Imaginative 2013 Changes :p

^ Very well said. I don’t have a problem with Akuma, I think he is just true to his character and he’s usually designed to be the best in most SF iterations of the game but I really feel like ibuki and viper belong in marvel or something. I really hope they don’t change fei too much, I find that he has to work so much harder to secure the win and people (good players) are already good at dealing with fei. If you play someone who knows how to deal with fei you are just challenging them to a footsie game and that’s basically it. They should just try to buff slightly the characters that do need to be buffed and not really touch fei. I’m tired of changing up my game every sf4 iteration because cry babies can’t learn to deal with him. He already got nerfed and scrubs are still crying because fundamentally fei’s core is a well designed character for sf. Might as well take away his overhead too then since we pretty much lost a good CW, combo to sweep, damage, rekkas being safe. /rant lol please don’t take me too seriously.

Doesn’t make sense that MK Chicken Wing does more damage than HK CW now. Fully agree with buffing it to 120dmg - to be exact: changing the 3rd hit from 30 to at least 50 dmg (MK does 30+30+50, HK currently does 35+35+30).

TBH I think it has something to do with being hit 3 times (rekka, CW) which increases the anger factor. Especially since you can space the 1st rekka, the CW is safe mostly and is a “get out of jail free” move against most characters. Seriously, ever hit someone with a tenshin to rekka, then follow up with HP rekka to carry to the other corner? Get’s people angry pretty quickly lololol

^ You need to spend a bar for CW as a get away move and it can be stuffed or chased down by some characters. It’s not exactly free.

I don’t really rely on my meter much so meh. And if it get’s stuffed meh. I usually use it when I want to see what the other person will respond with. If they show me they can respond with something not so favorable i’ll be less inclined to try it in the future :smiley:

If they remove invincibility from LK/MK CW, they need to give us full animation Ultra 1 on first hit (on the ground only). That way he have a reliable punish against fireball and we dont get punished for making a good read.

Sure it makes sense. Heavy Rekkukyaku provides higher damage potential due to it being linkable on hit. When it was first nerfed I shared the same impression that Heavy CW should be 120, but since then, I don’t mind it. I’ve sort of begun looking at it’s usefulness more for the additional stun and screen carry than the damage in a ShienK FADC scenario.

I’d take that trade off, for sure. Hell, I’d settle for more hit stun on the first hit of UC1 Rekka to help get the third rekka to connect after the second whiffs. As it is now, it feels like you have to be really close, or make such a read–and hope they used the heavy / ex version projectile–that will allow the projectile to go through your I-Frames, whiff the first hit and hope the second (or sometimes third) catches them as they recover. Besides squeezing it out between a cancel into projectile (if / when possible) of course.

OR: I’d even be cool with Fei Long’s Super doing it instead if the Ultra would be…uh…“too good.”

I agree with this, but I don’t think we’ll get it sadly :frowning: cough Sagat FADC U1 cough

And Nooks, the super is incredibly useful if you have the reactions for utilizing it. 6F opposed to U1’s 10F, ANDITMOVESHPREKKADISTANCELPREKKASPEED!!?!1?? <- If U1 moved a little faster I don’t think we’d have the issue of people dropping out but alas :confused:

SRSLY tho, the super is an awesome punish/fear instilling move. Don’t believe me? Play a Boxer and reversal his sweep mwahaha…better yet, punish a Cammy’s blocked far RH! Even more mwahahahah

We should compile some legitimate changes to Fei so that way when it’s his turn on the capcom unity boards, it’ll actually make sense. Only thing is that I think we’ll need to nerf something in order to buff something else :confused:

Don: Though I wouldn’t really use the word “incredibly,” I’m aware of how useful Super can be. I was just saying if buffing the Ultra–for whatever reason–would be considered too much, then buff the Super to make a little more enticing to put to use.

We all seem to share most of the same ideas on what could be changed, though we differ slightly on the extent. I think that could be a pretty good idea trying to make it a little more focused / agreed upon, ZB.

hey. sup guys.

you should absolutely learn yang in case of terrible nerfs. hes a less linear fei. if you get tired of feis monotonous playstyle, yang is a perfect change up.

as far as fei changes, another rekka nerf would be catastrophic.

id remove the inv on normal CWs, and instead give lk and mk better frame data on block

just started messing around with fei again. hope things dont turn out too bad

Well EX rekka will easily get nerfed IMO so we should expect that as a minimum.

I can’t see any damage nerfs on the cards since we are starting to scrape the barrel on damage output as it is. Especially without a decent Ultra set up.

One thing I can see them changing is the jab tenshin which would almost render tenshin useless apart from meaty or blocked normal set ups. Crapcom have a history of nerfing command throws so this one wouldn’t surprise me.

They only other significant nerf I could see is to adjust the throw back of a rekka series’ so opponents are not cornered easily.

With the likes of Sagat, Guile, Bison, Vega, Balrog all likely to get half decent buffs I hope that Fei does get something else because I think a few changes too many and he’s a dead character spot.

Personally I’d nerf EX rekka and leave him as is but that won’t happen. Not now that I’ve seen the shit storm of abuse average characters like Sagat are getting on the CU website.

My gut feeling is though that this is just one big PR stunt and the changes are already done and dusted. Capcom are just dangling a carrot to get the fans whipped up IMO.

Yeah I know their reasoning behind lowering the damage. But it doesn’t make logical sense in regards to general SF rules: the hard version of any move by itself has to do more damage than the medium version (or at least equal damage, e.g. Neckbreaker). Is there any other move in the game that - when all hits connect - has the hard version do less damage than the medium one?

so what i’m thinking in terms of trade offs for nerfs/buffs would be;

Nerf- Remove invincibility on LK/MK CW
Buff- Add Projectile only invulnerability to all CW

Nerf- 2nd EX Rekka from -1 to -3
Buff- St. LP Hits on all Crouching opponents

Nerf- Ability to use Jab>Tenshin
Buff- St.Jab from +5 to +6 on hit (allows you to combo into sweep again)

Nerf- Nothing else
Buff- Cr.MP back to 65 points of damage

FIX!!! -
~Have Fei be closer to the opponent after an EX tenshin, there are a lot of instances where Far St. HP comes out instead of Cl.St.HP because I didn’t plink on the first 2 frames.
~Extend hitbox on the 2nd Rekka of Ultra 1 so if The 1st Rekka hits, it will be guaranteed to connect and go into full animation. It’s really stupid for Fei Long to get punished for making a good read on a fireball, only for him to miss his 2nd Rekka and not get the full animation.

See thats a legitimate change list unlike everyone elses for their characters cause all these people want are for Capcom to “Buff this” and “Buff that”.

I think this would be perfect. Of course if there was one SUPER CHEAP IDEA I COULD GET AWAY WITH, it would be to have Cr.MK cancel-able :stuck_out_tongue: Besides that, what I listed would cover any drastic buffs to charge characters since the combo into sweep would help handle any high tier charge characters in the new update. What do my brothers think!?

CW is too slow for projectile inv to be worth gaining IMO so I can’t see that being put in. Stand jab hitting all and a knockdown sweep is probably way too strong.

From your list I’d probably just take the st.jab hits all crouchers and adjust his sweep so that it had better range. Right now there’s not much use for sweep at all.

I have a feeling they will nerf jmp crossup and there will go feis oki. lol

Surely not, that’s one of his main tools. I’d rather they nerfed the rekka again than the j.mp - it’s that important. It’s set up specific most of the time anyway, it’s not like it’s brain dead.

you can expect it to be nerfed. wont be fei specific tho. it’ll go down with the reverse blockables being killed across the board.

if they do that the same way cross tekken handles unblockables then you can expect those jmp cross ups to turn into 2 sided blockables. youll get stuff like block cross up land front and vice versa as a trade off

This is not necessarily as advanced of a buff as you guys have been mentioning, but I would like to see this in an upcoming patch.

I would like Fei’s Ultra 1 to hit three times in the air and not just two after an FADC to CW, as we all know the last punch deals the most damage. I’ve seen this work on Street Fighter IV Volt for the iPhone, and I just find it to be a glorious thing. :smiley:

Hell, why not have it vacuum them to the ground and do the whole animation? XD (lol jk)

good buff there. with thw nerfs that are likely comibg, i hope a few people spam that 1 when its fei’s turn