Hmm, whilst discussing this issue in another forum, a thought came to me.
When you think about the audience for a particular event, consider ratio of players (people watching who personally play the game) versus spectators (people watching who dont play the game.)
I was talking about the $1 mil DOTA2 tournament at gamescom. I dont know much about DOTA and I found the matches to be immensely boring to watch. Someone else said that they quite enjoyed it, because they were players and fans of DOTA and could appreciate what was going on.
If you think about the player:spectator ratio for any esport or videogame, its pretty dominated by players. Pure spectators are fairly rare. (maybe except for korean Starcraft? But thatâs a total aberration imo.)
Whereas if you look at the player : spectator ratio for most sports, people who are fans, enjoy spectating, but dont actually play or know that much about the sport outnumber audience members who actually play by a huge margin.
Thatâs a key sign of the difference between something thatâs niche and something thatâs mainstream.
I think spectator friendliness is something the video game world (devs, publishers, promoters, and fans) havenât quite figured out yet. We know roughly what makes a game fun, competitively deep, graphically attractive etc. But we dont really know or care about making games fun, accessible and interesting for outsiders to spectate.
(then again, I wonder if the creators of Basketball or NASCAR had to worry about how to make things spectator friendly? Maybe âreal lifeâ has a natural advantage in that area, that games have to work hard to keep up?)
Of course, its valid to argue that we already hate the influx of SF4 casuals, weeaboo anime game fans, etc. It would be even more horrifying to add an even larger group of nongamers into FG fandom. Itâs that old purity vs. popularity thing again.
(disclaimer: I am actually a casual and an anime fan, so I use those derogative terms to describe the opinions I find here, rather than my own views
)
So why should we care about popularity, anyways? Unfortunately, like it or not, the competitive gaming experience benefits from larger communities. No matter how much I like Supreme Commander and think its a fundamentally better game (if only it had the profits to properly patch and balance) than Starcraft 2, nevertheless, playing matches with the same 20 or so guys year after year pales in comparison to participating in SC2âs multileague ladder system.
Certain things like ranked ladders, large tournaments, etc simply cant work unless the game is sufficiently popular.
FGs are popular enough for small local tournaments and one-off big ones like EVO, but compare EVO to SBO or even your local amateur basketball leagues, and youâll see the difference player population makes in terms of what kinds of competitive structures you can organise.