that team at one point ruled tampa in most situations.
I hate using hk when rushing. to much lag and to much possiblitiy for being punished. I use both setups prolly c-mp more so during rush and his hk setup as AA mostly against mags/storm. I dont think c-mp is flashy nomore. Way back when, when I 1st learned it I thought that. Now its natural to do it on reaction. I got used to doing it so much I started messing up on the timing for his lancher setups. I vary between both a lot more now.
are you kidding? hk is the jam when you’re rushing down. i do tri-jump and either go in with lk, hk or straight hk usually down but if they take the bait then up. try it, hk dashing in opens ppl up real quick.
Brooklyn, are you talking about j.HK or s.HK? I’d assume you meant j.HK since you mention using different directional inputs with it, but I think metrock1 was talking about s.HK.
If he’s talking about launcher, he’s a fool, anyone can hit confirm off a CR.MP, see how long you can really wait after the MP lands to do the St.HK, it’s a long damn time in the game of marvel.
If my Cr.MP doesn’t connect, I don’t go for St.HK. It’s that easy.
use shk if you jump in
use clk, cmp, shk, sj neutral fp, addf lp, mp up hp if you dont
no need for fancy setups . . .
Truth.
so, last night I was playin a friend, and at some point in a match, did c.lk, c.mp, c.rkXXlp projectile(name escapes me)XXproton cannon to his main & assist character.
and it connected. It has never connected successfully before w/out an assist. Is this legit with super strict timing, or just a combo that works b/c i hit the assits, and so his main character cannot block(that glitch that you see most often w/ magnetic shockwave)?
j.HK is hella under rated…
How does Doom aaa setup the normal jump inf for Ironman? Can Tron proj set it up as well?
And is it normal at first to suck with Ironman on stick, after practicing on pad (ps2 :annoy: )? I can do only do a few reps of his nj inf (30-35) and about 13 of his unfly inf.
Arcade, I can’t do anything so it’s a waste of 50 cents. Please don’t tell me that I have to buy an arcade stick just to learn Ironman.:wasted:
do c.lk+doom c.mk (they fall and rocks pick them back up) jump forward lk mp mk hp. Tron can do the same setup. these are rollable tho so i dont like them.
switching from pad to stick and vice versa can be a pain. im good on the ps2 controller and stick now but i had a hard time learing stick. i bought a mas stick and it was alot easier for me so it depends on what you want. some people play with that shitty agetec stick for dreamcast. i cant play on it at all but alot of people wont play on anything else. and the stick is much cheaper than a mas stick
well…st.lk+doom assist>launch> follow (dooms on the ground doing his thang)>sj.lk>sj.mp>sj.up+hp>air dash up>down+hp>they fall into rocks now depending you can inf. though may have to change how you get into it, prolly j.lk>j.MP>j.up+hp and UNESCAPABLE.
just practice it.
u can buy decent sticks on ebay for 20 bucks
allbeit, u really need a good stick to get better at home but even with a crap stick u can practice the nj infinite and set ups and stuff so ur fingers get used to the movements
Well after Christmas, I bought the universal arcade stick from eb games for about $9.99 with store credit. And it was so shitty, that you couldn’t even jump up after a launcher, to even do the basic magic 7 air combos :rolleyes: And since it was already opened, it couldn’t be returned/exchanged/traded back, so naturally I just threw it in the trash where it belonged.
Then a few weeks later, I saw the Capcom streetfighter anniversary stick being sold at gamestop for $29.99. The day that I finally decide to go down and get it, since I still had some store credit left, it actually got sold already to somebody else, and it was the only one in the store. :lol:
Since then I’ve only gotten a few random, inconstant setups into the inf.
And that was from going to the arcade at least once a week. I’m done with him for now :wasted:
this is why ebay exists. u can get the capcom annviersary one for like big money but it is always there or u can wait and once and a while some nice one will come out
s.hk is a little risky. unless your spamming sent drones its too slow to recover from. but you can just s.hk, fly,(dash around, blah blah blah), unfly so you can at least get out if it was blocked. i was talking about j.hk, sj.hk and for the tri-jump i meant to say to use the normal to squeeze in cause its way faster. a la, nj. xx ad down, hk up/down. i also use hp to rush in (using the normal jump cancel) cause of the range and direction control.
deng
excuse me for the newb question -.-, but why is it so damn hard to do unfly infinite? after the unfly the HP dont come out like how everyone else does it. Im pretty familiar with IM too, is it timing? or am i doing something really wrong
omg nvm i finally figured it out after all this time
u can do
s.hk fly unfly to cancel the lag