Is it a fighting game?

Has a few fg elements but it seems more like a shooter.

Hard to classify.

Looks like it plays like DBZ sparking (ew) so I dunno.

I’d be more inclined to respect your opinion if you actually gave a legitimate line of reasoning, as opposed to making a poorly substantiated generalization.

Is there an actual reason you think Melee is a bad fighting game? Or is it just because it’s different, unorthodox, and it’s easier to disparage something you know nothing about?

I won’t lie… since I’m sure you’re getting tired of reading my posts as well - You’re so mistaken on this one single point that it’s hard for me to read everything else. If it was later in the post, maybe it’d have made a difference. But starting off with this makes it hard.

Not only is it a strawman, it’s a classic demonization strawman. Google, look, you’ll find that specific example a hundred times. It’s a strawman. Cursory research would tell you that.

So you say and offer no proof past a debatable book about comics. I can’t read minds. You don’t believe it. You don’t tell me why you don’t believe it. Regardless of clever ass and me statements, at a certain point in time assumption is necessary. What am I to assume? That maybe you’re lying and don’t think that way at all? I assumed you’re being truthful, that you feel that way, but don’t have anything specific to show why you think that.

sigh… Notable. Worth noting. Another word I could use is remarkable… which means worth remarking. An effect larger than noise in the system.

Congratulations… I concede my point because I’m not convincing anyone of anything.

I’m sorry. I’m done.

I’m sure you’re a cool dude, you seem smart enough, best of luck to you in all you do. May you be in heaven 20 minutes before the devil knows you’re dead, with the road rising to meet you and the sun at your back, etc. etc. etc.

Of course it’s a fighting game. = \

Kinda Deathmatch/Shooter like Virtual On, Senke No Ronde and to a lesser extent the whole school of ‘Battlesimulators’ popular in the late 90’s.

A little closer towards the ‘fighter’ sphere than something like Battletech or T-Mech. Maybe a little further away from the ‘shooter’ sphere than Senke No Ronde.

Tech romancer!

Do. It’s a good game, if nothing else.

I actually noticed that initially - I brought up SDB to illustrate the point that no true definition exists. I thought I was helping your point.

Put this one under WEIRD. :confused:

I thought GvG was a mech arcade combat game.

I understand that distinction, but I dont think it’s impossible to ‘reverse’ the logic. What I’m suggesting is picking a game that is most agreed upon as has the basic traits we all agree make a quality and non-simplistic fighting game.

That is, if the majority of fighting game fans/community agree that one particular game is more or less the standard against which all fighting games are compared against, then the elements of that game can be used to acknowledge how far other games differ from the genre.

For example, while I won’t speak for the crowd, I’d guess most fighting game fans will likely acknowledge that SF2 or one of its followups is the most influential and basic in terms of fighting game elements. Most other games that are considered fighting games almost all borrow or emulate something from SF2.

To put it another way, Smash has many elements in common with SF2, but it has so many elements that differ: it strays farther from a genre established by SF2 than a game like SF3 does.

MannyKal:

But in the case of Smash, as I said before, it has many elements that, while not necessarily present in the standard set by SF2, are present in other fighters. There is almost nothing in Smash (absolutely nothing? I still haven’t compiled that list) that hasn’t appeared in a “standard” fighter before. The only reason why Smash strays is because it has many of these unorthodox elements present simultaneously. But much of the foundation is still the same as in SF2.

I lol’d.

30th second…
[media=youtube]lZ32DshoT9Q[/media]

The same funny way the “seasoned” pilots and bridge bunnies do in Gundam Wing. “IT’S A GUNDAAAAAAAAAAAAAAAAAAAAAM!!!”

WOW. I wanna know where I can watch that kind of hockey on TV!!! :wow:

To actually try and contribute to this topic, NotBlaine and Ultima have a point. Simply due to infinitely differing opinions and logical analysis, we’ll never ever have a true one-size-for-all definition for categorizing fighters or for that matter, any genre for anything. However, I think Ultima’s definitions give us a pretty good base on where to start were we to try and explain to someone basic characteristics that are at the core of the genre, but do not definitively identify it. Frankly, I love spiking people down to the depths of hell in Melee just as much as I love Gunflame FRC rushdowns in GGXXAC and just as much as I love Chicken Wing traps in ST. If I love it and it shows a good number of general characteristics of a fighter as defined by Ultima, then hell, in my eye, it’s a fighter.

I always used a pretty simple definition:

“Any game of a competitive nature where players control a character (or team of characters), with the goal of the game being to knockout, kill, or otherwise disable one’s opponent(s) by primarily engaging in melee combat, using martial arts and/or supernatural abilities”.

Dude, I have that game!

The fighting was always my favorite part. I actually played that game with a stick.:rofl:
Memories…

it goes under AWESOME, because thats what gundam is.

this answer is also acceptable for partial credit.

this… but like this…

The game doesn’t even need complex commands, combos, or anything… it just needs that…