Injustice: Gods Among Us; New Game by NetherRealm Studios

Last time I played GG I was in High School and played it like it was MvC2. Safe to say I know jack shit about GG.

Harley Quinn items being buffs is a bit disappointing. Doesn’t Superman heroic strait buff him as well?

I’d have to say it’d be more like Harley if the item poisoned the opponent for a set time period or until they hit her Hawkeye style except more effective because you use meter for it.

I would bet if she got a speed boost new combos would be available, but yeah almost every site I’ve seen loved most of the traits except Supes.

hero trait meter is separate from super meter. no report yet on anyones “cost” except batman, who gets 3 bats for full meter though he can summon just one or two if he only has 1 or 2/3rds stocked. I assume Harley is similar, no idea how grundy’s chains or ww’s stance works though.

Super is used as such at current (if reports are to be believed):
1: meter burn / roman
2: clash
4: super

you can’t just do an ex move, you use “meter burn” to do something with an active special, so throw batarang xx meter burn to explode it. Or superman grab xx meter burn to juggle.

stories being done by nrs staff with assist from dc writers.

The roman stuff is big news though, that’ll definitely make clashing risky business.

So cancels and eX are on super meter not trait meter? I thought the reports said otherwise ><

I knew trait meter was different from reg meter but the point remains you would be using meter to poison your opponent which imo should mean that poison would have to be really effective to be worth bothering.

I still think it’d be more in character for Quinn’s Trait meter to give a random nerf to her opponent than to buff her. She’s always looking for an edge in the comics so I think it works.

I coulda sworn Traits just refilled over a set period of time and didn’t use meter, like calling an assist.

@xes, that cheatcc report is literally the first I’ve heard of the “hero cancels”. Some pretty heavyweight players spent time with it at E3 and said nothing of the sort, so either they were all just too stunned by back blocking and trades to notice, or his explanation may not be totally accurate. Meter Burn (Paulo’s term) is totally confirmed though.

As for hero “bar”, turns out I can’t read;

I wonder then if Harley’s pulls are just totally free or what. Comiccon can’t get here soon enough.

Agreed, I’d love to see a full match play all the way through. I want to see some of the other characters we more or less know about fight as well as maybe just get a confirm on some new characters.

I’m just worried that there might be too many unnecessary cut scenes during the fighting, they may be cool the first time you see them, but you’ll get tired eventually.

Have people banned dante for his stupidly long cinematics?

no one talked about banning though

my point is that nobody has grown so tired that dante or other long cinematic characters have been ignored from it. This won’t happen in injustice either.

Preview from the SRK front page

MyLifeIsAnRPG just posted a front page article with his impressions on Injustice. I’ve selected the most interesting bits:

Stages:

Characters:

Overall:

Edit: Ninja’d

Some of the examples are pretty long though.

I personally hate super long supers and stage effects hope they get cut down.

Its good to note that we are in an early development stage, i’m sure we will see trimmed down effects.

Thanks thanks thanks thanks thanks for the summary :smiley:

This sounds as whacky as an anime game but without the anime aesthetic (or from the sound of it, megalong combos).

I grow more excited.

i expect combos that go on the same range of mk, that some actually find too long
and for your post i guess that my question on the other thread got an answer, you also hate/dislike the anime aesthetics :rofl:

As long as the game is popular and functional, no one will even care after a few months. Did you not see the entire CEO crowd still raising their hands for SOS?

Funnily I don’t within reason, it’s just… tired, it’s been done so much. Injustice (I almost typed MK, lol) looks to be striking in a new way we haven’t seen before, which is intensely rare in fighting games.

MK combos can get a bit long, but they’re fairly Dynamic. I think Injustice will be okay for that as long as they get the cutscenes under control (which I"m gonna keep harping on, I wanna make sure they hear us on that point).

PS: I just answered your question in the other place, although I didn’t quote you directly :stuck_out_tongue: