Improving in fighting games

No, not really, because that shit doesn’t make you good at all COUGHEKINJOOYUTACOUGH

its pretty obvious that you shouldnt be practicing this before learning the basics -> advanced shit for your character but once you’ve reached that limit you have to take it somewhere, so it might as well be the most highly impractical setups/combos that you will eventually get a few shots to use.

yea, but what goodmourning said was that it’s useful if you can figure out how to use it in a match… which is why when you watch top MvC2 you see magneto players do the most impractical shit. the reality is that unless you’re watching magnetro, you see basic shit and that’s IT in a match. do what you want in a combo exhibition… in a match, it’s a completely different world.

ok so here is my problem. i’ve just gotten into the fighting game scene January of this year and started up on 3s. i’ve been playing for about 5 months. people tell me practice execution, watch a lot of match vids, play as many people, etc, etc. which i have been in the last 5 months. but i feel i havent improved at all. i still cant see my mistakes during a match except for obvious things like a wake up shoryu or something. i can play and play and still cant see what mistakes i’m doing. i would have to ask my friends or the person i played to know what mistakes i made. is this, normal? i guess u can say i’m a slow learner. also, when i watch match vids to analyze what they do. and to be honest i dont know what i’m really looking for when i watch them. people tell me, watch to see what they do and not do. i try but i cant really seem to learn anything from watching them. any advice u guys can give me into improving in 3s?

I’m not saying you’re going to be pulling off a lot of the Combovideos.com type shit in practical play, but there is a lot of useful stuff that many U.S. players incorrectly view as not useful because they think of it solely in terms of exhibition. Part of the reason why our players get killed so bad by the Japanese in games like 3S is that they’ve found ways to execute set-ups for the shit that our guys aren’t even willing to touch in competetive play.

Hell, a lot of the stuff you see people doing nowadays in (for example) CvS2 would have been seen as impractical when the game was new.

I’ll be quick and blunt. It all comes down to

  1. **Character potential **: Knowing exactly what is your character good for and exactly what a character is capable of. Also, to be good at fighting games in general, you need to have an idea of how the other characters play like. This is extremely important. In this case, Tier lists can help a new player get a sense of who dominates the game, or who is the weakest.

  2. Movelists: What are the best pokes for the character i’m playing with? Which special moves are safe/unsafe when blocked? Which are the best strings i can rely on? I can’t stress this enough. It’s very important to have a pressure game and learn the best pokes from long-range, mid-range and short-range.

  3. **Practice/Feedback **: Having friends tell you exactly what you’re doing wrong is helpful. Think of them as your coaches. If you can find someone that gives you feedback…it always helps your game.

  4. Understanding: If you don’t know the basics, and exactly why you lost your match, you might as well throw points 1,2, and 3 out the window. Just take a step back and learn the basics of the game system before you decide on learning a character. If this still isn’t helping, a tutorial (whether it be a video, in-game practice mode, FAQ, etc.) might help greatly. (That’s how i got better in 3S).