i udenrstand why are you trying to get at, not everyone like long combos, and some feel that they “disrupt” the pace of the game
the thing here is, that you need to understand, that other people actually enjoy games were there are long combos, and feel that they dont take anything from the game
sg, as it is, is a game were his game designer likes combos, he specifically designed the game in order to allow long combos, yes he designed it were resets would be an important part of the game too, but long combos are still a possibility due the way that the combo system is implemented, so from the very beginning the game was designed with people with a similar taste in mind
my “tip” of playing better is more in the lines that if you like the game, but dont like getting caught on long combos, you need to develope strtegies to avoid being in a situation were you can get caught, using your assist in a defensive way that dont let the opponent start a optimizated combo, or a better spacing game, there are ways to avoid big combos, i know it because i come from games where there are TOD combos that can take 99 damn seconds (HNK)
ultimately, if after playing the game, and seeing how it evolves, you have the option to quit it if you dont like it, complaining about it wouldnt help, specially if you complains are toward turning the game into something that is not mean to be
from the very inception of the game, long combos are envisioned as a possibility, no matter how much you dislike it, the game is designed to allow them
its like if i start complaining that sf4 doesnt allow me to have strong mixup, air mobility or long ass combos, or that its way to turtle friendly, the game is not designed to fit my taste, so complaining wouldnt lead to anything, instead i have the option to learn it and enjoy it for what it is or simply walk away and play other options that fit the criteria of what i like