Yes this is what I was trying to get across. If you get beat by someone mashing out uppercut while offline - then you were just outplayed by a very silly strategy. But if you are online and you have the perfect 1-frame link to punish and the lag causes JUST enough delay to mess it up then you will eat an Ultra they have been mashing out since the combo started.
If you are trying to learn from an online match it must be completely lagless or there is questionable value of what can be taken from the match, other than how to punish in boring ways.
A lot of things wrong with this post. This is a 4 year old version of the game. Please look into the current version. Secondly, fundamentals from other fighting games can only compensate for so much. After just 2 consecutive mashed out uppercuts during a block string it should’ve occurred to him to do a safe-jump dive kick, watch him mash out SRK, then punish accordingly. Reading scrub opponents is a (unfortunately) necessary skill just like reading tourney-level players. There are a ton of resources available here to make sense of this and other fighting games, but ultimately it is up to you to determine how good you want to get, and how much time to put into these games.
Nope it’s not too late and one benefit of starting now is that whatever character you plan on playing there’s a ton of information on him/her. There are people who are willing to help you practice and learn about the game. SFxT is a good game IMO even though it has it’s flaws. One more thing…PRACTICE PRACTICE PRACTICE!
I would say most new players need the even skilled player to boost their confidence only. Once they reach a plateau where they are only trading wins against this level, then they need to seeker higher skilled opponents. “What happened there, why did I lose, what can I do to improve?” these are the useful kinds of questions that arise that will make them improve until they reach a point of trading wins, then starting the cycle over again.
Don’t waste your time watching DSP SF4 vids. Dude is putting on a show for followers and for advert impressions. There are a thousand better places to get game footage of way more “veteran” players than him, too.
When I was learning SF4 I found there was this point somewhere just past being a bright-eyed newbie where I knew what I was “supposed” to do, and I knew what my opponent wasn’t “supposed” to do (like jump jump jump SRK jump jump jump) … but I was still getting mashed out by stupid shit that my opponent wasn’t “supposed” to do because I didn’t always know when to expect that stupid shit, and I didn’t always know how to punish that stupid shit. And I went through a period of “RAWR, this game is stupid, you can jump and mash SRK” when in reality I just wasn’t executing a gameplan correctly.
Stop watching DSP, start watching real matches. Stop fighting random fools in ranked, start befriending the good players you come across and running sets with them. Or better yet, if you have the time, play offline with decent players in your area.
^I gave my two cents on the game after devoting weeks to practicing with Dhalsim, Ryu and Fei Long. By practice, i do mean looking at frame data by the computer to see which moves were safe and “combo-able” I felt as if all that time was wasted when I got pummeled swiftly online(yes, ranked matches) when I did the best I could. I applied crossups, used fadc, and did everything besides plinking, resets, or option selects.
Out of my first 20 matches, I won to two Abel players. The fact of the matter was, they had 2000+ pp or bp and I still won when I didn’t even know the matchup. lol did they lose out of pity? Coincidentally, they were all chipped out by Fei Long’s Ultra 1 during the final round; it was all done in desperation. I felt terrible for how mindlessly i played. In another match, I lost to a newb that did little outside of fireballs, crouching roundhouses and the occasional shoryuken. In the end, the gameplay felt too trivial for me and I decided to just drop it altogether. I did get some of my cousins to play and they performed exactly like the person mentioned above, except that I owned them all with Dhalsim.
I take offense to you telling me to stop watching DSP and go see some real matches. First of all, I’ve seen countless Super Turbo japanese matches where the players use low tier characters like T. Hawk or Fei Long; they’ve really inspired me to learn them. SF4 matches don’t mean a whole lot more unless you want to see how a focus attack should be used. I stumbled into some of DSP’s SF4 footage while checking out reviews for SF4 on Youtube. It’s not as if I watch his videos for help or model my playstyle after him. Revisiting the video several years later, I began to feel the same way as him regarding the game.
I’ll just stick with Super Turbo, Third Strike and Skullgirls - all fighting games that do not have an obscenely large cast. I do appreciate how SF4 has revived the fighting game scene, with the sudden boom of the genre and interest in arcade sticks. Its very popular and one person less isn’t going to affect it. I see your concern for my own sake but now I just can’t enjoy the game.
Practice and actual play are COMPLETELY different. Thats why choi is so good. I felt the same way a while back and stopped playing SF4 and recently started playing it again and I enjoy it now more than ever. This guy breaks it down perfect.
This is so fucking true it should be stickied and have it’s own thread for real.
I just got my hands on SSF4 AE yesterday, The online is great and the replays are a great learning tool when I lose (6 losses so far lol) I’m Just wondering, what should I look up to improve my skills?