Simply jumping then QCF quickly works just fine for me… Probably easier for me since I used to wavedash a ton in Smash Bros. Melee. lol. I never really saw much use in the TK Kunai, but basically it’s just the old SF2 Tiger Knee motion.
Frame advantage/disadvantage can only come after a hit. If you mean SJCing or buffering an attack, then the answer is depends on which specific attack you mean.
Instant air kunai, stop doubling your fireball motion and be more careful with your input.
Good way to avoid super coming out is to bring your stick to neutral straight after the jump.
My turn for a question. You’ve just set up your vortex and the next combo lands. c.jab x2, s. jab, s.mk, neckbreak and boom, they are stunned. What next? I’ve been going for lvl3 focus attack, lp, mp, fp, raida - but i’m sure that isn’t the best damage output i can be getting after the first 6 hit combo. What do you go for with all that scaling already on the table. Jump in hp … something? Some sort of reset mixup? I’m intrigued.
… if you are not canceling from something or doing the command dash while the opponent is waking then your disadvantage is the exact number of frames of the dash used… lk is 20 frames so you would be -20 if you were to do it naked.
however if you were to do it from a blocked normal such as st.mk then your disadvantage would be the blockstun of the mk, minus the difference between the command dash… so if mk were 20 frames of blockstun then you would be at -0 if you canceled into a lk command dash.
unfortunately the frame data that we have doesnt show block or hitstun for any of the moves… so i tested one setup out:
lp,mp D+hk,hk > sjc > lk command dash:
is atleast -5 on block cause i could hit ibuki out of it with sagats cr.lk which has 5 frame startup…
after i saw that i just assumed of course that ibuki is BADLY disadvantaged after any cancel into lk command dash, and even worse if she cancels into mk or hk dashes… which means that they are mostly useful when the opponent doesnt expect them.
-dime
Yeah basically if your opponent doesn’t react to the start up frames of a command dash after a blocked cancellable normal like s.MK u get a free mix up.
As far as combos after dizzy for right now I just use it to practice tough links like her MP kunai to 1 frame tsumuji links. Other than that probably the best thing to do is try and reset them with a df+MK just before they fall to the ground and then mix it up or just combo into neck break then mix up again.
[media=youtube]ViINwFB9wM8[/media]
In this vid he does a s.hk SJC command dash. Can anybody help me when to exactly do it, I’m having some trouble. Is it a 1 framer like TC6 SJC?
And while I’m at it: Does anybody have any tips for doing Tsumuji, jab?
I don’t think there’s any real tip for tsumuji link into jab other than looking at the hit stun and just hitting jab at the right time. You can’t plink a jab so u just have to grind it out. Just like people grinded out one frame links in 3rd Strike or CVS2 or any game that didn’t have crazy input storing. You just practiced it in training mode OVER AND OVER AND OVER until u rarely fucked it up.
Devil Jin I thought it was random spacing, like some times your just close enough for it to land, other times your just barely far enough to it to miss? So is it just a link or am i right its spacing/hibox 50/50 kind of thing?
Well regardless of the spacing (which is somewhat due to the game’s crazy hit box shifting during combos) u just have to hit that one frame link is what I’m trying to get at. Maybe there’s a certain way to ensure that u are not too far away to make the jab whiff cuz the jab whiffing even though u one framed it is just as bad as missing the one frame in itself.
LK tsumuji to far LP is a link.
However, I find it easier to land on characters with larger hitboxes. For example, I find the link rather simple on Sagat and Boxer. Claw, Guy and Akuma are some who I find it hard to land on. I think learning this link is very rewarding because you can cancel LK tsumuji from low short which gives Ibuki a slightly threatening low game. It isn’t shoto low MK by any means but being able to low LK into LK tsumuji into Jab -> MK -> neckbreaker is pretty good.
Low MK also links into far jab but I find it impractical because on some characters I am spaced too far. It’s too bad because the low MK link into far standing jab could have shaped a high/low game that would make Ibuki scary. Shes already to be feared without it though ;D
If u want Ibuki to have a strong high low game start learning to one frame c.LK into c.LP or if you’re at the right distance against a big enough character far s.LP.
OK so it does wiff at random, its not me just missing the linK? Also the video i just saw on eventhubs of ibuki shows her doing cr.lk,TC4(lp,mp,hp) i believe. I never tried doing this but the would be a pretty good high to low, though there is some scaling in there to worry about but it looked respectable on the life bar i forgot the damage.
The link Dj just put up is good but i always worry about it wiffing because of cr.lk little range so if you have this issue you can do cr.lp,cr.lp,(slight pause)cr.lkxxtsumuji
Don’t worry so much about damage when doing combos with Ibuki. As long as you’re building stun and the combo lands in an untech knockdown you’re good. Stun basically leads to more damage any way. The top tier characters in this game are going to be the ones that force u to dizzy fast. Not necessarily which ones just flat out do the most damage in a single combo (although Ibuki is definitely up there in that respect after a jump in).
Haha I’ll just have to grind it out then thanks. Though you can plink jabs to. Just press lp + mp and lean towards the lp.
Tsujumi xx jab feels alot harder then c.lp, s.mk… but they’r both 1 frame links right?
wont the MP get priority over the LP
+1
her c.lp -> s.mk is 1 frame link?
and s.lp -> s.mk
i feel it’s not that smart relaying on 1 frame link for bnb pressure/combos
You could always learn to double tap jabs.
Low short plinks with jab.
Toward + short plinks with strong (command normals outprioritize regular normals).
St jab to st forward is a 3-frame link. If you don’t want a 1 frame link from low jab into st. forward, use low jab into st. short x st. forward target combo. That is a 2 frame link and also provides you with time to hit confirm.
One frame links aren’t so bad as long as they’re safe on block. My rule of thumb is everything is unsafe on block after the third hit, unless it’s tight on block.
Ibuki has trouble having a bnb to mash out because her close range game is very situational and she has to face her 1 frame links at the same time.
Low short is a 1 frame link into low jab or itself.
Low jab is a 1 frame link into st forward. However it easily chains into st jab.
St jab whiffs on some crouching characters, though.
With that in mind I would say…
Low short > low jab > st short x st forward xx mk tsumuji
would be the bnb I would spend my time grinding out. The 1 frame link is in the beginning of the string so even if they block, I have a lot of time to reactively use lk tsumuji to keep it tight on block after st short target combo.
Consecutive low shorts is as always good pressure, but ibuki doesn’t have anything dangerous directly from low short, unfortunately. Something that could be worth learning is
Low short > low short > low short > ex tsumuji…
For a few reasons… ibuki has a great forward dash. It goes as far as rose’s dash, but is much faster (average speed top tier distance). So she can do bison pressure with dash forward low short links, which you can make 2 frame links with plinking and if people panic, you can have a decent frame trap going. From ranges where she can’t slide, she can do dash in and low/throw/overhead/. On block, she is +1, so that is a perfect tic throw (you can throw if you are +1).
I can’t get jab after tsumuji off consistently for the life of me either. i’m already using low short into crouching jab as a bnb but this one is pissing me off. how much damage & stun and i missing out on? dunno if its worth to learn it
You pretty much have to be kissing them to be close enough,then i actually hold forward while doing the jab personally but i could see that not working for some people, and i am not getting it 100% of the time.