Ironman gameplay questions

I have some questions. When you smart bomb Sent can just dodge them (back or fly over) and keep punishing with assist. Okay I get unfly, but how do I get close to Sent? He will just call Commando and if I get to corner he can call assist and switch sides and put me in corner then stomp. When you say to use up fierce, what if Sent is close to the ground and you don’t have space to do that to Sent? I’m trying sj lk to start (Magneto tendencies). I try to play my characters solo but I think I play the game less than anyone else at CF so my execution suffers so I still have to rely heavily on an anti air and when I’m playing IM or MSS I don’t have that option.

Also what’s the best strategy against a run away Storm? I use drones when she is on the floor but she’s not there too often…

I never play IM eventhough aside from Magneto he’s probably my 2nd favorite character because I always see him get raped by thrax.

Does anybody know the exact properties of IM’s AA assist? How fast does the first hit come out? Is it faster than or slower than Capcom with his Corridor? What’s the hitbox of each of the hits?

Also, is J360’s air to ground setup shown in any videos?

yeah…somewhere on youtube, not sure if all the way

and in the SB3 vids on preppy’s site, vs. crizzle

it’s just unfly, up+hp, addf up+hp, refly, fly for. a bit, lk up+hp, repeat

I find it as easy if not easier than switching in unfly up+hp, adf, lp up+hp. in fact, it’s the only thing I use unless I need to use something else for positioning or in the corner

or against sent, where I use another method I saw from j360 vid. unfly up+hp, addf, lp, up+hp, fly

you’d be surprised by how much time you can put in between.

sometimes all you need when catching in the air is, attack, fly, lk, up+hp, unfly, d+hp, addf, lk, up+hp, fly, lk, up+hp, unfly, addf, lp, up+hp, land, infinite…

josh 360’s a2g is NICE and very useful! not that hard to do though… :looney:

true. it’s not that tough to do if you know what to do. most peeps watch a vid and dont get the movements right. my friends always ask me how i do a2g, and when i explain it to them they have a WTF look on their faces:looney:

unfly A2G with doom assist is too good…that will teach storms to think they are safe at the very top of the screen :slight_smile:

Never really tried it with doom assist other than the corner. The way i do a2g can bring any character down at any height, even the very top, just has to be done slower.

yeah, I’ve been able to do that…only problem is you need max reps of unfly afaik. only about 2-3 needed with doom.

trying to learn cable and sent to play them on IM teams, but no assisted A2G with them afaik

mags-A is to wonky/unreliable for me at most heights/positions : /

Two days with A2G and no luck yet

I think I’m just gonna stick with MSP lol

while learning sent Im having trouble doing stuff like fast-fly and spit, fly, unfly spit…

people just are used to different things (though you will get used to it), you’ll get it eventually

are you messing up the execution or (or and/or) not getting them to the ground?

execution = just work on it…otherwise just practice on delaying after up+hp…it may have more hitstun than you think. be sure to allow yourself to fall nicely, up+hp addf up+hp (a bit less delay before you attack since hp comes out slower than the lk in: up+h fly fl.lk) refly, fly forward for a bit (I love the stun on hp) repeat.

working on slower timing might help you execute better too

i’m learning a2g
only vs sent. in mid screen
other char in corner…

in the later upload video practice a2g infinite and posting here

i’m newbie player with ironman
i go the training room

Bye

J360 you are my IDOL

[media=youtube]z_R8rtl4q1I[/media]

practice video with ironman

Execution isn’t a problem, the distance just grows too much

I see,

try flying forward more when you unfly, up+hp, addf, up+hp, fly, fly forward a teeny bit, flying.lk, fl.up+hp

I assume that’s where you’re talking about.

execution was never the big problem for me either, it was just that I was doing it too quickly. then when slowing it down, it seemed that they would get too far. but you have quite a bit of time to fly forward and LK. you want to leave plenty of time between attacks, but just be sure you fly and unfly right after the UP+HPs to give you enough time to fly (and also to fall when unfly>up+hp)

just incase you are moving back (up back/down back too) when flying, you’ll need to eliminate that. you should only need to fly forward a bit with lk.

there are some cases, depending on positioning after you hit them, or just in the rare cases you get positioned too far from your execution, you can always throw in an unfly, up+hp, adf, lp, up+hp repetition, but try to make it so you don’t always need to do that

hope this helps

also i dont know if it matters for you guys or if its a problem, but the HP leaves a considerably long hit stun. you don’t even need to fast fly for shit to combo. if you DO fast fly, that makes it easier to maneuver in to place when you’re getting too far.

Hey, after about two or so reps of the regular IM inf, does the pace need to be sped up a bit? I ALWAYS lose it after 9 hits for some reason.

the faster you do it, the lower they drop. the slower you do it and how much you delay (if delayed at all) the U+HP will bring them higher…

you could also always switch the first normal between lp/lk to bring them lower or higher

Ah, so I can do:

LP,MP,MK,U.HP -> LP,MP,MK,U.HP -> LK,MP,MK,U.HP (And repeat from LP)?

yes, if they get too low, but it’s better to work on the consistent timing

you can also sj.lk, adf, lp, up+hp to bring them up some