Iron Body - Zangief General

Agreed! Sorry, I didn’t mean that Gief has a good matchup. A Rolento who knows what to do, is a nightmare. I just meant that a lot of Rolentos (also so called high ranked ones) just keep doing their jump fun and usually lose badly with it.

My bad :stuck_out_tongue: Yeah, thoose are always fun 2 fight. It seems there are alot of new playersi n SFXT online, because the level is so much lower than in SFIV Online. People are so much more just jumping and doing stuff than actually thinking!! :stuck_out_tongue: I quit SFXT in May. But Im gonna start practicing now, soon theres a qualifier here for the 25th.

Yeah, rep dat Gief :smiley:
Good luck! You are dutch, aren’t you?

Nahh. Norwegian :slight_smile: Why did u figure Dutch lol? ^^

Think I remember you doing well in a german tournament. Guess it’s because we usually have more Dutch here than Norwegians. Both have nice women tho :smiley:

Ahh that was a EU tournament, in germany, Road 2 evo with people from all over :slight_smile:

So I’ve been practicing my anti-air latiat but unless they are hitting the front of me it seems to trade or be stuffed on startup. Can you backdash then lariat in these cases or its better just to block any deep jump-ins, only AA’ing when they far jump in?

I don’t trade anymore with anything. Just hit clean… Everything! Front, straight jumps, crossups. Even those derp Jin, Heihachi and Kaz jumpins.
The only thing I trade in 1 out of 50 cases is a air tatsu if I expect a normal jump attack. But then I often can connect something like stLK-StHK after the trade do get more damage from it.
Are you on PSN? If you want we can have a little Lariat AA session? :smiley:

What do you guys think, who’s the best partner for Gief?
I’m running Gief/Guile right now and it works prett well, but only because I’m pretty decent with Gief and I use Guile’s long pokes and Flash Kicks to tag him back in.
I was thinking about using Chun, but I don’t see many possibilities to tag Gief back in in Combos. But, I have to admit,except for Gief, I’m not reall good at this game.

What would you say?
Stay with Gief/Guile, Gief/Chun, Gief/Ryu, Gief/Cammy or Gief/Rolento? Or some completely different character? I reall want to learn this game, and I like almost every character, so I want to pick one that complements Gief very well.
Any opinions?

Depends where you play/wanna play Gief? I play him point.
Here are a few Gief/Dudley combos:

[media=youtube]aUdwKe0R0CY[/media]

There is some guy on XBL who uses Guile and Gief and uses their perfect ABC’s all the time. That team is great but you’ll get a lot of hate.

I’ve been a Gief player since day one, and I’ve spent a LONG ass time trying to find the perfect partner for him. I’ve settled on Guile because of his easy hit confirm from c.mk xx s.hk into launcher, which also has great range, his great Flash Kick tag-cancels, and the one-button alpha counter. He’s also very good in Gief’s bad matchups, and that’s something that I think is seriously undervalued.

A lot of people say that Gief is top-tier, if not the best character in the game - a quick look over the SFxT Balance Thread will show you what people think of him. What they don’t take into account though (and they wouldn’t unless they’re playing with him) is the fact that whilst he’s a very good overall character, he has some matchups which are a fucking NIGHTMARE. Take Raven, for instance. It’ll take you an age and a half to push a good Raven to the corner, and when he’s there he has the fastest teleport in the game so if he times it intelligently he’ll be out in no time. Ditto for Dhalsim. And Jack-X can keep you at bay pretty much forever, again in the hands of a smart player. So Gief is either going to be great in some matchups or terrible, and this is where team dynamics can really save your ass.

Characters that give Gief trouble are ones that have good keepaway or runaway, obviously. So a character that has a quick and effective rushdown gives you the opportunity to get in, crack some heads, then tag cancel to Gief to keep up the pressure if you need it, or use Gief to turtle and force them to come to you. And Gief’s defence is awesome.

Believe it or not, Guile’s rushdown is not completely hopeless in this game. If you use smart hit confirms from empty jumps into c.lk, link to c.mp (that’s safe and you can special cancel it or link to s.hp xx launcher), mixed up with cross-up shorts and empty jump target combo, etc, you can kind of hassle them into making mistakes like mashing reversals. And obviously Cammy’s rushdown is famed. She has lots of ways in that Guile doesn’t because of her divekick, better frametraps, and her jump-cancel mixup is good fun. So personally I’d say that those are two of Gief’s best partners.

Ryu and Rolento are really solid too, of course. I kind of think you can never really go wrong with Rolento because of the ridiculous and safe mobility options he has (which balances out Gief’s trash mobility), and the crazy range on his normals. Along with those I’d say that (and stay with me here) Dhalsim and Jack-X are also good partners for Gief. If you’re good at playing keepaway and turtling, a Dhalsim x Gief or Jack-X x Gief team is virtually impregnable.

A lot of your choice should come down to the kind of player you are (whether you’re more comfortable being on the offensive or defensive) and which matchups you find more or less difficult. Gief is such a great character that you can genuinely base your team all around him, and use your point character for meter building or matchup utility. He can be played as a passive pressure character, just staying close to them and forcing them into mistakes, or as a really solid defensive character, or as a mid-range poking monster. Figure out how you naturally play him and then choose your other character to cover your weaknesses!

These are just some opinions and I’m not sure I’ve written them up particularly well (it’s 4.20am here!), but I hope this helps a little bit!

Thanks, that’s great info! I guess that Guile/Gief will be my main team then. They just have very good synergy and I guess the fit my plastyle. I’d love to play Dhalsim but I just suck so much with him in this game, it’s unbelievable. I play Rolento for fun sometimes, I should try how he works with my Gief.

Thanks again!

I guess I can live with that… I played Rolento/Hugo when the game came out :wink:

EDIT:
Btw, I play Gief on point because I’m better with him than with Guile. Would it be better (when I have improved) to play Guile on point?

Honestly, with that team is doesn’t matter that much.
I personally play Gief on point. In your case I guess Guile on point would be the better solution. Getting Gief in, staying in with Gief.
That team is not the traditional Point/Damage Dealer Combo, but they have a lot of other advantages.
Also, Guile doesn’t need too much meter. If Gief comes in with meter, that makes him even scarier because of AA Lariat Tag Cancels, EX Hand against FB, EX Throws, Super.
If your opponent is in the corner… He’s… Fucked :smiley:

Man, Gief/Guile ist just so strong defensively. I almost feel cheap sometimes when I have the life lead and they just can’t get in, especially considering Lariat/Flash Kick-tags. Also thanks to the roll, Guile’s wakeup-game isn’t that hopeless, although it’s still not the best when playing good players who know how to deal with rolls.

Rolls save Guile’s (and other characters with bad wake-ups) wakeup. Yep, it is great defensive team. No one can jump on Gief or Guile. You don’t even have to rushdown with Gief, just play defensively unless you face Jack-X who can you chip you to death. Which is why I play Jack , perfect counter-pick to Zangief,Hugo,Guile,Marduk.

Zangief
Walking Speed - Slightly slower
Close MP - 5 frames added to Boost combo (on hit -5, on block -9)

  • Push back on block for boost combos reduced
    Close MK - 4 frames added to Boost combo (on hit -6, on block -10)
    Far LP - Damage decreased from 40 to 30
    Far LK - Startup increased from 4 to 5 frames
    Far MP - 5 frames added to Boost combo (on hit -5, on block -9)
  • Push back on block for boost combos reduced
  • Adjusted so that the hurt box comes out 1 frame before the attack
    Far MK - Push back on block for boost combos reduced
    cr. MP - Damage decreased from 80 to 70
    cr. MK - 2 frames added to Boost combo (on hit -5, on block -9)
    Flying Body Attack - Block stun reduced by 8 frames
  • Damage decreased from 120 to 100
    Screw Piledriver - Damage adjusted:
    LP: 180->200
    MP: 200->220
    HP: 220->240
    Quick Double Lariat - Hitbox increased on the 5th frame
    Special move meter gain
    Screw Piledriver: whiff 15->20, on hit 40->100
    Banishing Flat: whiff 15->10, on hit 40->30
    Double Lariat: whiff 15->5, on hit 40->35 (after first spin 20)
    Quick Double Lariat: whiff 15->5, on hit 40 (after first spin 30)
    Flying Power Bomb: whiff 15->0, on hit 40->100
    Atomic Suplex: whiff 15->0, on hit 40+40(80)->70+50(120)
    more meter and frams added to normals…and slower walk speed…he took a bat to the chest

Correct me if I’m wrong… but that doesn’t seem too bad, considering how much people hate the poor little russian in this game. Or are the changes to his normals terrible? I don’t know that frame data stuff.

I think that the gief changes are good, I play him and the st.lk buffer st.mp stuff is so braindead, it had to go. Now that it isnt safe, I actually have to think. Hopefully the walkspeed nerf isnt too bad, Raven might become an even worse matchup, unless they make the stages smaller.

The spd damage buff was a nice suprise. I also really like that they didnt mess with ex-greenhands frames.

Zangief is buffed as a character. I never used random s.k s.mp anyway. I used it on reaction. Like you should, Ive been saying it since day 1, make ALL AB and ABC punishable on block. the s.lk keeping its range is better than keeping 4frame. 5.frame is still good for whiffpunish with that range. so like s.lk s.hp launch whiffpunish still so good.

Meter gain buffs sick… Take the minimal nerfs,and the good buffs vs. all the other character nerfs and abc nerfs etc. I think gief gets out stronger than before.