didnt have room to post in the original post. so i’ll hide the combos everyones lookin for right here.
Both Combos are basically 1 rep, of a 2 rep semi-infinite. Learn whats in the brackets, and performing it two times in a row should get you setup for the jumping infinite.
Begin the combos after:
a) a launch /\ lp, lk, U+HP
b) anytime you catch them in a high super jump (thats not too high) with a U+HP
On Sentinel:
[FLY, f.lk, f.U+HP, unfly, DOWN+HP, adDOWN FOWARD, lk, U+HP xx FLY, f.lk, f.U+HP xx unfly, U+HP, AIR DASH FOWARD, lp, U+HP]x2, LAND, jumping infinite.
On Normal Sized characters:
[FLY, f.lk, f.U+HP xx unfly, U+HP, ad/DOWN FOWARD U+HP xx FLY, f.lk, f.U+HP xx unfly, U+HP, ad/FOWARD, lp, U+HP]x2, LAND, jumping infinite.
there are easier ways off a launch, but those are the required combos if you catch somebody randomly with a sj. move in the air.
Most Damaging off a Launch:(this one isn’t a two rep infinite)
launch /\ U+HP, ADUF, U+HP, U+HK xx fly, f.U+HP xx unfly, U+HP, ADF(x), U+HP xx fly, f.lk, f.U+HP xx, unfly, U+HP, adf, lp, U+HP xx FLY, f.lk, f.U+HP xx unfly, U+HP, adf, lp, U+hp, LAND, jumping infinite.
(x)means it crosses up. You can use a LP instead of the following HP. Delay the LP and it resets the combo. VERY good reset/mixup. The combo, if you noticed, has 7 FIERCES IN A ROW. 9/10 of the first 10 attacks are FIERCES, SOOOOOOOOOO MUCH DAMAGE. flips off magnetos 5 fierce
Note:
-all the combos end the same way, so if they are not low enough (or i forgot to put in a rep) then do another rep of [fly, f.lk (or lp), U+HP xx unfly, U+HP, ad/Foward, lp, U+hp]
-Any time you [UNFLY, U+hp] delay the HP as late as possible to ensure opponent falling far enough
-if you really want to win, and both opponents are grounded, c.lk, c.mp xx fly, f.lk, f.U+HP xxunfly, U+HP is still the easisest setup for the jumping infinite. my combos are for DAMAGE, and/or if you caught them in the air.
let me know if i missed a REP of anything. i feel like a retard and lose my attention when i try to picture each move in my head and if it brings them to the ground.