One thing that makes me happy is like absolutely no Fuerte players went on to accomplish anything, in any game, after SF4.

Fuerte is one of the definitions of giving a player Fraud Strength.

3 Likes

Actually Fuerte gave me that wonderful Schadenfreude feeling from watching people play against him. Definitely not an easy character to play and requires hella execution…but also tedious as fuck to play against and a general pain in the ass.

5 Likes

The best Fuerte player in the world - Pepeday never moved on from SF4 and still plays it to this day. He probably won’t move on to SF6 either.

6 Likes

Finding the amount of fun you have with a character you love, in a different game, is almost impossible.

Mans loves fuerte, he gonna stay in the game he loves.

:triumph:

5 Likes

Pepeday was probably too excited to move on after ultra cause of how many years it took for fuerte to finally be a good character lol

I hated IV but I liked doing Fuerte combos in training mode.

They have such a nice rhythm. Then the sound from your stick and fuerte’s vfx? :relieved:

Lots of feel goods for me.

2 Likes

1-1 with Neon. He wins the first round of the second game. I have him cornered in the 2nd game. Get hit by cr.mk VTC, two set ups and lose.

Great game, lots of commitment.

4 Likes

Your mistake was that you committed to losing, not winning.

10 Likes

I was committing to winning though.

I need to commit harder.

:triumph:

Thank you, Ve!

3 Likes

Welcome.

1 Like

Nah, his mistake is that he still plays a game he clearly doesnt enjoy and only brings him suffering.
I can only assume that his wife is not into BSDM and ball crushing so his only other option is playing SFV.

Also this game would be better if you cut everybody’s dash distance by a 1/3rd or more.

Or actually, just get rid of dashes altogether. Everybody is already jerking forward on a bunch of random ass moves.

I actually disagree with that.
Their dashes distance and speed suck, removing it will only make the game worse.

They really don’t. Hell we went over this already. You have a lot of the cast who have dashes of the same speed as Makoto’s in SF4. Dashes here are way out of pocket.

4 Likes

Bruh.

While I do agree that some dashes are a bit too good, I’m not sure how I feel about a game that doesn’t have them at all.

Especially with those stubby ass normals. You give people ST walkspeeds and they’ll be able to literally just walk away from… I dunno, everything.

1 Like

Are we talking bout SFV here? Cause you’re hella wrong.

15 frame (rashid, ken, chun) and 16 frame(Akuma, Urien, cammy, ibuki, Karin) dashes going 1/3 of the screen or more and that fast is dumb as fuck.

Fyi there’s way more characters than what I listed with 16 frame dashes. :coffee:

2 Likes

I’d keep the dash distances, just body everyone’s dashes to 19/20 frames like G or Sagat.

1 Like

All we need to say about SFV dashes is that RYU has a ridiculous hump dash that people unironically compare to Makoto’s.

We’re talking about a character that got Emezie’d hard in this game tool-wise and that got kneecap’d in S2 without ever recovering. My dude was bottom 3 for 4 patches back-to-back.

feels like 1/6th of the screen. If corner your opponent and then stretch the screen as much as possible, it takes Cammy 3 dashes to get from the farthest point in the stage to her cornered opponent.

I’d have to check other characters to see what the deal is.

Cammy dash distance is kinda tame. Fyi even Ryu forward dash distance is higher than hers.