Ibuki Q&A Thread: Ask simple questions here!

Makoto can ultra out of vortex and punish ibuki.Ultra 2 is needed.

Is there a good Makoto specific safe jump to bate out her U2?

At 16f startup, I don’t know how you can’t safe jump it. Just don’t throw a kunai for once and do SJ j.LK instead and bam, baited.

Same reasoning as baiting out Rufus’s U2.

It’s still certainly viable, but the other safe jump is just simply superior. You get to jump in with j.HP and option selecting is far easier, because you are closer to the end of your jump when Boxer wakes up.

Also I just noticed that Boxer can get out of both safe jump setups with wakeup forward dash, since the setups aren’t meaty. But this is easily fixed by using j.MK instead. But anyways, what kind of Boxer would do wakeup forward dash?

i still get backthrow>lk cd>superjump crossup lk to hit people… and that is i think the OLDEST trick in the book. my opponents have taken to jumping out (puts them in reset state) when they do that i just jump in with hk instead and take my knockdown.

pretty much ANY of ibukis mixups can and still work, its just that alot of them will only work once in a blue moon or need alot of other shit done beforehand to set them up well. just mixup your stuff and you are golden.

case in point: neutral throw> wiffed B+mp> hk cd>throw

for whatever reason still works for me… then again i just usually throw a kunai after the B+mp so most opponents are just looking to block.
throwing in ex kazegiri after hk cd works good as well but i wouldnt use it that much cause its unsafe and ibuki probably has better uses of meter. still, its great against people that want to constantly jab out of ibukis pressure

and so on and so forth.

-dime

great advice. thanx for the help.

one more thing tho: how important is it to learn the lk tsumuji link into lp? is it better to combo straight into the mk version in combos for the knockdown?

^ I would definitely learn the lk loops. You’ll never be a complete Ibuki without them.

i dont use lk loops at all. kind of like most high level ibukis ive seen not named sako.

thats not to say that i dont admit there importance… but if i were to actually try and implement lk loops into my game i would drop as many combos as i hit. ive never seen 1 frame links that dont have “some” sort of buffersystem in place to be all that relevant. judging by the vast majority of ibuki matches ive seen, not many players actually throw them into there game much. only when im playing against abel, and when im feeling froggy will i attempt lk loops. other than that the only ones i do are tc4> st.lp,st.mk xx special… not an actual loop, but youknow what im saying.

now, if i had a back plink then YEAH i would attempt them EVERYTIME. i’d even go so far as to say that if you ARE a tournie level ibuki it would be worth it to mod your stick/pad to be able to back plink your loops. but a non plinkable 1 framer that is subject to no buffer allowances is beyond my ability to consistently hit, no matter how hard i try, so i dont bother with them.

others may have better 1 frame abilities, kudos to those people. but it isnt needed to win.

-dime

ive been trying to get something down i repeatedly attempted a bit b4 marvel came out, which im trying to work on again now ive got AE (today) involving backthrow.

basically after the backthrow, you forward dash, then Heavy CD into meaty TC4 (or whatever really) you can make it a really ambiguous crossup if you input (backthrow, forward dash, QCF (delay) heavy kick) basically just walk forward a small amount before hitting kick to crossover to the other side and then start the combo. You can end up on the regular side if you input the CD without walking forwards, its pretty much impossible to spot which one you go for.

The main prob im having is getting the combo to actually be meaty on their wakeup, the timing is pretty darn strict. im wondering has anybody else experimented with this at all or can someone try this out to see if its really possible to get it crossup+meaty consistently?

Edit: also can anyone point out a post with some of ibukis new vortex setups with the new timing/distance etc. ive tried searching i must be looking in all the wrong threads :frowning:

^thats very similar to a motempest vortex that he does after raida iirc:

raida>mp neckbreaker for spacing/timing>hk cd crossup> close hk.

that shit is VERY ambiguous… gets me like everytime. unfortunately the timing to make it ambiguous (and unjabable) is beyond me… ive seen mo use it against many people including myself and he rarely gets hit out of it or gets it blocked… BUT when I try it i usually get jabbed for my efforts. it has to do with the timing for either the hk cd crossup or the close hk. ive tried to mash out wakeup grab/jab and i just got hit.

so yeah, if you pursue that vortex idea it can work, but its really hard.

-dime

ohh yea might have to go practice the raida setup as well, ive been away from ibuki forums for a while now so i apologise if this is old news for some just catching up on a few pointers.

so ive just hit training mode and practiced the setup i posted above. so far ive been able to hit the crossup+meaty variant quite consistently using TC4. the non crossup type requires a slight delay before starting or else the first hit will whiff. I tested the meaty setup by mashing jab, holding up (and the TC kept the opp grounded) and mashing throw as well. give it a go the timing doesnt seem to bad to hit if i can do it then most people should have no probs :smiley:

True test of a meaty setup: see if it’ll stuff wakeup spd?

yea maybe ill test that one tomorrow as well. the setup i used to use worked reasonably well most the time so hopefully this one will be a bit more successful. its certainly very difficult to react to which side it lands on, unless they start spotting the walk in between the 2 dashes.

So I’m new to AE, and appearently Ibuki got worse from super?

I was wondering what are her pros and cons, and if she could contend in the tournament scene.

Yes yes blah blah people r greator than tier bullshit, which I do agree with but theres also a point where trash is trash.

I love her fightstyle but I heard negative things so… whats the dealio?

Tourney viable? Definitely. See Sako and ClakeyD.

Dunno what you’re saying in your next comment. Something blah blah blah?

The main problem, is that the twins are so incredibly easy to use. If you want to win, you’d might as well just pick them instead of making it harder on yourself.

Thanks for the post, and I actually am learning Yang atm. With that said, considering in 1 day I could do cr.lk cr.lk cr.lk xx etc among other things; I def’n see what you’re saying.
Ibuki, Cammy, Dan, and Viper interested me in Super but I spent next to 0 time playing the game and only in AE have I actually invested any time into it. I like Yang’s playstyle, and will use him in 3s online, but Viper, Cammy, Ibuki, Dan, and Cody are looking rather fun and I will defnitely make them subs if not mains in this rendition.

okay, ive been looking through these threads a couple of days now for some updated info on the ibuki vortex, particularly after a neckbreaker knockdown, and i cant really find any info specific to AE.

Ive had a bit of time in training mode anyway, and the setup ive come up with (for now) is after neckbreaker, whiff st.lp>SJ>kunai. you pretty much land on the other side every time except it doesnt always cross up everytime, and seems about a 50/50 split between crossup and non crossup.

i havent experimented with spin kicks yet, but was wondering what kind of setups other people use for their vortexes?

Walking forward after neck breaker seems to be my most ambiguous setup for the kunai vortex

Sent from my Thunderbolt

I dunno, I’ve just been going by experience. After months of using super Ibuki’s vortex, adapting to the AE vortex isn’t too difficult, for me anyways.

But besides making the kunai toss ambiguous, I suggest the first thing you do is learn how to noncrossup SJ kunai, and crossup j.LK (easy to do imo), both cases you land on the other side. This way, you have a true 50/50 depending on what button you press.

Other vortex setups: EX neckbreaker, forward throw, tsumuji, EX tsumuji, sweep. Tsumuji knockdowns are going to take a lot of practice and experience because the spacing depends a lot on the combo you do before you land the tsumuji knockdown, and whether or not if the tsumuji is EX.

Other okizeme setups that don’t involve kunai: backthrow, raida.

So looking at the forums, I’m not sure which info is AE and what might still be super; did the first posts of the combo thrread and whatnot get updated? I’m new to ibuki so I have no idea what even a basic bnb is or her vortex.