with actual links or a link to the post. Most everything I read was based on a guy who said he did some tests on a Viewlix but did not disclose how they were done. I am not saying they aren’t there but I am pressed at work so I can’t go through the entire thread right now.
The videos I’m talking about has a guy that setup a stick to fire off signals to a ps3 and the 360 at the same time and captured the results onscreen and then did comparative testing as to which fired faster and how many frames, if any, were dropped. The results showed that the difference was nominal at best.
I am no huge fan of Sony. I only somewhat recently picked up a PS3 and that was only because it was damn near given to me and it was mostly so I could play Uncharted games and Heavy Rain. All of my Capcom fighters are on the 360 but I also bought UMVC3 on ps3 due to a ton of my friends being on ps3’s.
I also didn’t say that you called me a fanboy, I implied that you implied. And as you can see from the paragraph above I am not one. I just prefer to stick to what’s real over what is made up in a players head because they dropped a combo.
Scientific testing here: http://ps360.diary.to/archives/51638829.html
Use google chrome to translate. You’ll see that the PS3 version of SF4 series always lags 1-2 frames behind the 360. And notice that VF5 is the same on both, while Tekken 6 favors PS3.
Is there a source for this? Taito Type X2 is just hardware running Windows XP IIRC.
Also on one of the recent episodes of CCAsia they mentioned that a Japanese player they talked to was saying that the arcade version has an extra two frames of input lag, which they suggested might be why Japanese players had such good reactions online.
I’ve seen the test showing that SF4 is laggier on PS3 than 360. But I’m pretty skeptical about 360/PS3/XP all having the exact same amount of input lag. Windows 7 is a disaster for lag and even it doesn’t buffer video 120ms. That’d be ridiculous and if either console does have an inherent 4F minimum that’d be a design disaster.
Bazblue and KOFXIII have 4F input lag on PS3, 360 and TTX2
Why do these conversations end up going on and on.
Does lagg matter?
Which console is better?
What evo uses
"Feels the same to me"
PS3 version and XBox 360 versions of SF4, SSF4, SSF4AE, SSF4AEv2012 run on the exact same monitor setup and you notice a difference in input latency.
Ono even mentioned it at his evo panel.
Is the the input timing identical on both systems for SFXT is the question.
d3v
59
There are a few folks who mentioned that the 360 version had less input delay than the arcade.
As for the base 4 frames of input lag, even the CPS2 had 4 frames of input lag. That’s why we don’t notice or or don’t make a big deal out of it. That’s the baseline default delay for most of the fighters we play.
I’ve always been able to go from Marvel on 360 to PS3 with no problem. However, I definitely feel a difference when it comes to AE. I have to adjust and get used to the PS3 after playing on 360. Always feels so refreshing to get on a 360 after playing PS3. People used to say playing offline on PS3 was like playing online on 360. Not completely serious though I would think.
ps3 is shit for capcom games period
or
capcom is shit doing games for ps3, wich its more accurate
Pasky
64
Wow those virtua fighter guys got it right.
Mikado
65
I understand that lag is important for fighters, but in the end regardless of which system is superior its still a game. I own AE for both consoles and play them both equally knowing the lag issues. It doesn’t effect my game play at all. Online is a different story but I don’t play online normally. I go out to sessions and we play offline and the rare occasion where we will do online session if no one can make it out. The T.O.'s for Major tournaments or not well known tournaments will decide which system they prefer it on and if you don’t like then you don’t have to show up. If you practice enough and go out events not caring about the console that the event is using then you shouldn’t be complaining in the first place because you should be well adjusted by the time NEC,EVO,WinterBrawl,SummerJam,ARK,CEO,ETC comes around and handle business. Simply just enjoy the game.
I remember someone posting a video about this issue with UMVC3 showcasing Morrgian’s moves on one console and the other. 360 had less input lag.
I’m assuming the problem is still around. Don’t get your hopes up.
Coming from a PS3 users so you guys don’t say I’m a fanboy.