It’s not a game for everyone, but I do completely disagree with your analysis.
So far I’ve competed and done well in a local tournament and have played near 300 matches with a 75% win rate, so while I’m nowhere near pro status, I’m starting to kind of understand the game I think (As much as you can at week 1) and I’ve noticed that like pretty much any other fighting game I’ve competed in, it relies heavily on A) Matchups with every character seeming to have some B) Knowing how to block C) Spacing D) knowing how to punish E) Tech Chasing and oki-games and F) Meter management. This seems like most other fighters to date, and this one appears well balanced and has mechanics I happen to love (as do many of my friends).
The ONLY “random” element I could think of are certain interactibles, but calling them random is grossly unfair considering they are all consistent and all of them can be interrupted and used for bait, whiff punishes, extending combos and oki traps.
That being said, I will readily admit that some interactibles seem ridiculously strong, such as the pig, and that many of them could benefit from being blockable but doing huge chip damage.
Also, there are some issues with the online, but honestly compared to some of the online fighters I’ve played in the past it’s not horrendous. I’d put it as better than UMVC3 but worse than SCV, and I’m sure Netherealms will address those issues in time. Even if they don’t though, it’s far from unplayable and a large majority of my matches run fine.
All in all, I just think it may not be your type of fighter, and that’s okay. The reason you’re getting hate is because instead of saying that, you called the game scrubby and the players playing it bad by extension.
I highly agree with Celerity and FromUNdaMan’s posts. If you want to know if anyone feels the same way as you about a game, then it would be better if you didn’t post until after you’ve cooled down from being “butthurt.” Your title, initial post and overall tone are extremely puerile and more salty than Utah’s Flats. The Truth hurts.
You’ve basically called the game and it’s creators and those who enjoy it and like it, frauds. YET you’re the one who didn’t pay for the game, and the fact that you openly admit to burning it on a site visited by game producers, developers, etc is VERY bad form.
Did you state how you felt to others at the tournaments you attended? Why even attend a tournament to play a game you don’t even like? Or watch gameplay of that game?
Everyone has an opinion, and that’s fine. It’s how you “voiced” your opinion and your lack of consideration/contemplation that is attracting the “hate.” Posting a thread hoping to find others to agree with your opinion/perspective to justify your own feelings isn’t productive. You didn’t pay for the game, so you aren’t losing anything. It’s YOUR decision to play the game, and if you don’t feel it’s “tournament worthy” don’t play it at tournaments or at all. There are PLENTY of other “tournament worthy” Fighting games out there. Either play them or work on your skills for IGAU.
You have to realize that these days companies are using US as game testers. It makes sense as well. We give them input at a massive level and they can tweak the game and update things to a certain extent based on the feedback of those who consistently play the games. It’s easy to tweet NRS and email them your opinion and suggest they change certain things with explanations WHY they should change them. Just don’t mention that you burned the game when/if you contact them.
Look at how SFxT began. It has come a LONG way towards the positive since then. Take a break from IGAU and play something else. Come back later when an update/patch is released. There is no sense in playing a game that infuriates you and even less sense in disrespecting the game and people who play it just because you don’t like it.
I don’t think the point is invalid: there are a lot of very very fast characters in this game and it’s very hard sometimes to actually see what they are doing.
Yes you expect Flash to be speedy, but a lot of the characters have very easy and really quite safe combos that go all over the place. Do i have to know every single character’s moves just to play my main? Seems counter intuitive to me. Shazam (why isn’t he called captain marvel?) can teleport all over the place and get in real quick, Green Arrow and Nightwing are really really quick.
I get that this is deliberate but it is hard to know how and where to block - and if you don’t you can get very easily punished.
Because Marvel Comics trademarked their Captain Marvel comic book during the interim between the original Captain Marvel’s Fawcett years and DC years, DC has used the trademark Shazam! to promote the property since 1972, instead of the name “Captain Marvel”. Consequently, Captain Marvel himself has often been referred to as “Shazam”, leading to DC to rename the character as such with their New 52 relaunch in 2012. -Wikipedia
You don’t HAVE to learn every single character’s moves to play a main. However, knowing them is a great way to learn match-ups and what TO do and what NOT to do against certain characters. Knowing other characters’ moves also helps you to learn the overall game engine itself.
When I played GA in story mode, he was slower than several characters in terms of his walking speed. Knowing how/when to block is one of the MOST important aspects of FGs. Everyone has practiced (and continues to practice) blocking.
The Bottom Line is that you have to invest time and dedication to become a good player. If you don’t utilize the tools in training mode, watch replays of your fights (and higher-level players to ascertain what they would or have done in a situation you got punished/out-maneuvered) to learn what you did wrong, and play against others in person, then many FGs will be VERY frustrating.
You Obtain from Anything the same Effort you put INTO something.
Yes you do have to know every characters move to know how to block. You have to know what hits overhead and what hits low. In SF, you have to look out for overheads, while in injustice, everyone has plenty of overheads, it’s just the name of the game. Just like any 3D fighters.
You learn the game universal mechanics
you learn your own character
you learn how to defend against every other character
Alright, let’s put back some of that perspective that you’re obviously, strategically leaving out.
Sf has overheads sure but besides Dudley and maybe Abel and a few others, nobody can really convert huge damage off of them.
(at least not easily, IE meaty/counter hit)
Sf has overheads sure but they can’t be STRUNG into, they are stand alone moves that have to be used alone to catch the opponent off guard
Injustice not only has strings that have overheads in them, the same strings also sometimes have LOWS in them as well and they can land fat damage off of them AND be relatively safe…
Comparing the too is a little disingenuous don’t you think?
But w/e it’s the way the game is and is meant to be played… fine.
You guys think that safe high/low strings that lead into great damage is a respectable thing? more power to you.
Haters gonna hate though and ya’ll better get used to it cause I think as time passes more and more players might gradually find themselves feeling the same way as I do, maybe not as strongly but ya…
The game is alot of fun though, we can all agree on that point I think.
:):)
Pushblock to avoid low into overhead or overhead into low strings. Meter builds like crazy in this game - you may not be at 4 all the time, but rarely do I find myself unable to use at least 1 block of meter.
Never been a problem for 3D games. Such strings exist in SFxT and there hasn’t been any issue. SF does have overheads that can be strung into. Guile has one. You need to get out of the SF4 mindset
You are right, I did leave all that out in an attempt to just cite an example you may be more familiar with. But I’ve been saying all along that this game has more in common with Tekken and other 3D fighters, and they have never been a problem with those games at all.