f+MK as a footsie vs f+MK as a difficult-to-counter corner pressure tool…?

If Sako said f+MK is strong vs Makoto in the corner, I would agree (that’s why I used it so often against you). Makoto doing wakeup Fukiage is a pretty big risk, which does not compare to what f+MK at max LK Scissors range would persuade your opponent to do.

Im sorry but using f-mk against bison is just stupid. A good bison is going to try and do one of two things with his scissor kicks. And that is whiff punish or push you to the corner. At the range where f-mk would work as a counter poke is probably the same range where his scissor kicks hit once (I’m guessing). And that is the range where bison would wait for you to do something stupid like jump or do something unsafe. Because if he did a lk scissors kicks from that range he could be punished with focus attack on reaction by a competent player.

-Oh and if Makoto crouch techs with cr. mk or hk it will destroy Ibuki’s f-mk.
Sent from my SCH-R910 using Tapatalk

Any advice on how to play Ibuki for a player who’s brand new to AE? I understand a big part of her game is her air projectile and you use that for really ambiguous left/right mixups. Anything else worth noting like her basic hit confirms and etc?

If you’re looking to pick up Ibuki, you should start here: Ibuki Player Guide (book)
If you’re sure you want to pick her up, here’s a very lengthy training regimen to speed things up: Ibuki Player Guide (book)

If you’re new to AE, I wouldn’t recommend picking Ibuki first. I’d recommend first picking a very very basic character so you learn the game and game mechanics first, character and character specific stuff later.

Holy shit Mingo, you’re the only Ryu that I’ve played that played like that. Even the high PP ones used gimmicky shit. Couldn’t adapt well. Also I can’t read you since you don’t seem to have a pattern. Also there was a bit of lag so I did a lot of random shit that I didn’t mean to do like random dash, sj lk, tsujigoe etc

What gimmicks could a Ryu player possibly have against Ibuki?

That weird ass air tatsu. Sometimes I can’t even tell if it’s gonna crossup or not.

So has there been any use (practical and impractical) for Ibuki’s Tsujigoe?

So Dr Claw is stupid? Haitani is stupid?

If Makoto crouch-teched with cr.HK or cr.MK she’s definitely going to get counter-hit by anything else that isn’t another overhead. The thing is you seem to think that every opponent plays perfectly or something. If a Bison player is uses his sweep or scissor kick at that range that’s a go-to way of stopping him from doing it, and then of course if he switches his play-style so do you.

By the way the best way to bait a scissor kick (I’ve seen Iyo do this irl) is to hold a focus attack at the distance the Bison player likes to do it, and then backdash at the last moment, punishing with st.MK.

Not that much, except Tsujigoe - instant super to possibly punish crouch tech mashers, but well, it’s not reliable and has a very big risk/reward ratio. So basically… I’m not sure people use it anyway.

@Izuna

Long-range focus backdash is a good solution imho, although if you play a good Bison you’re usually not likely to be able to be at that distance easily. f.MK is also good but you shouldn’t abuse it anyway as a good player will easily recognize your patterns. I’d advise you to send a message to Gagapa to train the Bison matchup, he is probably the best Bison teacher you can get for this kind of stuff.

Izuna if you would’ve said cr. strong or f-hk I would have agreed with you but you’re talking about one of Ibuki’s most gimmicky pokes. Btw in high level play players don’t just throw out pokes just in anticipation. There is a thought process behind footsies when you’re dealing with players with good reactions. You don’t just press button A because your standing at it’s range. Your making it sound like Ibuki’s overhead is the go to counter poke for scissor kick. I know for a fact that you are just throwing out this normal in anticipation and not on reaction. And then you say you use it to anti air dive kicks. Can you blame me and Mingo for being like “WTF”

If you ever seen me and Dr. Claw play a serious set. You would see us fighting for the perfect space in the match up. I would try and stand where Vega can’t jump in on me for free and where I could whiff punish his cr. strong and jab. And he would try to stand outside of my sweep range to react to whiff normals or he’ll try and find the space where he can jump in on me where I can’t anti air. And once in a while I will “react” to cr. strong with st. lk to counter poke it. I could honestly say I know this mu like the back of my hand.

Well we’ve seen Sako antiair Yun’s dive kick with f+LK so I guess anything is possible lol.

I got a 2 part question

  1. when people rage quit, do they actualy sit next to their router and unplug their network cable? During online matches, I can’t pause to quit out of a game…so I was just wondering ^_^;;

  2. this is what lead up to the rage quit, Is using the unblockable setup fair? Is it considered cheating? Will people frown on the setup if you use it in a tournament?

At the moment, I don’t even use the vortex anymore, I just use the unblockable setup on characters that it works with.

  1. Sadly, yes. Or they just quit the game instantly and head back to the main screen of ps3 or xbox.

  2. It’s very fair, unblockable setups are fairly difficult to execute, everyone else does it, so why not you? Just use it. As long as it’s not banned in a tournament, who really gives a shit whether or not people frown on it? A fair win is a fair win as long as it doesn’t violate any rules.

Use whatever works, be it vortex, or unblockables, or safe-jump pressure. Winning is winning, do what you can to get that V. Haters always gon’ hate.

Thanks eltrouble! I won’t feel so gulity using it now :slight_smile:

This seems applicable: http://www.sirlin.net/ptw-book/how-far-should-you-go-to-win.html
And this applies to anybody who tells you otherwise: http://www.sirlin.net/ptw-book/intermediates-guide.html

I’ve just got AE PC back but I’ve just finally given my Arcade Stick away. I’ll buy another one in a couple of months maybe. I played more SFxT and that game’s novelty wears off after a little while.

I played my friend again and we’re literally 50/50 and loads of time outs because neither of will will dare jumping ('cause you can go into like 40% combos with just one bar doing Shoryuken Tag-Cancel) – with the only bit of dynamics in that game is “oh no you dropped a combo!”

I’ll get it for PC I think, but outside of 2v2 that game is very boring – it’s like SF2 except you get time-out every now and then. It’s very fun with 4 people though, very fun.

im on the fence on who i should main. yun or Ibuki

do they have similar bad matchups and does one of em have more severe bad matchups?

How the hell do you drop combos in a game with little to no 1f links and everyone having ABC target combos?

I still spam jump at my opponent all day cuz antiairing is insanely hard unless you have a dp + already buffering dp + only looking for the jumpin. When that happens, just do something else or mess with their reactions with neutral jump and you’ll be fine.

2012 Yun is really really hard to play now. I’d say imo he probably has bad matchups against most of the cast. Ibuki on the other hand, I don’t feel like has any really difficult matchups except autopilot Bipson.

No wonder im struggling with yun^^’ thanks for the info!