A good thing to do after CC sweep is to fwd dash into s.mk into air kunai. The kunai hits meaty so if it hits you can combo off of it, but if they block it you can keep applying pressure.
Thatâs the one I use most of the time. I find that good players will block the kunai correctly but they still tend to hit a button when I land so I go for st.LP, st.MK and then confirm into the TC if it counter hits.
People are starting to DP out of that setup now so I need to find something new to make DPâs whiff. Any ideas?
Still looking for stuff but I found a couple things so farâŚ
CC Sweep, cr.LK, st.LP, j.MK is a cross-up safe jump that is safe against 4f DPâs.
CC Sweep, whiff throw, Air L Kunai
This only works if you land CC Sweep from further out. You have to manually time the Air Kunai to get it to hit meaty. (slightly after the apex of the jump)
Itâs + on block if they block the kunai, but it seems that if they block the other direction, they will simply walk away from the kunai which is bad news.
Might be useful against people who are familiar with the other setup, because they are likely to block the kunai correctly, and this setup causes all of Ryuâs DPs to whiff. I havenât tested it on other characters yet.
For those that didnât see it, a Vega player named Arlieth posted a video that shows him whiffing an air throw in order to make st.LP AAâs whiff during a jump-in.
Many people seem to think this tech only applies to Vega, but actually it applies to any character with an air throw, including Ibuki.
So next time you play a Necalli / Ryu / Karin that mashes jab AA constantly, pull this out of them.
Keep in mind, it only works against early jabs. If they do it late, youâll still get hit because your upper body hurtbox will be low enough for them to hit you. This is why it doesnât really work on Alex/Gief/Chun, because their AA hitboxes are higher up.
Thank you for the clarification! For a moment, I was wondering if you meant to do a HK command dash and do a Kunai right away. But this helps alot! Cheers,
While on the subject of that tech, what is the landing lag on air throws. Iâd heard that empty jump lag was changed to 0 between sf4 and sfv but Iâm not sure about the data for jump attack lag and air throws lag at all.
Iâm glad you asked that question, because I just assumed that the recovery would be the same regardless of what you press in the air.
You got me curious though so I tested it.
Turns out that if you press a normal button in the air, you will have 2 frames of recovery.
If you whiff an air throw, you have 6 frames of recovery.
If you empty jump, it appears that you have 0 frames of recovery but I canât think of a reliable way to test that. I recorded Chun Li doing empty jump cr.LP and I tried to counter hit her as she landed, and it seemed impossible, so Iâm fairly certain there is 0 frames of recovery on an empty jump.
2 frames is pretty hard to punish, but 6 frames is definitely doable on reaction; meaning the more this tactic spreads, the easier is will be to bait by either using an actual AA or by punishing the recovery.
I feel like this probably benefits chun the most, since Iâm pretty sure sheâs the only other character (besides ibuki) with an air throw and trajectory altering move. Bonus if you can air throw out of her vskill, which I unfortunately cannot test. Definitely worth it for both chun and ibuki though when you look at how bad the normal jump ins are.
Yeah definitely worth using for Ibuki because she doesnât have anything as good as Chunâs j.HK. Chunâs j.HK can stuff some of the dumber AA jabs that are in the game with the right timing. Ibuki is kinda fucked for that other than hoping the kunai hits them inbetween the active frames. In general I donât like jumping much with Ibuki or Chun as they both have 41/42 frame jumps that are a bit too floaty for the jump meta.
You want those quick 38/39 frame jumps to make your jump harder to react to to begin with.
Hi Guys, How do you do the L kunai release after crouching HP? I press and held LP right after pressing Cr. HP, then release LP, but nothing comes out.
You have to have the button charged before the c.HP. So for example you would start charging lp kunai then do j.HK to c.HP release lp kunai then end with raida if you in the corner.
Btw how do I quote people.