That sort of logic has always been an issue in FGCs.
As Yun, you could cr.lp. You could crouch tech. You could crouch tech OS cr.mp. You could command throw. But, god damnit, you can only do one of those at a time. I understand the threat of a mix-up, but too many people assume that once Yun lands a blocked EX Lunge, he’s going to somehow cr.lp OS cr.mp OS throw tech OS U1 OS command throw their ass.
Not implying you think this, suggesting that many do.
Now, the question is…WHY THE FUCK SHOULD I???
There are at least 10 viable characters in this game, why should I want to use a crappy one? 39 characters in a FG are useless, time to accept this fact and live with it.
If you wanna win big tournaments, pick yun, yang, fei, viper or akuma (And you still need to be godlike)
If you wanna have fun and still be kinda competitive (like 99,5% of the people on srk) you can still pick about 20 characters and be successful.
If you’re a masochistic fuck then you’re free to pick Hakan, Hawk or fucking Dan, just don’t cry about top tiers please.
It’s as simple as that.
Spike
63
I honestly don’t think Yun is getting nerfed. I just think every other character will get buffed to a similar extent.
Also why does everyone complain about his EX Lunge. His command throw / dive kick mixup is WAY WAY worse than a +1 lunge that didn’t have any huge effect at EVO to begin with.
I’m not sure what you mean. So as Yun you’re doing all of these option selects or as the defending Yun you’re doing all of these option selects?
Because people should take a look at the game from different perspectives instead of having a biased view when deciding which characters are op or not.
This quote comes in handy:
“Nerf Rock. Paper is fine.” -Scissors
Why have a game of 40 characters if only a handful of them are any good? Look back at what Mortal Kombat did with MK:Armageddon (awful game btw). Are we just accepting that fighting games are/will/should have only 2-3 characters that dominate everyone else, like in 3rd Strike?
At which point do we draw the line and say that there aren’t enough viable characters? One? Two? Why can’t every character be close to viable? Why bother putting them in the game if they’re just there to take up character selection space?
And then consider what happens when there’s an S tier in a game. All the tier whores and/or competitive people will start picking just S tier, and then the game becomes incredibly dull and boring, despite having numerous other characters or great game mechanics. Is that what you want to see happen with every fighting game?
Yun only has the ability to perform one option after he has an EX Lunge blocked. Although he has four or five good options to use after an EX Lunge, a lot of people bitch like he can do five options all at the same time after an EX Lunge is blocked.
First of all, nobody is saying Yun can option select 10 different things simultaneously during his pressure game. Secondly, when you’re at +1, why the hell would you want to crouch tech anyways?
Lastly, we’re complaining that he gets free, safe pressure at the cost of one bar, an invaluable tool that almost the rest of the cast doesn’t have. Even if you don’t use it, just the fact that you have it in your arsenal (along with one bar) can already help you, by forcing your opponent to stick out more normals in case of a random EX Lunge, paving the way for whiff punishes and counterhits with st.MP.
You know, I wouldn’t be surprised if they nerfed the hitbox on far st. mp…not that they would or anything, but I’m just saying here.
Wil
68
Ginei-Jin isn’t that damaging. It does about the same amount as other super combos in the game. Yun has been a mixup character with Ginei-Jin activated since 3S. Yun has been designed that way for years and to take that away wouldn’t make Yun…“Yun.”
Besides, to get the most of Ginei-Jin, you have to work for the meter, don’t use EX meter, and have to get a hit confirm to activate it. After that the user needs must drop the combo. Leave Ginei-Jin alone.
If Yun needs to be changed, I say change some of his frame data on certain moves, change some of his hit boxes and damage output, and reduce his meter building (but not as bad as Guile from SSF4 to AE).
IMHO Yun is already fine the way he is. Im comfortable and already took the time to learn the matchup with every character that I currently play. But since there will likely be changes, I’ll just deal with it like the Yun players when the patch is eventually released.
Nerf Palm chip/damage and make Dragon Kicks require EX for invince frames.
Voila.
Exactly, why bother putting 39 chars in a game? 20 is fine. Can’t have 39 balanced chars unless you make them all stupidly OP with custom combos or something
Singe
71
Try his genei jin combo and see that it’s not brain dead to do. While not as hard as 3S Genei Jin combos, it’s still not like you can mash on the buttons and get results.
I can understand the palm meter, but 30% in general? 20% maybe, it’s not like you can’t react to random EX lunges anyway.
His cross up shoulder can be reversal SRKed, it’s not that awesome of a tool. That’s like saying take away Sakuras mix ups because she can potentially cross you up after an EX hurricane kick.
His damage isn’t that retarded, it’s not like he’s vanilla Sagat or anything. C.Viper does RETARDED amounts of damage with just one bar of meter, yet since it requires more execution it’s OK? Double standard.
It’s like the character either has to suck or be execution heavy to be acceptable by the common masses in this day and age. No one is allowed to be good or something. Fuck top tiers even though there will always be someone who’s better than the rest, regardless of how many tweaks there are.
Viper, who has been left almost unchanged since Vanilla, is suddenly god tier now? And why? Because of her damage, stun, and mix up factor.
Just saying, Yun is just a lot easier to auto-pilot and get scrubby wins online so people whine and bitch.
Fenor
72
it is brain dead. I can do it without dropping it even if i’m not using Yun and my execution suck.
yes you can react to anything but a move that travel 3/4 of the screen and leave you +2 on block?
i think that his shoulder shoud have the hitbox only on the frontal part and not even on the back of Yun. i can accept if it’s a little over Yun but not behind.
i think it is right that an execution heavy char might pay more than a brain dead one. double standard? not really if it’s hard it’s ok to pay off the player that learn the hard one with a couple more tool. i still think that Viper might need a little nerf in the next version but not as hard as Yun
this.
People are now complaining about the cross up shoulder gimmick? This should be the least of your worries when you’re playing against Yun. And yes, Genei Jin is brain dead, if you’re cancelling from a shoulder the only thing you have to worry about is linking that s.hk, the rest is just freebie.
I’ll say a sentence, and see if you agree with me.
Most of his shit is too safe.
Like what? lp shoulder that leaves him distant but still at -3 (you still have the advantage after blocking)? Ex lunge punch? Ok that’s safe, but it requires meter.
His other lunge punches are NOT safe on block unless done from ridicously far away and if you cannot react from that range, well, sorry, you have some reaction problems.
His dragon kicks are all very punishable for a LOT of yun’s health, only charge characters might not do damaging combos because they might lose charge when hk dp flies over their head.
His cmd grabs are like -200000 on whiff.
Basically any blocked dive kick can be reversaled with a mashed shoryuken if Yun tries to push anything.
What exactly is so safe? Honda is a lot safer yet no one is complaining. HHS does a lot of chip, meter and is safe…all buttslams are safe except hk, headbutts are safe against a good 80% of the cast. Yet no one is complaining.
Cross
77
yeah honda is far safer than yun
i get the feeling yun is going to be destroyed in the rebalance cuz of the countless amount of salt and tears the scrubs left on onos twitter. i dont even care at this point i jus want the patch to hurry up an come, it seems almost like a waste to even practice with yun now because hes probably going to be nerfed to shit
then the scrubs will complain about who ever the new top tier is and cry to ono for a rebalance
Nobody was salty before AE came out. There were some things that needed changing like Rufus’s, Rose’s and Abel’s U2 because they were too powerfull and the fact that Hakan and Makoto were really bad, but that was all that people complained about. They didnt say nerf this character, but nerf these Ultras and buff these characters. Yun is going to get nerfed in his FRAME DATA not so much in his moves. His moves are just too fast and too safe and he has too many options. They should make most of his options crap like they did with Seth untill he reaches close range.
Pretty sure EVO proved that Yun isn’t as broke as online scrubs (yes, all of you) make him out to be. I know, learning match ups is such a weird concept this day in age. Especially when it’s so much easier to bitch and moan about something, especially because you know Capcom will listen to you instead of listening to the players who actually matter. But the arm chair gamers are their meal ticket, so of course they’re going to listen to you over the actual scene.
Everyone complained about Guile beeing too good and he was too good actually, he needed some little tweaks, but not what they did to him from SSF4 to AE.
Yun is going to get nerfed to death, actually I don’t get it, if you get hit by his specials from fullscreen all the time, then I don’t know what to think about you.
You can hit him out of the startup of the EX lunge, ultra it for free or just neutral jump and punish it. Makotos EX Hayate is MUCH faster and almost impossible to react to, yet no one complains.
How did they make Seth’s moves crap? (And I know that you’re talking about his zoning) Seth has TONS of options upclose, he has a vortex, which leads into divekick oder crossup shenanigens, he has a SPD which leads to another guessing game a decent fireball and can get in on you without any problems. He has more health, he does more damage and is overall better then he was in the other versions, he’s finally the way he was meant to be played.
All Yun needs are little tweaks:
- EX Lunge -1 on block.
- Palm meter and damage reduction.
- Maybe some hitbox changes
But that’s the SF community I guess, bitching about every little thing, getting good chars nerfed pretty badly (Guile, Chun, Abel etc.) which leads to new complaints. The three top tiers will probably get the same treatment, then it’s time to cry about Sagat, Makoto or whatever characters who are on the top, because they seem to dominate other characters again.