Ideas for Street Fighter 5

Stop catering for the worst players, e.g heavily relaxed input windows and comeback mechanics. Instead invest more time in creating a more robust and innovative training mode that will be more engaging and ultimately allow everyone that graduates from it to be more of a level playing field.

[quote=“The_Furious_One, post:861, topic:145562”]

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extra credits is terrible
opinion discarded

[quote=“MajormelisThere, post:862, topic:145562”]

First time I’ve heard of them, came across the vid by accident lol
But game tutorials need a revamp, we can agree on that, right?

No, its just I wouldnt want to speculate about ingame mechanics and would rather speculate about story and characters in it.

If you’re hoping for those characters in terms of balance then that’s basically an update. I’m not speculating on mechanics either, I’m pondering the roster and storyline more than anything

Probably best if Capcom is bought out at this point. They have tons of iconic characters and franchises, however they ignore most of them, and the ones they do focus on often turn out sub par. Most of the geniuses behind 80s and 90s Capcom games are long gone. I don’t have faith that Capcom (or DIMPS or whoever they hire) will make an SF5 that would do the street fighter name justice.

Here are some things I would like for SF5.

-Visually an evolution of the art style used in SF2. Which was realistic proportions, and a generally grittier less toony style.
-The fluidity of animation we saw in 3s.
-1080p. I would prefer 2d, but what Xrd did with 3d models would also look cool.
-No comeback mechanics, and certainly no pay for advantage
-Every character having his/her own stage
-Mostly new characters with a few old favorites. No characters that are similar to each other.
-Chronologically taking place after 3rd strike.
-No focus attacks or parries to get around zoning
-High damage. Short combos. Fast walkspeed.
-Having to commit to a reversal (you can only input motion once and it is completely unsafe if blocked)

So you don’t want the SF2 artstyle

I said less toony, not devoid of influence from animation. Compare SF2

with SF4

http://videogamewriters.com/wp-content/uploads/2014/03/Street-Fighter-AI.jpg

That comparison just reminded me of how average a majority of stages in SFIV are.

They need to do character stages in SFV, seriously. I’d be so happy being able to fight atop a Japanese temple or in front of the Rindoukan Dojo in 3D.

How about Street Fighter Assassin’s Fist style?

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10359417_629302117151569_5681037238722425159_n.jpg

https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t1.0-9/1622780_583225045092610_1304567185_n.jpg

A good balance of colour and grit

The probably should go back to 2D, SF4 isnt sharp and crisp looking. Some characters like Chun Li and Ken look downright weird compared to their 2D forms.

And just hoping some characters are in it doesnt qualify it as an update to SF4, SF4 is stupid and hopefully the people who worked on it will kept far away from SF 5.

Just bring the parry system back like in 3rd Strike!

Bring the CADC mechanic back, forget about FA’s, keep the juggle system of SFxT, some new mechanics kinda like pandora. Keep the current roster and if med be cut a few. Makes the hit/hurtboxes somewhat like SFxT where everything isn’t a jumbled mess like in Sf4. Bring back Cross cancel’s (aka alpha counters), bring back rolls, throws from SFxT back but with slightly increased range and keep the same start-up. Everything else they can make new.

Forget parries and focuses! People need to learn how to properly deal with fireballs.

Bring back meaningful throw mechanics and throw damage.

Thanks.

Ratio of 60% old to 40% new characters - Don’t make the mistake of SF3 and get rid of the cast. Don’t be afraid to reimagine or reinvent older cast members to freshen them up.

Much more fleshed out arcade/story mode. Takes place after 3.

Continue on the path of making 2.5d celshaded models. With the new technology, we’re getting closer to getting moving paintings (Oni’s Ultra combos for example). Preferably more realistic proportions but still clearly anime influenced.

Don’t dumb down the game anymore. Rather make the best training mode in history. Make it interactive, perhaps even introduce a mentor/student thing with people online.

Thats bullcrap! You try playing against a Sagat player… Its like walking through hell and back.

SF5 needs to first and fore most bring back chains the link system is bullshit

Get rid of crossups they are dumb and break immersion yeah sure combos were a cool glitch and im glad they kept them but crossups cause problems

Add throw invincibility on wakeup and make throws slower the throw system in SF4 is dumb 3 frame throws GTFO

Slow things down a bit as far as framerate goes SFXT was starting to go this direction

Have movement be interruptable

make hitboxes more consistent

add content other than characters and stages

Make a worthwhile online

Then pick Sagat yourself and beat him at his own game. Hell even Chun Li in Super Turbo can beat Sagat and hes supposed to be a hard match up. Just practice learning 3 characters that will cover all the bases when it comes to the casts abilities. In KOF you HAVE to learn 3 characters, hell you even need back up teams, so you learn a big chunk of the cast that way. SF players are too used to only being specialists with one character and thats why they complain about certain characters instead of learning that character and then being able to play it or beat it.

Oh and a note, too many people were like “oooh” “aaaaawwww” when Mimochi woke up uppercut Yun when hed do a jump in. Why would you ever be surprised at a Ken doing wakeup upper cut? Mimochi won today because of fundamentals; pure and simple.

I had an epiphany about SF 4 the other night and I realized I hate all the system mechanics and how a ton of rounds or entire matches are dependent on mechanics instead of match ups. Mimochi made fundamentals and common sense work for him against Yun who has to jump all the time to get in. Im sick of people not liking Super Turbo when I want to play it. SF4 is babying people, and that Capcom head wanted a pay to win model for SF 5, FUCK THIS COMPANY! I hope all the head people who worked on SF 4 in Japan and Ono arent involved in SF 5.

This would be so cool. As nice as some stages in SFIV are, having character-specific stages with their own unique music is the best. I like to think it presents the opportunity to tailor a background to the respective character’s personality and themes as well, which allows for really outstanding and striking stages. It’s the kind of feeling that the Arranged BGM option just can’t replicate. I’ll be so hyped for SFV if character-specific stages are a thing.