Yes, finally, a good point that is arguable and logical:
I would see your point and raise you this:
Whatâs free about getting in range for a jab? When I play people Iâm clearly better than, there is nothing âfreeâ about that when they jump I AA, when they dash I space them out or hit them preemptively. When I play people that are clearly better than me, there is nothing free about me getting in against them⌠If I ever do get in.
I like this point you made because it strikes to the heart of the matter. It is literally fundamentals 101 to understand the point you are making.
There is NOTHING FREE ABOUT MAKING CONTACT WITH A JAB.
Now, that has one caveat:
Jumps that change angles/divekicks/viper burning kicks/fuerte splash shit/dictator or chun instant press-legs etc etc etc
Destroy this fundamental to a certain extent. These kinds of moves are what actually kill fundamental streetfighter at its core BECAUSE THEY MAKE THE JAB MORE FREE.
BUT!
In sf4 this wasnât balanced at all. In sf5 however, one of the things I REALLY FEEL THEY GOT RIGHT, was the huge hurtboxes on all jump attacks and easy AAâs to make up for divekick style moves, of which in this game, there are a ton:
cammy divekick (low priority hitbox on regular divekick, also minus on block, high priority hitbox on ex dive, +0 on block, very high priority hitbox on v trigger dive, plus on block iirc⌠The ex and v trigger dives are âbalancedâ by needing meter, the regular dive is balanced by an easy to AA hurtbox and being negative on block and all dives have a height restriction)
Chun has iall (balanced by huge hurtbox, any jab will wipe the move out)
Rashid (balanced by being terrible on block, but have good priority and damage on hit)
Alex stomp (bad on block, requires charge, hard to space. Ex version is hard to control and requires meter)
Ken ex hurricane (requires meter, has a very specific range criteria to not be terrible on block)
Bison head press and stomps etc (requires charge, best versions require meter and I think but am not sure that the hurtbox is huge)
Bla bla bla⌠You get it. They all have some crippling weakness that keeps them from being spammed. Cammy is the closest one to being able to spam cause she should get around 5 really good divekicks a round (2-3 ex dives and 2 v trigger dives) as well as her regular divekick is a semi decent move to mixup with regular jumpins and ex dives. At any one point in time cammy has a neutral mixup of regular jumpin/regular dive/ex dive so she can be one of the harder characters to neutral against if the other person wants to abuse this mixup and your character doesnât have an invincible DP reversal.
But going back to the original point about baddies getting free mixups off of jabs⌠Like I just explained, lists ode the kinds of moves I just listed⌠They donât get that jab for free. And in sf5 they especially donât because those kinds of attacks have all actually been balanced to a certain degree.
The only people getting free jabs on me are people using characters in matchups where I donât know how to AA them appropriately:
This is a few matchups but the biggest ones for me are dictator and rashid.
Dictator is tough because he can change the angle on his headpress at will, rashid because he kinda just flies around like a loon and crosses me up and makes me try to bait his dumb running attacks, but then jumps instead bla bla bla⌠Heâs tough for me to neutral against, personally, but I digress.
Regularly jabs are far from free, especially if if one is bad and double especially if that bad person is playing against a good person.