TIP: Almost any Iori B&B combo can be started with hcb-twd + punch (Scum Gale).
I’m curious about his cross-up. You say it’s b+short. Is b+short just back + short? If so, is this necessary? The whole thing kinda confused me. Someone please elaborate.
The direction of his short kick can be controlled… its like a command cross up movement. If you jump anywhere on screen and press lk his kick goes forward, if u hold back and press lk he turns his head backward and kicks to the back. If you dont do this he cannot cross the person up. Just dont jump in front of them and do this, or you wont even hit them
Ya dude, the command cross up is pretty bad ass. People who don’t play iori are kinda surprised when they see that, it’s the easiest cross up in the game obviously, and is an excellent combo starter. It’s just one of the MANY reasons iori kicks so much ass. I’m sure everyone knows that though
My final iori custom I settled on:
Use any setup, dp.+p(anti-air) cancelled into activation works pretty well.
7-9 x d.+roundhouse(untill opponent in corner), d.+fierce x 2 to raise enemy up a little in the corner, wine cup super, tick damage, dp.+fierce
I basically watched a bunch of combo vids for iori and spliced them together into this combo. I know others use it too, but it’s so simple i love it. 7-9 ducking roundhouses work well because after that they stop doing good damage and the opponent is usually in the corner by then. The two fierces raise the enemy off the ground enough for the winecups super to connect. The dragon punch is just a nice finisher, could use other things i suppose.
They will almost always end up in the corner, making that possible, but if they don’t, then after the 8th RH, use hcb + RH, qcf-hcb + punch (Maiden Masher). I generally like the MM finishes better and thusly I tend to stick to them… they just look better IMO.
I totally agree, maiden smasher is a cool looking super, but I gotta go for the damage hcb+kick into the maiden smasher is a nice finish, I saw that on a combo vid too
Also, this is very very off topic, but Orochi_shoto, I have a question about avatars. You’s is pretty cool, but whenever I try to put an avatar on here that is smaller than yours, it always says too small. I know I am within the size and pixel limits, but it always says too small. Any idea what that is about? and what size is your avatar pixel-wise?
Anyways, the damage difference between hcb + RH, qcf-hcb + punch and qcb-hcf + punch, tick, tick, dp + fierce is so minimal that I just go for looks, unless it means the difference in who wins the match.
i tried to cancel a lvl2 maiden masher into a scum gale, but it doesn’t work…you’ll just wiff it and leave yourself open.
can anyone give me advice on how to buffer iori’s running grab into maiden masher super?
like after you do hcb+k, when should you input the maiden masher? i was just playing live and someone pulled this move on me and i’ve been trying to do it for the last half hour and can’t manage it.
can anyone give me advice on how to buffer iori’s running grab into maiden masher sup
i can give you advice on it. my advice would be, stop trying to do it because you can’t. what you witness was a running grab into the maiden masher, but durring a cc. there is no way to do it outside of cc. plus, even if you could, it would be worthless because no one is stupid enought to get nailed by the running grab thing anyways.
p-groove is for suckers. a-groove all the way. hcb+k cancelled into maiden smasher is kickass-looking in any groove it’s available in though.
Easiest way to nail someone with hcb+k in my opinion is to chase down your qcf+p if you know the qcf+p is going to connect. Just don’t get blocked cause you’ll be screwed. I like to use the hcb+k a second or so after I finish a block string on the opponent, the move is fast enough where if you’re still close you can nail them when they go to retaliate. Of course iori has better options in that situation but I just love the hcb+k move I have to try it.
Scum Gale won’t connect when cancelled from a lvl2 maiden smasher, the opponent is usually in hit stun so throws are a no no. However, i find cancelling the lvl2 into a qcf+p sometimes allows enough time to connect a hcb+k…
i don’t think it’s been mentioned yet, so here goes…for c-groove iori users, here’s a nice lvl2 cancel:
do any of iori’s bnb’s xx lvl2 maiden masher. “Iori’s Level 2 Maiden Masher ends with Iori placing the enemy on the ground, holding his/her face to the ground, and then blowing them up in purple flames. During that part where Iori is holding the enemy down, you cannot cancel the Super. But right AFTER Iori causes the enemy to explode and spring out of his hand, you can.”
if you cancel to lvl1 maiden masher, it does nice damage and looks pretty good. I also canceled into rekkas (i think only the first will hit though), but the mm is definitely the way to go…unless you don’t have any meter left.
i found this reading through jchensor’s very thorough cvs2 guide…so credit goes to him.