If the Dreamcast was the "king of fighters", why did it do badly?

Yeah getting dissed by Square and EA was huge.

3 More games coming this year.

Game Boy was #1 in fighters? No… don’t give me that bullshit…

I disagree with like, almost everything you said. :stuck_out_tongue:

He means by it’s impact in video game world. I think? or I hope. Even there it’s still kinda meh to me.

I Blame the hype marketing engine of the FPS and every game after halo. And the dreamcast just never took off with the casual gamer wich is where the money is sad to say.

I miss the dreamcast, sega Was one of the most original companys ever and now their reduced to software. For shame on the world of gaming.

It was KING alright. If you knew your whos who of fighting games. The next best thing to owning your own jamma board.

PS2 has had some dogsh!t 2-D games. I think the sega saturn had better 2-D ability.

But what would I know, Kyoji seems to have all the answers. Back in the day you could play SF3 on an arcade cab or at home on dreamcast. And noone was complaining about timing issues and sh!t. Now that the PS2 is getting “arcade perfect” ports, faggots wanna crawl out of the woodwork and bag the dreamcast. Like they programmed the damn games!

Fu<k you!

gamespy…I love your country, I love your women, I love your people’s hospitality, and I love their alcoholic tolerance, but … I must disagree with your list wholeheartedly because it is unfair. That list is pertaining to two or more generations. This somewhat fictional list here focuses on the sixth generation where the DreamCast lived. Probably what we think.

Probably what Kyoji might think:

What the world probably thought on the commercial stream during the 6th gen war.

  • = debatable in list 1. Please correct me. X Box and DreamCast are on a bit of a tug of war thing there fightwise. Online Fighting + Emulation + Ports vs. Ports + Emulation. Tough choice. Since Kyoji brought the crap ports thing to the light.

Right, I found the article here. of the Games Masters magazine September 2001 issue. Apparently, in terms of the console war, this was what the final figures were:

Game Boy - 113.7 million
Playstation - 100.6 million
Nintendo 64 - 32.4 million
Dreamcast - 10.4 million

And Kyoji, out of all those games, what is up with you saying that Guilty Gear X and Soul Calibur weren’t decent games? Especially since GGX2 wasn’t anywhere in production when X came out.

The DC may have had some pretty bad ports. But at the time and even still to this day in some cases, it was the only affordable way to play those games. Getting an AES setup is hella expensive not sure about an MVS but I’m sure it’s similar and I think playing fighting games on a PC is just weird. Hell I rather have some kind of home port to play, since arcades are done for the most part.

For that alone I would consider the DC a “fighting console” especially in the time frame when it was still a “living console”.

In a lot of cases (all the SF ports) the DC version practically determined what happened with the scene for that game.

I would say that many games were built around the DC version (3s,MvC2), and some games never took advantage of their DC releases enough and their community did not prosper during that time.

Had games like A3, KOF98, etc… been more promoted through their dc versions, imo there would be a larger base of players to play the eventual alpha anthology and kof98 remake. Games like 3s,ST, and CvS2 took advantage and had people already interested when the game was re-re-made later.

Only after the ports were released on ps2 and other systems did we retcon the DC’s history and make it seem like the ports were shitty and noone liked them, at the time though, things were very different.

Anyway, the DC release and the communities handling of that release had a major affect on the course of tournaments (one way or the other), that is why the DC is widely considered the king of fighters. And it didn’t succeed as many people have said, because the king of fighters has nothing to do with being the king os sales.

Well said, well said.

yeah, pretty sure he meant console impact, not “best selection of fighters”

Also just because it was well suited for fighters didn’t make it tops in everything else, it was as many mentioned poorly advertised, and in terms of two major genres, RPGs and FPS it was lacking. (I both own and love both Grandia 2, and Skies of Arcadia…and sadly own Evolution as well.)

Dreamcast is one of my favorite all time systems, but the fact that you could play backups without actually installing a mod chip or swapping or anything had to take a big chunk out of game sales. I know people who had whole sleeves of burned games, it was just too simple.

Coming out ahead of the PS2 was a good idea, it just didn’t give them the lead in needed. While of course us SRKers love all the fighting ports, (heck Soul Calibur sold a lot of systems) the driving force in the market isn’t really fighters.

The dreamcast also suffered from being built on niche gamers, you’ve got Space Channel 5 in one corner, and Jet Set Radio in another. Both awesome games, but neither all that mainstream. Sega brought it’s title character Sonic along with, but didn’t have many other “legacy” titles that bring in the repeat customers.

I’m still hoping for a new Jet Set regardless…

Damn, truth…

Truth…I mean think about it…at that time you had Alpha 3, JoJo’s Bizarre Adventure, CVS1, MVC1 and KoF99/Evo on Dreamcast or Playstation (PS1)…we all know how crappy 2D fighters were on Playstation…what do you think the fighting community would have perferred? Had Saturn games been released with the Ram Carts like in japan, it would’ve been another preferable option…but that wasn’t the case for America (dunno about Europe though)…so Dreamcast it was…and in the further cases of SC, MVC2, 3S and the such…there WAS no other choice…which adds to the belief that DC was the King console of Fighters…it wasn’t marketing…it was coincidence…DC had the power (in its hardware) at the time, so thats where those games went.

The reality of the situation was that its not the ones with the spirit and love for fighting games that keep things alive, its those that jump on all the latest bandwagons…THEY put the blind money in to keep consoles alive. Sony was mad strong with the Playstation, so everyone had confidence that PS2 would be just as good…so they jumped on it as soon as it came out. Nintendo wasn’t as good anymore…but never underestimate the power of fanboys in large numbers…ESPECIALLY in Japan…where their buying habits are far more conservative than ours will ever “hope” to be.

Agrees with Shade

The DC failed for numerous reasons. Sony was the main culprit, then came piracy, and then it costed Sega enough damage to pull the plug from the console business.

They always lacked funds and can barely afford anything in the game industry. That’s why there was few advertising by them.

It was definitely the competition of the PS2 that led to the downfall of the DC. DC may have had great fighters but there are only a small majority of game players that are interested in fighters. Besides that fact, the system didn’t really have many exclusive games that made casual gamers want to buy a DC.

The system was great, definitely set a standard for next generation gaming at the time and in my opinion the pioneer of console online gaming. Even on 56k a lot of games ran rather smooth and felt lag less.

who can forget the many mindless hours they spent playing Phantasy Star Online?

DC also sports the niche market game Ikaruga.

kof series ports and mvc1 ports for DC are pretty good. It’s definetely not the level of gutter trash that is say, zero 3 for dc for example, conversion wise. dunno why ppl keep bringing it up. i thought 98 (despite sound/loading probs) 99, and 2k2 were decent ports for that system.

as for the reason dc died - 1) brand name loyalty lost by saturn/32x, average joe didnt wanna pump their money into saturn

  1. sony hype machine + lack of dvd player killed it before the ps2 even came out

  2. no square/EA making rpgs, the dc has a severe lack of rpgs, only 2 good ones iirc are like uh…grandia and skies of arcadia, dc still had the sports gamse by visual concepts but they couldnt hold up to EA’s in terms of marketing

  3. i guess piracy/sega’s shitty advertising killed it.

good site to read about sega’s old marketing blunders would be www.sega-16.com - check out some of their interviews from the genesis/32x/scd era, while its a bit before dreamcast, you can read some of the interviews from execs back int he day and clearly see why sega died (imo)